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TODO #1

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1 of 22 tasks
Archer6621 opened this issue Dec 7, 2021 · 0 comments
Open
1 of 22 tasks

TODO #1

Archer6621 opened this issue Dec 7, 2021 · 0 comments

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@Archer6621
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Archer6621 commented Dec 7, 2021

Shaders

  • Bloom shader
  • Motion blur shader
  • Create post-processing shader for background layers
  • Line up supernova shader transitions better
  • Lens-flare effect
  • PBR? Could look sick

Graphics

  • Implement screenshake
  • Make transitions between environment layers more interesting, by making them position-based instead of just a fade (could create low-density tiles)
  • Make normal maps more influential/apparent on the environment layers
  • Implement starfields

Mechanics

  • Revise spawning system
  • Improve difficulty system, by allowing more params to be user-controlled (e.g. spawn density)
  • Spawn objects with initial velocity

Code Architecture

  • Remove global variables as much as possible
  • Improve inheritance structuring for projectiles
  • Introduce environment layer groups that can easily be linked to spawn volumes
  • Improve UI system architecture (e.g. button/toggle should inherit from the same parent)

Assets

  • Replace sprites with high quality artwork

Fixes

  • Add announcement cancelling/staleness condition feature
  • Give sound priority to music and announcer voices
  • Improve environment layer system performance
  • Reduce collision system glitching and improve its performance
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