Releases: AristurtleDev/AsepriteDotNet
Version 1.6.0
What's Changed
- Added
ExtractCel
method to extract texture from individual cels by @AristurtleDev in #24
Full Changelog: v1.5.0...v1.6.0
Version 1.5.0
Version 1.5.0 Release
This release makes the PngWriter
public so that you can save Rgba32
data to png files for viewing.
Version 1.4.1 Release
Version 1.3.0 Release
This release resolves the following issue:
- The size of the
Texture
forTileset
elements was incorrectly calculated.
Version 1.3.0 Release
Version 1.3.0 Release
This release adds an additional option to the AsepriteFileLoader
to allow consumers to specify if color values should be premultiplied by their alpha component
Version 1.2.1
Version 1.2.1
This release adds double TFM targets for net6.0 and net8.0. net6.0 was added due to compatibility support for MonoGame content pipeline extensions.
Version 1.2.0 Hotfix Release
Version 1.2.0 Release
This is a hotfix release. This release adjusts the Sprite.Slices
property from being an IReadOnlyCollection<Slice>
to ReadOnlySpan<Slice>
Version 1.1.0 Release
Version 1.1.0 Release
Resolved Issues
- During the
Frame.FlattenFrame
method, the calculations were using theCel
width instead ofFrame
width at a certain point, which was leading to an incorrect image being genereated
Other Changes
Rgba32.As<T>(this ReadOnlySpan<Rgba32> Func<Rgba32, T>)
method added to handle converting from aReadOnlySpan
ofRgba32
values to the consumers color type.
Version 1.0.0 Workflow FIx
This release is just to tag and kick off the workflow for NuGet release.
Version 1.0.0
This is a full rewrite of the entire library based on experience and knowledge gained from both maintaining this library and the MonoGame.Aseprite library.
With this rewrite, this will now be the core library to use for dotnet integrations into various other libraries.
Please see the new README.md for information on usage.
Version 0.2.3 HotFix
This is a hotfix version to resolve importing errors. Specifically UserData chunk on Sprite is now imported properly and linked cels are now imported properly.
What's Changed
- Add support for UserData in Sprite and fix Linked Cel importing. by @AristurtleDev in #14
Full Changelog: v0.2.2...v0.2.3