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Releases: AristurtleDev/AsepriteDotNet

Version 1.6.0

28 Mar 04:04
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What's Changed

  • Added ExtractCel method to extract texture from individual cels by @AristurtleDev in #24

Full Changelog: v1.5.0...v1.6.0

Version 1.5.0

27 Mar 03:15
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Version 1.5.0 Release

This release makes the PngWriter public so that you can save Rgba32 data to png files for viewing.

Version 1.4.1 Release

26 Mar 15:28
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Version 1.3.0 Release

This release resolves the following issue:

  • The size of the Texture for Tileset elements was incorrectly calculated.

Version 1.3.0 Release

26 Mar 03:33
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Version 1.3.0 Release

This release adds an additional option to the AsepriteFileLoader to allow consumers to specify if color values should be premultiplied by their alpha component

Version 1.2.1

26 Mar 01:57
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Version 1.2.1

This release adds double TFM targets for net6.0 and net8.0. net6.0 was added due to compatibility support for MonoGame content pipeline extensions.

Version 1.2.0 Hotfix Release

25 Mar 19:12
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Version 1.2.0 Release

This is a hotfix release. This release adjusts the Sprite.Slices property from being an IReadOnlyCollection<Slice> to ReadOnlySpan<Slice>

Version 1.1.0 Release

25 Mar 17:56
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Version 1.1.0 Release

Resolved Issues

  • During the Frame.FlattenFrame method, the calculations were using the Cel width instead of Frame width at a certain point, which was leading to an incorrect image being genereated

Other Changes

  • Rgba32.As<T>(this ReadOnlySpan<Rgba32> Func<Rgba32, T>) method added to handle converting from a ReadOnlySpan of Rgba32 values to the consumers color type.

Version 1.0.0 Workflow FIx

19 Mar 16:12
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This release is just to tag and kick off the workflow for NuGet release.

Version 1.0.0

19 Mar 16:11
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This is a full rewrite of the entire library based on experience and knowledge gained from both maintaining this library and the MonoGame.Aseprite library.

With this rewrite, this will now be the core library to use for dotnet integrations into various other libraries.

Please see the new README.md for information on usage.

Version 0.2.3 HotFix

01 Oct 07:03
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This is a hotfix version to resolve importing errors. Specifically UserData chunk on Sprite is now imported properly and linked cels are now imported properly.

What's Changed

  • Add support for UserData in Sprite and fix Linked Cel importing. by @AristurtleDev in #14

Full Changelog: v0.2.2...v0.2.3