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PondTrade_step07_agent AI v1_links.nlogo
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PondTrade_step07_agent AI v1_links.nlogo
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; GNU GENERAL PUBLIC LICENSE ;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; The PondTrade model
;; Copyright (C) 2018 Andreas Angourakis ([email protected])
;;
;; This program is free software: you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.
;;
;; This program is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;;
;; You should have received a copy of the GNU General Public License
;; along with this program. If not, see <http://www.gnu.org/licenses/>.
;;;;;;;;;;;;;;;;;
;;; BREEDS ;;;;;;
;;;;;;;;;;;;;;;;;
breed [ settlements settlement ]
breed [ ships ship ]
; agent types (breeds) are created with this structure: 'breed [ name-plural name-singular ]'
;;;;;;;;;;;;;;;;;
;;; VARIABLES ;;;
;;;;;;;;;;;;;;;;;
settlements-own [ sizeLevel ]
ships-own [ base route destination direction ]
patches-own [ isLand ]
; just like with patches, custom agent breeds can also have their specific variables
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; SETUP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
to setup
clear-all
create-map
create-coastal-settlements
set-routes
create-ships-per-settlement
update-display
end
to create-map
let centralPatch patch (min-pxcor + (floor world-width / 2)) (min-pycor + (floor world-height / 2))
let halfSmallerDimension (world-width / 2)
if (world-width > world-height) [ set halfSmallerDimension (world-height / 2) ]
let minDistOfLandToCenter round ((pondSize / 100) * halfSmallerDimension)
ask patches
[
let coastThreshold minDistOfLandToCenter ; defaults to the basic value
;; add noise to coast line
; set general noise range depending on UI's coastalNoiseLevel and the size of world
let noiseRange (halfSmallerDimension * coastalNoiseLevel / 100)
; noiseType is specified with the chooser in the UI
if (noiseType = "uniform")
[
; adds a random amount from a uniform distribution with mean minDistOfLandToCenter
set noiseRange (random-float noiseRange) - (noiseRange / 2)
set coastThreshold minDistOfLandToCenter + noiseRange
]
if (noiseType = "normal")
[
; adds a random amount from a normal distribution with mean minDistOfLandToCenter
set coastThreshold random-normal minDistOfLandToCenter (halfSmallerDimension * coastalNoiseLevel / 100)
]
ifelse (distance centralPatch < coastThreshold)
[
set isLand false
]
[
set isLand true
]
]
smooth-coast-line
paint-patches
end
to smooth-coast-line
; smooth coast line
repeat smoothIterations
[
ask patches
[
ifelse (isLand = false)
[
; water patch
; consider ratios instead of absolute numbers to avoid having isolated water bodies adjacent to the world limits (less than 8 neighbors)
if (count neighbors with [isLand = true] / count neighbors >= coastLineSmoothThreshold / 8)
[
; water patch has a certain number of land neighbors
set isLand true ; converted to land
]
]
[
; land patch
if (count neighbors with [isLand = false] / count neighbors >= coastLineSmoothThreshold / 8)
[
; land patch has a certain number of water neighbors
set isLand false ; converted to water
]
]
]
]
end
to paint-patches
ask patches
[
ifelse (isLand = false)
[ set pcolor 106 ] ; blue for water
[ set pcolor 54 ] ; green for land
]
end
to create-coastal-settlements
; consider only coastal patches
let coastalPatches patches with [(isLand = true) and (any? neighbors with [isLand = false])]
repeat numberOfSettlements
[
; ask a random coastal patch without a settlement already
ask one-of coastalPatches with [not any? settlements-here]
[
sprout-settlements 1 ; creates one "turtle" of breed settlements
[
set sizeLevel 1 + random 10; sets a random arbitrary size level for the settlement (between 1 and 10)
; give meaningful display proportional to size
set shape "circle 2"
set size 1 + sizeLevel / 3
]
; exclude this patch from the pool of coastal patches
set coastalPatches other coastalPatches
]
]
end
to create-ships-per-settlement
; For now, we create only one ship to better control its behaviour
ask one-of settlements
[
let thisSettlement self
hatch-ships 1
[
set base thisSettlement
set shape "sailboat side" ; import this shape from the library (Tools > Shape editor > import from library)
set color [color] of base
set size 3
]
]
; the previous code for creating ships can be commented out
; by adding ';' at the beggining of each line, or
; by selecting several lines and either selecting 'Edit > Comment' or pressing 'ctrl + ;'.
; ask settlements
; [
; let thisSettlement self ; to avoid the confusion of nested agent queries
; hatch-ships round sizeLevel ; use the sizeLevel variable as the number of ships based in the settlement
; [
; set base thisSettlement
;
; ; give meaningful display related to base
; set shape "sailboat side" ; import this shape from the library (Tools > Shape editor > import from library)
; set color [color] of base
; set size 3
;
; ; place it somewhere in the pond, randomly for now (if not, the command "hatch-breed" will place them in the same patch of the settlement)
; move-to one-of patches with [isLand = false]
; ]
; ]
end
to set-routes
ask settlements
[
let aSettlement self
ask other settlements
[
create-link-to aSettlement [ set color yellow set hidden? true]
]
]
end
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; CYCLE ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
to go
ask ships
[
if (patch-here = [patch-here] of base) ; update the destination whenever in the base settlement
[
choose-destination
]
]
ask ships
[
move-to-destination
]
end
to choose-destination ; ego = ship
let thisShip self
; get routes connecting the base settlement
let routesFromBase links with [end1 = [base] of thisShip]
; print the options available
ask routesFromBase
[
print "==============================================================="
print "route between:"
print (word end1 end2)
print "has the benefit-cost ratio of:"
print benefit-cost-of-route
]
print "-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x"
; select the one with higher benefit/cost ratio
set route max-one-of routesFromBase [ benefit-cost-of-route ]
; get the settlement of destination
set destination [end2] of route
; mark the most effective route
ask route
[
set hidden? false
ask other routesFromBase
[
set hidden? true
]
]
end
to move-to-destination ; ego = ship
ifelse (patch-here = [patch-here] of destination) ; if the ship arrived at destination
[
face base
set direction base
]
[
if (patch-here = [patch-here] of base) ; if the ship is at the base
[
face destination
set direction destination
]
]
; else the ship is in route to either the base or the destination
; find how far is the ship from its current destination (direction)
let currentDistance distance direction
; move through the route following direction, but not beyond the current destination
forward min (list currentDistance 1)
end
to update-display
ask settlements [ set hidden? not showSettlements ]
end
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Get and set routes (helper 'to-report' procedures) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
to-report get-routes-from-settlement [ aSettlement ] ; accepts a settlement and return a list of routes
report [link-length] of links with [end1 = aSettlement]
end
to-report benefit-cost-of-route ; ego = link (route)
; takes the Euclidean distance between settlements as the proxy of the cost of a route
let cost link-length
; the benefit is the multiplication of the sizeLevels of the two settlements
let benefit ([sizeLevel] of end1) * ([sizeLevel] of end2)
report benefit / cost
end
@#$#@#$#@
GRAPHICS-WINDOW
260
12
773
526
-1
-1
5.0
1
10
1
1
1
0
0
0
1
-50
50
-50
50
0
0
1
ticks
30.0
SLIDER
13
322
248
355
pondSize
pondSize
0
100
75.0
1
1
% of smallest dimension
HORIZONTAL
SLIDER
14
422
254
455
coastalNoiseLevel
coastalNoiseLevel
0
100
20.0
1
1
% of minDistToCentre
HORIZONTAL
SLIDER
15
467
254
500
coastLineSmoothThreshold
coastLineSmoothThreshold
0
8
5.0
1
1
of 8 neighbors
HORIZONTAL
CHOOSER
13
366
151
411
noiseType
noiseType
"no noise" "uniform" "normal"
2
SLIDER
17
511
189
544
smoothIterations
smoothIterations
0
20
3.0
1
1
NIL
HORIZONTAL
SLIDER
41
96
213
129
numberOfSettlements
numberOfSettlements
0
100
15.0
1
1
NIL
HORIZONTAL
BUTTON
25
13
92
46
Set up
setup
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
SWITCH
43
210
197
243
showSettlements
showSettlements
0
1
-1000
BUTTON
66
252
179
285
Update display
update-display
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
TEXTBOX
18
293
168
311
Map parameters
14
0.0
1
TEXTBOX
18
185
168
203
Display options
14
0.0
1
BUTTON
130
12
193
45
Go
go
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
BUTTON
835
30
898
63
Go
go
T
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
TEXTBOX
797
76
984
259
After pressing 'Set up', decrease the run velocity and press 'Go' to observe the ship moving between settlements.\nLook at the terminal (bottom of the 'Interface' tab) to see the result of the code's 'print' statements.
14
0.0
1
@#$#@#$#@
## WHAT IS IT?
(a general understanding of what the model is trying to show or explain)
## HOW IT WORKS
(what rules the agents use to create the overall behavior of the model)
## HOW TO USE IT
(how to use the model, including a description of each of the items in the Interface tab)
## THINGS TO NOTICE
(suggested things for the user to notice while running the model)
## THINGS TO TRY
(suggested things for the user to try to do (move sliders, switches, etc.) with the model)
## EXTENDING THE MODEL
(suggested things to add or change in the Code tab to make the model more complicated, detailed, accurate, etc.)
## NETLOGO FEATURES
(interesting or unusual features of NetLogo that the model uses, particularly in the Code tab; or where workarounds were needed for missing features)
## RELATED MODELS
(models in the NetLogo Models Library and elsewhere which are of related interest)
## CREDITS AND REFERENCES
(a reference to the model's URL on the web if it has one, as well as any other necessary credits, citations, and links)
@#$#@#$#@
default
true
0
Polygon -7500403 true true 150 5 40 250 150 205 260 250
airplane
true
0
Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15
arrow
true
0
Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150
box
false
0
Polygon -7500403 true true 150 285 285 225 285 75 150 135
Polygon -7500403 true true 150 135 15 75 150 15 285 75
Polygon -7500403 true true 15 75 15 225 150 285 150 135
Line -16777216 false 150 285 150 135
Line -16777216 false 150 135 15 75
Line -16777216 false 150 135 285 75
bug
true
0
Circle -7500403 true true 96 182 108
Circle -7500403 true true 110 127 80
Circle -7500403 true true 110 75 80
Line -7500403 true 150 100 80 30
Line -7500403 true 150 100 220 30
butterfly
true
0
Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240
Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240
Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163
Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165
Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225
Circle -16777216 true false 135 90 30
Line -16777216 false 150 105 195 60
Line -16777216 false 150 105 105 60
car
false
0
Polygon -7500403 true true 300 180 279 164 261 144 240 135 226 132 213 106 203 84 185 63 159 50 135 50 75 60 0 150 0 165 0 225 300 225 300 180
Circle -16777216 true false 180 180 90
Circle -16777216 true false 30 180 90
Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89
Circle -7500403 true true 47 195 58
Circle -7500403 true true 195 195 58
circle
false
0
Circle -7500403 true true 0 0 300
circle 2
false
0
Circle -7500403 true true 0 0 300
Circle -16777216 true false 30 30 240
cow
false
0
Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167
Polygon -7500403 true true 73 210 86 251 62 249 48 208
Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123
cylinder
false
0
Circle -7500403 true true 0 0 300
dot
false
0
Circle -7500403 true true 90 90 120
face happy
false
0
Circle -7500403 true true 8 8 285
Circle -16777216 true false 60 75 60
Circle -16777216 true false 180 75 60
Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240
face neutral
false
0
Circle -7500403 true true 8 7 285
Circle -16777216 true false 60 75 60
Circle -16777216 true false 180 75 60
Rectangle -16777216 true false 60 195 240 225
face sad
false
0
Circle -7500403 true true 8 8 285
Circle -16777216 true false 60 75 60
Circle -16777216 true false 180 75 60
Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183
fish
false
0
Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166
Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165
Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60
Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166
Circle -16777216 true false 215 106 30
flag
false
0
Rectangle -7500403 true true 60 15 75 300
Polygon -7500403 true true 90 150 270 90 90 30
Line -7500403 true 75 135 90 135
Line -7500403 true 75 45 90 45
flower
false
0
Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135
Circle -7500403 true true 85 132 38
Circle -7500403 true true 130 147 38
Circle -7500403 true true 192 85 38
Circle -7500403 true true 85 40 38
Circle -7500403 true true 177 40 38
Circle -7500403 true true 177 132 38
Circle -7500403 true true 70 85 38
Circle -7500403 true true 130 25 38
Circle -7500403 true true 96 51 108
Circle -16777216 true false 113 68 74
Polygon -10899396 true false 189 233 219 188 249 173 279 188 234 218
Polygon -10899396 true false 180 255 150 210 105 210 75 240 135 240
house
false
0
Rectangle -7500403 true true 45 120 255 285
Rectangle -16777216 true false 120 210 180 285
Polygon -7500403 true true 15 120 150 15 285 120
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line
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person
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Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90
Rectangle -7500403 true true 127 79 172 94
Polygon -7500403 true true 195 90 240 150 225 180 165 105
Polygon -7500403 true true 105 90 60 150 75 180 135 105
plant
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Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285
Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285
Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210
Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135
Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135
Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60
Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90
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Line -16777216 false 135 75 120 60
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Circle -7500403 true true 104 74 152
triangle
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Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194
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Circle -16777216 true false 24 174 42
Circle -7500403 false true 24 174 42
Circle -7500403 false true 144 174 42
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turtle
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Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105
Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87
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Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99
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Line -7500403 true 216 40 79 269
Line -7500403 true 40 84 269 221
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Polygon -7500403 true true 2 194 13 197 30 191 38 193 38 205 20 226 20 257 27 265 38 266 40 260 31 253 31 230 60 206 68 198 75 209 66 228 65 243 82 261 84 268 100 267 103 261 77 239 79 231 100 207 98 196 119 201 143 202 160 195 166 210 172 213 173 238 167 251 160 248 154 265 169 264 178 247 186 240 198 260 200 271 217 271 219 262 207 258 195 230 192 198 210 184 227 164 242 144 259 145 284 151 277 141 293 140 299 134 297 127 273 119 270 105
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@#$#@#$#@
NetLogo 6.0.4
@#$#@#$#@
@#$#@#$#@
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@#$#@#$#@
0
@#$#@#$#@