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Arcanorum opened this issue
Sep 16, 2021
· 2 comments
Labels
codeRequires code (logic/configuration) to be created or modified.visualRequires graphic assets (particle, animation, tileset, icon) to be created or modified.
A new status effect based ranged ammunition type.
This would be an arrow projectile that would deal damage and apply chilled on hit, similar to #184 but fired from a bow and craftable by players.
References/notes
Arrows should look like they have a spike of ice for a tip instead of a regular metal arrow tip.
Acceptance criteria
Code
A new item config should be added to Items.yml called "IceArrows"
A new projectile config should be added to Projectiles.yml for "IceArrow"
Projectile config should use the Magical and Physical damage types.
A new projectile class file should be added called IceArrow.js that applies the chill status effect as part of the handleCollision method.
A new crafting recipe config should be added to CraftingRecipes.yml that replaces the metal bar ingredients of other arrow types with the IceShard item type.
Visual
A GUI icon that looks like 3 ice-tipped arrows together in a bunch. icon-ice-arrows.png
A pickup sprite of the GUI icon with a border. pickup-ice-arrows.png
A single arrow for the projectile. proj-ice-arrow.png
The text was updated successfully, but these errors were encountered:
Arcanorum
added
code
Requires code (logic/configuration) to be created or modified.
visual
Requires graphic assets (particle, animation, tileset, icon) to be created or modified.
labels
Sep 16, 2021
codeRequires code (logic/configuration) to be created or modified.visualRequires graphic assets (particle, animation, tileset, icon) to be created or modified.
Task description
A new status effect based ranged ammunition type.
This would be an arrow projectile that would deal damage and apply chilled on hit, similar to #184 but fired from a bow and craftable by players.
References/notes
Arrows should look like they have a spike of ice for a tip instead of a regular metal arrow tip.
Acceptance criteria
Code
handleCollision
method.Visual
The text was updated successfully, but these errors were encountered: