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Item consumed sound effect #61

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Arcanorum opened this issue Nov 24, 2020 · 0 comments
Open

Item consumed sound effect #61

Arcanorum opened this issue Nov 24, 2020 · 0 comments
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audio Requires audio assets to be created or modified. code Requires code (logic/configuration) to be created or modified.

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@Arcanorum
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Arcanorum commented Nov 24, 2020

Notes

Possibly can be split to different sounds based on item type (solids vs liquids)

Acceptance criteria

  • When a consumable item (food, potion, etc.) is consumed by the player, a munch sound should play for that player.
@Arcanorum Arcanorum added audio Requires audio assets to be created or modified. code Requires code (logic/configuration) to be created or modified. labels Nov 24, 2020
@Arcanorum Arcanorum moved this to Ready to start in Rogueworld MVP roadmap Jul 17, 2022
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Labels
audio Requires audio assets to be created or modified. code Requires code (logic/configuration) to be created or modified.
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