From a3b176ee6541eaa46b9220498d28d7f6568acb0f Mon Sep 17 00:00:00 2001 From: Noble Fish <89088785+DeathFishAtEase@users.noreply.github.com> Date: Fri, 27 Dec 2024 16:00:54 +0800 Subject: [PATCH 1/4] Section Error --- new/crushdamage.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/new/crushdamage.rst b/new/crushdamage.rst index 4fd0703..ecff3bc 100644 --- a/new/crushdamage.rst +++ b/new/crushdamage.rst @@ -24,6 +24,6 @@ comes at a customizable cost. :tagdef:`[TechnoType]CrushDamage.Warhead=Warhead` The warhead used to deal crush damage when this unit is crushed. Defaults to - :tag:`[General]C4Warhead`. + :tag:`[CombatDamage]C4Warhead`. .. versionadded:: 0.A From af52d6d13eb2d3d0289aff711d8b5aaaced9e956 Mon Sep 17 00:00:00 2001 From: Noble Fish <89088785+DeathFishAtEase@users.noreply.github.com> Date: Fri, 27 Dec 2024 16:02:18 +0800 Subject: [PATCH 2/4] Update trivialstructuredamage.rst --- new/buildings/trivialstructuredamage.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/new/buildings/trivialstructuredamage.rst b/new/buildings/trivialstructuredamage.rst index d5be964..b2b4ea3 100644 --- a/new/buildings/trivialstructuredamage.rst +++ b/new/buildings/trivialstructuredamage.rst @@ -7,7 +7,7 @@ When a house is suffering low power, buildings can be made to degrade just like in the earlier games like :game:`Tiberian Dawn` and :game:`Red Alert`. The buildings lose health while they are unpowered, defined by an amount and an interval, down to a minimum health. The damage is always dealt by -:tag:`[General]C4Warhead`. +:tag:`[CombatDamage]C4Warhead`. In the earlier games, only buildings consuming power degraded one hitpoint per interval until reaching yellow health. From a8ac1641cc177c876f2c84f80f2ec45271f791eb Mon Sep 17 00:00:00 2001 From: Noble Fish <89088785+DeathFishAtEase@users.noreply.github.com> Date: Fri, 27 Dec 2024 16:02:52 +0800 Subject: [PATCH 3/4] Update chainreactions.rst --- new/tiberium/chainreactions.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/new/tiberium/chainreactions.rst b/new/tiberium/chainreactions.rst index 7350002..85b2de1 100644 --- a/new/tiberium/chainreactions.rst +++ b/new/tiberium/chainreactions.rst @@ -43,7 +43,7 @@ Customizable Settings :tagdef:`[Tiberium]ExplosionWarhead=warhead` The warhead used to deliver the damage of the chain reaction effect, as well as the damage of the Tiberium Explosion effect. Defaults to - :tag:`[General]C4Warhead`. + :tag:`[CombatDamage]C4Warhead`. .. note:: \ :game:`Tiberian Sun`'s :tag:`C4Warhead` was :value:`HE`, which had \ :tag:`Spread` set. :game:`Red Alert 2` uses :value:`Super`, which does From 505c605775c346c1b6da990a00292f9ffd2b1b61 Mon Sep 17 00:00:00 2001 From: Noble Fish <89088785+DeathFishAtEase@users.noreply.github.com> Date: Fri, 27 Dec 2024 16:03:38 +0800 Subject: [PATCH 4/4] Update firestormwall.rst --- restored/firestormwall.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/restored/firestormwall.rst b/restored/firestormwall.rst index 3ddbe49..e8f63b3 100644 --- a/restored/firestormwall.rst +++ b/restored/firestormwall.rst @@ -46,7 +46,7 @@ Global Settings :tagdef:`[CombatDamage]FirestormWarhead=Warhead` The warhead used by active Firestorm Walls to destroy objects. Cannot be - :value:`none`. Defaults to :tag:`[General]C4Warhead`. + :value:`none`. Defaults to :tag:`[CombatDamage]C4Warhead`. :tagdef:`[General]DamageToFirestormDamageCoefficient=double - multiplier` The multiplier for the damage dealt to active Firestorm Walls to convert