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ScienceDaySoccerBehaviorV2Croped.dot
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ScienceDaySoccerBehaviorV2Croped.dot
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digraph G {
rankdir=TB;//LR Top Bottom, left right
size = "10000";//1000
center= "true";
xlabels= curved;
node [style=filled,fontname=Arial,fontsize=9,height=0.2];
concentrate = false;
HeadControl[style=filled, fillcolor=tan, color=saddlebrown];
HandleGameState[style=filled, fillcolor=pink, color=red];
HandlePenaltyState[style=filled, fillcolor=pink, color=red];
ReadyState[style=filled, fillcolor=pink, color=red];
LookForward[style=filled, fillcolor=tan, color=saddlebrown];
LookLeftAndRight[style=filled, fillcolor=tan, color=saddlebrown];
LookBall[style=filled, fillcolor=tan, color=saddlebrown];
Activity[style=filled, fillcolor=lightskyblue1, color=navyblue];
SetHeadPanTilt[style=filled, fillcolor=lightskyblue1, color=navyblue];
SpecialAction[style=filled, fillcolor=lightskyblue1, color=navyblue];
Stand[style=filled, fillcolor=lightskyblue1, color=navyblue];
WalkAtRelativeSpeed[style=filled, fillcolor=lightskyblue1, color=navyblue];
GetUpEngine[style=filled, fillcolor=lightskyblue1, color=navyblue];
PlaySound[style=filled, fillcolor=lightskyblue1, color=navyblue];
ScienceDaySoccerBehaviorV2[style=filled, fillcolor=palegreen, color=mediumseagreen];
GetUp[style=filled, fillcolor=khaki1, color=yellow4];
HeadControl -> SetHeadPanTilt;
HeadControl -> LookForward;
HeadControl -> LookLeftAndRight;
HeadControl -> LookBall;
HandleGameState -> SetHeadPanTilt;
HandleGameState -> SpecialAction;
HandleGameState -> Stand;
HandleGameState -> GetUp;
HandleGameState -> ReadyState;
HandlePenaltyState -> HandleGameState;
HandlePenaltyState -> PlaySound;
HandlePenaltyState -> SpecialAction;
HandlePenaltyState -> Stand;
ReadyState -> Stand;
LookForward -> SetHeadPanTilt;
LookLeftAndRight -> LookForward;
LookLeftAndRight -> SetHeadPanTilt;
LookBall -> SetHeadPanTilt;
ScienceDaySoccerBehaviorV2 -> Stand;
ScienceDaySoccerBehaviorV2 -> WalkAtRelativeSpeed;
GetUp -> Activity;
GetUp -> GetUpEngine;
GetUp -> Stand;
}