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This repository has been archived by the owner on Dec 7, 2024. It is now read-only.
When providing feedback, please adhere to the following guidelines
Provide feedback relevant to the chapter as defined by the title of this issue.
For typos and grammatical errors, please provide them as a list with the line number they occur on. Do not separate them into individual feedback sections based on paragraphs
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When correcting grammar, please ensure it is an actual grammar correction and not a personal opinion on how something should be written.
Inline with the above, suggestions on wording something better is encouraged, but please bear in mind that this tutorial is meant for developers who are already have a base understanding of C# as defined in the Preface documentation, and the tutorial is focused on teaching game development with MonoGame and not teaching C# programming.
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## Chapter Feedback<!-- provide feedback here related to the overall chapter. Suggestions such as missing information, better explanations of topics, or removal of irrelevant content. -->## Typos<!-- provide a list here containing the line number and the typo made with a suggested correction -->
The text was updated successfully, but these errors were encountered:
First code block: the line if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) is long enough that it doesn't display totally on a 1800px wide resolution. I recommend using a new line so that there is not horizontal scroll bar.
In addition, I suggest using parenthesis after the condition, to teach the best practices to beginner.
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed
|| Keyboard.GetState().IsKeyDown(Keys.Escape))
{
Exit();
}
Line 73: The first thing you'll notice [...] two instance member fields; a GraphicsDeviceManager ';' is probably a typo and should be changed to ','.
Personal opinion : When the base method is called, this is when the graphics device object is instantiated. => The graphics device object is instantiated when the base method is called.
Line 132: missing interrogation point at the end of line.
@titanix Thanks for the feedback, I forgot to update this repository to mention that everything is now moved into a draft PR with the actual documentation repository at MonoGame/docs.monogame.github.io#85
Again i apologize for the confusion and lack of me updating this repository since moving to the new system. I will have an update on the bounty issue in the MonGame repo soon to explain this
Chapter 03: The Game1 File Feedback
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headers where appropriate. Do not use them just to enlarge textFeedback Template
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The text was updated successfully, but these errors were encountered: