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State Sound Effects should be targetable, by utilizing a new "target" field on each SoundEffect. To select a target, the user will provide the character id(s).
When the character plays against the targeted character, the character will use the special targeted sound effects instead of the normal ones.
Sections
UI Design
ID Creation [outside of the this issue]
SoundEffect interface modification
Character Creator Targeted SFX Implementation
The text was updated successfully, but these errors were encountered:
I'm pretty sure that character IDs are no longer created (or at the very least, not shown to the user). It might be a good idea to switch this to the character name instead since the only other form of identification we have (the character download code) is only valid for 5 minutes.
State Sound Effects should be targetable, by utilizing a new "target" field on each SoundEffect. To select a target, the user will provide the character id(s).
When the character plays against the targeted character, the character will use the special targeted sound effects instead of the normal ones.
Sections
The text was updated successfully, but these errors were encountered: