From a3b176ee6541eaa46b9220498d28d7f6568acb0f Mon Sep 17 00:00:00 2001
From: Noble Fish <89088785+DeathFishAtEase@users.noreply.github.com>
Date: Fri, 27 Dec 2024 16:00:54 +0800
Subject: [PATCH 1/4] Section Error

---
 new/crushdamage.rst | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/new/crushdamage.rst b/new/crushdamage.rst
index 4fd0703..ecff3bc 100644
--- a/new/crushdamage.rst
+++ b/new/crushdamage.rst
@@ -24,6 +24,6 @@ comes at a customizable cost.
 
 :tagdef:`[TechnoType]CrushDamage.Warhead=Warhead`
   The warhead used to deal crush damage when this unit is crushed. Defaults to
-  :tag:`[General]C4Warhead`.
+  :tag:`[CombatDamage]C4Warhead`.
 
 .. versionadded:: 0.A

From af52d6d13eb2d3d0289aff711d8b5aaaced9e956 Mon Sep 17 00:00:00 2001
From: Noble Fish <89088785+DeathFishAtEase@users.noreply.github.com>
Date: Fri, 27 Dec 2024 16:02:18 +0800
Subject: [PATCH 2/4] Update trivialstructuredamage.rst

---
 new/buildings/trivialstructuredamage.rst | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/new/buildings/trivialstructuredamage.rst b/new/buildings/trivialstructuredamage.rst
index d5be964..b2b4ea3 100644
--- a/new/buildings/trivialstructuredamage.rst
+++ b/new/buildings/trivialstructuredamage.rst
@@ -7,7 +7,7 @@ When a house is suffering low power, buildings can be made to degrade just like
 in the earlier games like :game:`Tiberian Dawn` and :game:`Red Alert`. The
 buildings lose health while they are unpowered, defined by an amount and an
 interval, down to a minimum health. The damage is always dealt by
-:tag:`[General]C4Warhead`.
+:tag:`[CombatDamage]C4Warhead`.
 
 In the earlier games, only buildings consuming power degraded one hitpoint per
 interval until reaching yellow health.

From a8ac1641cc177c876f2c84f80f2ec45271f791eb Mon Sep 17 00:00:00 2001
From: Noble Fish <89088785+DeathFishAtEase@users.noreply.github.com>
Date: Fri, 27 Dec 2024 16:02:52 +0800
Subject: [PATCH 3/4] Update chainreactions.rst

---
 new/tiberium/chainreactions.rst | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/new/tiberium/chainreactions.rst b/new/tiberium/chainreactions.rst
index 7350002..85b2de1 100644
--- a/new/tiberium/chainreactions.rst
+++ b/new/tiberium/chainreactions.rst
@@ -43,7 +43,7 @@ Customizable Settings
 :tagdef:`[Tiberium]ExplosionWarhead=warhead`
   The warhead used to deliver the damage of the chain reaction effect, as well
   as the damage of the Tiberium Explosion effect. Defaults to
-  :tag:`[General]C4Warhead`.
+  :tag:`[CombatDamage]C4Warhead`.
   
   .. note:: \ :game:`Tiberian Sun`'s :tag:`C4Warhead` was :value:`HE`, which had
     \ :tag:`Spread` set. :game:`Red Alert 2` uses :value:`Super`, which does

From 505c605775c346c1b6da990a00292f9ffd2b1b61 Mon Sep 17 00:00:00 2001
From: Noble Fish <89088785+DeathFishAtEase@users.noreply.github.com>
Date: Fri, 27 Dec 2024 16:03:38 +0800
Subject: [PATCH 4/4] Update firestormwall.rst

---
 restored/firestormwall.rst | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/restored/firestormwall.rst b/restored/firestormwall.rst
index 3ddbe49..e8f63b3 100644
--- a/restored/firestormwall.rst
+++ b/restored/firestormwall.rst
@@ -46,7 +46,7 @@ Global Settings
 
 :tagdef:`[CombatDamage]FirestormWarhead=Warhead`
   The warhead used by active Firestorm Walls to destroy objects. Cannot be
-  :value:`none`. Defaults to :tag:`[General]C4Warhead`.
+  :value:`none`. Defaults to :tag:`[CombatDamage]C4Warhead`.
 
 :tagdef:`[General]DamageToFirestormDamageCoefficient=double - multiplier`
   The multiplier for the damage dealt to active Firestorm Walls to convert