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Implement r1 Salvaging Buildings #100

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Araxiel opened this issue Oct 24, 2023 · 1 comment · Fixed by #77
Open

Implement r1 Salvaging Buildings #100

Araxiel opened this issue Oct 24, 2023 · 1 comment · Fixed by #77
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development 🛠️ Issues pertaining to development in-progress In the middle of being worked on priority - high⚠️ Something considered high priority type - balancing Type: Anything requiring balancing type - buildings/pm Type: Directly involving buildings and production methods

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@Araxiel
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Araxiel commented Oct 24, 2023

Implement the rest of the salvaging buildings and their PMs from r1
https://docs.google.com/document/d/14sL4canRzeXn4Wbh26U-xIcNEXsSqm49Udt9bI13hZM/edit#heading=h.q9lkegf7wzxz

@Araxiel Araxiel added priority - high⚠️ Something considered high priority in-progress In the middle of being worked on type - buildings/pm Type: Directly involving buildings and production methods development 🛠️ Issues pertaining to development labels Oct 24, 2023
@Araxiel Araxiel added this to the 0.1 Alpha Release milestone Oct 24, 2023
@Araxiel Araxiel self-assigned this Oct 24, 2023
@Araxiel Araxiel changed the title Implement Salvaging Buildings Implement r1 Salvaging Buildings Oct 24, 2023
@Araxiel Araxiel added the type - balancing Type: Anything requiring balancing label Oct 24, 2023
@Araxiel Araxiel linked a pull request Oct 24, 2023 that will close this issue
@Araxiel
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Araxiel commented Nov 6, 2023

The accidental force push of #77 messed up everything. Salvage buildings are not even done in R1

@Araxiel Araxiel reopened this Nov 6, 2023
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Labels
development 🛠️ Issues pertaining to development in-progress In the middle of being worked on priority - high⚠️ Something considered high priority type - balancing Type: Anything requiring balancing type - buildings/pm Type: Directly involving buildings and production methods
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Status: 1 - Todo
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