diff --git a/examples/AnimatedTilemapExample/Game1.cs b/examples/AnimatedTilemapExample/Game1.cs
index 03a3404..3982a28 100644
--- a/examples/AnimatedTilemapExample/Game1.cs
+++ b/examples/AnimatedTilemapExample/Game1.cs
@@ -1,4 +1,8 @@
-using AsepriteDotNet.Aseprite;
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
+
+using AsepriteDotNet.Aseprite;
using AsepriteDotNet.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
diff --git a/examples/AnimatedTilemapExample/Program.cs b/examples/AnimatedTilemapExample/Program.cs
index 0ed9bde..17691ad 100644
--- a/examples/AnimatedTilemapExample/Program.cs
+++ b/examples/AnimatedTilemapExample/Program.cs
@@ -1,3 +1,6 @@
-
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
+
using var game = new AnimatedTilemapExample.Game1();
game.Run();
diff --git a/examples/ContentPipelineExample/Game1.cs b/examples/ContentPipelineExample/Game1.cs
index e156f57..9a143a8 100644
--- a/examples/ContentPipelineExample/Game1.cs
+++ b/examples/ContentPipelineExample/Game1.cs
@@ -1,4 +1,8 @@
-using AsepriteDotNet.Aseprite;
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
+
+using AsepriteDotNet.Aseprite;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonoGame.Aseprite;
diff --git a/examples/ContentPipelineExample/Program.cs b/examples/ContentPipelineExample/Program.cs
index 1ad8071..707e703 100644
--- a/examples/ContentPipelineExample/Program.cs
+++ b/examples/ContentPipelineExample/Program.cs
@@ -1,3 +1,6 @@
-
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
+
using var game = new ContentPipelineExample.Game1();
game.Run();
diff --git a/examples/SpriteExample/Game1.cs b/examples/SpriteExample/Game1.cs
index 3216303..4469b03 100644
--- a/examples/SpriteExample/Game1.cs
+++ b/examples/SpriteExample/Game1.cs
@@ -1,4 +1,8 @@
-using AsepriteDotNet.Aseprite;
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
+
+using AsepriteDotNet.Aseprite;
using AsepriteDotNet.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
diff --git a/examples/SpriteExample/Program.cs b/examples/SpriteExample/Program.cs
index 2ca0695..1967856 100644
--- a/examples/SpriteExample/Program.cs
+++ b/examples/SpriteExample/Program.cs
@@ -1,3 +1,6 @@
-
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
+
using var game = new SpriteExample.Game1();
game.Run();
diff --git a/examples/SpritesheetExample/Game1.cs b/examples/SpritesheetExample/Game1.cs
index 2436bdc..b1cc76b 100644
--- a/examples/SpritesheetExample/Game1.cs
+++ b/examples/SpritesheetExample/Game1.cs
@@ -1,8 +1,11 @@
-using AsepriteDotNet.Aseprite;
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
+
+using AsepriteDotNet.Aseprite;
using AsepriteDotNet.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
-using Microsoft.Xna.Framework.Input;
using MonoGame.Aseprite;
namespace SpritesheetExample;
diff --git a/examples/SpritesheetExample/Program.cs b/examples/SpritesheetExample/Program.cs
index 797b0e8..1d7dbae 100644
--- a/examples/SpritesheetExample/Program.cs
+++ b/examples/SpritesheetExample/Program.cs
@@ -1,3 +1,6 @@
-
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
+
using var game = new SpritesheetExample.Game1();
game.Run();
diff --git a/examples/TextureAtlasExample/Game1.cs b/examples/TextureAtlasExample/Game1.cs
index a13c7e5..40d66f6 100644
--- a/examples/TextureAtlasExample/Game1.cs
+++ b/examples/TextureAtlasExample/Game1.cs
@@ -1,4 +1,8 @@
-using AsepriteDotNet.Aseprite;
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
+
+using AsepriteDotNet.Aseprite;
using AsepriteDotNet.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
diff --git a/examples/TextureAtlasExample/Program.cs b/examples/TextureAtlasExample/Program.cs
index 5961d9d..f164ce2 100644
--- a/examples/TextureAtlasExample/Program.cs
+++ b/examples/TextureAtlasExample/Program.cs
@@ -1,3 +1,6 @@
-
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
+
using var game = new TextureAtlasExample.Game1();
game.Run();
diff --git a/examples/TilemapExample/Game1.cs b/examples/TilemapExample/Game1.cs
index d1aca94..e737b89 100644
--- a/examples/TilemapExample/Game1.cs
+++ b/examples/TilemapExample/Game1.cs
@@ -1,4 +1,8 @@
-using AsepriteDotNet.Aseprite;
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
+
+using AsepriteDotNet.Aseprite;
using AsepriteDotNet.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
diff --git a/examples/TilemapExample/Program.cs b/examples/TilemapExample/Program.cs
index 551d8a9..56d608b 100644
--- a/examples/TilemapExample/Program.cs
+++ b/examples/TilemapExample/Program.cs
@@ -1,3 +1,6 @@
-
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
+
using var game = new TilemapExample.Game1();
game.Run();
diff --git a/examples/TilesetExample/Game1.cs b/examples/TilesetExample/Game1.cs
index 1da87e8..9e78ad0 100644
--- a/examples/TilesetExample/Game1.cs
+++ b/examples/TilesetExample/Game1.cs
@@ -1,9 +1,11 @@
-using System.IO;
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
+
using AsepriteDotNet.Aseprite;
using AsepriteDotNet.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
-using Microsoft.Xna.Framework.Input;
using MonoGame.Aseprite;
namespace TilesetExample;
diff --git a/examples/TilesetExample/Program.cs b/examples/TilesetExample/Program.cs
index 8a225c1..235511a 100644
--- a/examples/TilesetExample/Program.cs
+++ b/examples/TilesetExample/Program.cs
@@ -1,3 +1,6 @@
-
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
+
using var game = new TilesetExample.Game1();
game.Run();
diff --git a/source/MonoGame.Aseprite.Content.Pipeline/AsepriteFileImportResult.cs b/source/MonoGame.Aseprite.Content.Pipeline/AsepriteFileImportResult.cs
index 5216f4c..302fa79 100644
--- a/source/MonoGame.Aseprite.Content.Pipeline/AsepriteFileImportResult.cs
+++ b/source/MonoGame.Aseprite.Content.Pipeline/AsepriteFileImportResult.cs
@@ -1,26 +1,6 @@
-/* ----------------------------------------------------------------------------
-MIT License
-
-Copyright (c) 2018-2023 Christopher Whitley
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
----------------------------------------------------------------------------- */
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
namespace MonoGame.Aseprite.Content.Pipeline;
diff --git a/source/MonoGame.Aseprite.Content.Pipeline/AsepriteFileProcessResult.cs b/source/MonoGame.Aseprite.Content.Pipeline/AsepriteFileProcessResult.cs
index 9d7d1fa..31c0483 100644
--- a/source/MonoGame.Aseprite.Content.Pipeline/AsepriteFileProcessResult.cs
+++ b/source/MonoGame.Aseprite.Content.Pipeline/AsepriteFileProcessResult.cs
@@ -1,26 +1,6 @@
-/* ----------------------------------------------------------------------------
-MIT License
-
-Copyright (c) 2018-2023 Christopher Whitley
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
----------------------------------------------------------------------------- */
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
namespace MonoGame.Aseprite.Content.Pipeline;
diff --git a/source/MonoGame.Aseprite.Content.Pipeline/Importers/AsepriteFileContentImporter.cs b/source/MonoGame.Aseprite.Content.Pipeline/Importers/AsepriteFileContentImporter.cs
index e2f163e..e0b22a0 100644
--- a/source/MonoGame.Aseprite.Content.Pipeline/Importers/AsepriteFileContentImporter.cs
+++ b/source/MonoGame.Aseprite.Content.Pipeline/Importers/AsepriteFileContentImporter.cs
@@ -1,26 +1,6 @@
-/* ----------------------------------------------------------------------------
-MIT License
-
-Copyright (c) 2018-2023 Christopher Whitley
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
----------------------------------------------------------------------------- */
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
using Microsoft.Xna.Framework.Content.Pipeline;
using MonoGame.Aseprite.Content.Pipeline.Processors;
diff --git a/source/MonoGame.Aseprite.Content.Pipeline/Processors/AsepriteFileContentProcessor.cs b/source/MonoGame.Aseprite.Content.Pipeline/Processors/AsepriteFileContentProcessor.cs
index b327703..749faa8 100644
--- a/source/MonoGame.Aseprite.Content.Pipeline/Processors/AsepriteFileContentProcessor.cs
+++ b/source/MonoGame.Aseprite.Content.Pipeline/Processors/AsepriteFileContentProcessor.cs
@@ -1,26 +1,6 @@
-/* ----------------------------------------------------------------------------
-MIT License
-
-Copyright (c) 2018-2023 Christopher Whitley
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
----------------------------------------------------------------------------- */
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
using System.ComponentModel;
using Microsoft.Xna.Framework.Content.Pipeline;
diff --git a/source/MonoGame.Aseprite.Content.Pipeline/Writers/AsepriteFileContentTypeWriter.cs b/source/MonoGame.Aseprite.Content.Pipeline/Writers/AsepriteFileContentTypeWriter.cs
index 802753e..5b5392d 100644
--- a/source/MonoGame.Aseprite.Content.Pipeline/Writers/AsepriteFileContentTypeWriter.cs
+++ b/source/MonoGame.Aseprite.Content.Pipeline/Writers/AsepriteFileContentTypeWriter.cs
@@ -1,26 +1,6 @@
-/* ----------------------------------------------------------------------------
-MIT License
-
-Copyright (c) 2018-2023 Christopher Whitley
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
----------------------------------------------------------------------------- */
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;
@@ -37,7 +17,7 @@ protected override void Write(ContentWriter writer, AsepriteFileProcessResult co
writer.Write(content.Data.Length);
writer.Write(content.Data);
}
-
+
public override string GetRuntimeType(TargetPlatform targetPlatform) =>
"MonoGame.Aseprite.AsepriteFile, MonoGame.Aseprite";
diff --git a/source/MonoGame.Aseprite/AnimatedSprite.cs b/source/MonoGame.Aseprite/AnimatedSprite.cs
index d45caa6..68bf9dd 100644
--- a/source/MonoGame.Aseprite/AnimatedSprite.cs
+++ b/source/MonoGame.Aseprite/AnimatedSprite.cs
@@ -1,26 +1,6 @@
-/* ----------------------------------------------------------------------------
-MIT License
-
-Copyright (c) 2018-2023 Christopher Whitley
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
----------------------------------------------------------------------------- */
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
using Microsoft.Xna.Framework;
diff --git a/source/MonoGame.Aseprite/AnimatedTIlemapFrame.cs b/source/MonoGame.Aseprite/AnimatedTIlemapFrame.cs
index b4a5f95..1250552 100644
--- a/source/MonoGame.Aseprite/AnimatedTIlemapFrame.cs
+++ b/source/MonoGame.Aseprite/AnimatedTIlemapFrame.cs
@@ -1,26 +1,6 @@
-/* ----------------------------------------------------------------------------
-MIT License
-
-Copyright (c) 2018-2023 Christopher Whitley
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
----------------------------------------------------------------------------- */
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
using System.Collections;
using System.Diagnostics.CodeAnalysis;
diff --git a/source/MonoGame.Aseprite/AnimatedTilemap.cs b/source/MonoGame.Aseprite/AnimatedTilemap.cs
index 13a3fba..8762367 100644
--- a/source/MonoGame.Aseprite/AnimatedTilemap.cs
+++ b/source/MonoGame.Aseprite/AnimatedTilemap.cs
@@ -1,26 +1,6 @@
-/* ----------------------------------------------------------------------------
-MIT License
-
-Copyright (c) 2018-2023 Christopher Whitley
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
----------------------------------------------------------------------------- */
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
using System.Collections;
using Microsoft.Xna.Framework;
diff --git a/source/MonoGame.Aseprite/AnimationFrame.cs b/source/MonoGame.Aseprite/AnimationFrame.cs
index b91bf06..65f93ab 100644
--- a/source/MonoGame.Aseprite/AnimationFrame.cs
+++ b/source/MonoGame.Aseprite/AnimationFrame.cs
@@ -1,26 +1,6 @@
-/* ----------------------------------------------------------------------------
-MIT License
-
-Copyright (c) 2018-2023 Christopher Whitley
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
----------------------------------------------------------------------------- */
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
namespace MonoGame.Aseprite;
diff --git a/source/MonoGame.Aseprite/AnimationTag.cs b/source/MonoGame.Aseprite/AnimationTag.cs
index 21770b2..8fc4956 100644
--- a/source/MonoGame.Aseprite/AnimationTag.cs
+++ b/source/MonoGame.Aseprite/AnimationTag.cs
@@ -1,26 +1,6 @@
-/* ----------------------------------------------------------------------------
-MIT License
-
-Copyright (c) 2018-2023 Christopher Whitley
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
----------------------------------------------------------------------------- */
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
namespace MonoGame.Aseprite;
diff --git a/source/MonoGame.Aseprite/AnimationTagBuilder.cs b/source/MonoGame.Aseprite/AnimationTagBuilder.cs
index 7ed3b81..24ed8fe 100644
--- a/source/MonoGame.Aseprite/AnimationTagBuilder.cs
+++ b/source/MonoGame.Aseprite/AnimationTagBuilder.cs
@@ -1,26 +1,6 @@
-/* ----------------------------------------------------------------------------
-MIT License
-
-Copyright (c) 2018-2023 Christopher Whitley
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
----------------------------------------------------------------------------- */
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
namespace MonoGame.Aseprite;
diff --git a/source/MonoGame.Aseprite/AsepriteFileExtensions.cs b/source/MonoGame.Aseprite/AsepriteFileExtensions.cs
index 1c33943..068a99e 100644
--- a/source/MonoGame.Aseprite/AsepriteFileExtensions.cs
+++ b/source/MonoGame.Aseprite/AsepriteFileExtensions.cs
@@ -1,4 +1,8 @@
-using AsepriteDotNet.Aseprite;
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
+
+using AsepriteDotNet.Aseprite;
using AsepriteDotNet.Processors;
using Microsoft.Xna.Framework.Graphics;
using MonoGame.Aseprite.Utils;
@@ -103,7 +107,7 @@ public static TextureAtlas CreateTextureAtlas(this AsepriteFile aseFile, Graphic
///
/// Thrown if the parameter is .
///
- public static SpriteSheet CreateSpriteSheet(this AsepriteFile aseFile, GraphicsDevice device, ProcessorOptions? options = null)
+ public static SpriteSheet CreateSpriteSheet(this AsepriteFile aseFile, GraphicsDevice device, ProcessorOptions? options = null)
{
ArgumentNullException.ThrowIfNull(aseFile);
ArgumentNullException.ThrowIfNull(device);
diff --git a/source/MonoGame.Aseprite/Content/Pipeline/Readers/AsepriteFileContentTypeReader.cs b/source/MonoGame.Aseprite/Content/Pipeline/Readers/AsepriteFileContentTypeReader.cs
index 5276973..2648f87 100644
--- a/source/MonoGame.Aseprite/Content/Pipeline/Readers/AsepriteFileContentTypeReader.cs
+++ b/source/MonoGame.Aseprite/Content/Pipeline/Readers/AsepriteFileContentTypeReader.cs
@@ -1,26 +1,6 @@
-/* ----------------------------------------------------------------------------
-MIT License
-
-Copyright (c) 2018-2023 Christopher Whitley
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
----------------------------------------------------------------------------- */
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
using AsepriteDotNet.Aseprite;
using AsepriteDotNet.IO;
diff --git a/source/MonoGame.Aseprite/NinePatchSlice.cs b/source/MonoGame.Aseprite/NinePatchSlice.cs
index 1200779..c6f7edf 100644
--- a/source/MonoGame.Aseprite/NinePatchSlice.cs
+++ b/source/MonoGame.Aseprite/NinePatchSlice.cs
@@ -1,26 +1,6 @@
-/* ----------------------------------------------------------------------------
-MIT License
-
-Copyright (c) 2018-2023 Christopher Whitley
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
----------------------------------------------------------------------------- */
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
using Microsoft.Xna.Framework;
diff --git a/source/MonoGame.Aseprite/Slice.cs b/source/MonoGame.Aseprite/Slice.cs
index bb1d93d..67690b8 100644
--- a/source/MonoGame.Aseprite/Slice.cs
+++ b/source/MonoGame.Aseprite/Slice.cs
@@ -1,26 +1,6 @@
-/* ----------------------------------------------------------------------------
-MIT License
-
-Copyright (c) 2018-2023 Christopher Whitley
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
----------------------------------------------------------------------------- */
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
using Microsoft.Xna.Framework;
diff --git a/source/MonoGame.Aseprite/Sprite.cs b/source/MonoGame.Aseprite/Sprite.cs
index 05f2993..0106d87 100644
--- a/source/MonoGame.Aseprite/Sprite.cs
+++ b/source/MonoGame.Aseprite/Sprite.cs
@@ -1,30 +1,9 @@
-/* ----------------------------------------------------------------------------
-MIT License
-
-Copyright (c) 2018-2023 Christopher Whitley
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
----------------------------------------------------------------------------- */
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
-using MonoGame.Aseprite.Utils;
namespace MonoGame.Aseprite;
diff --git a/source/MonoGame.Aseprite/SpriteBatchExtensions.cs b/source/MonoGame.Aseprite/SpriteBatchExtensions.cs
index 83ac4b9..ab84c0a 100644
--- a/source/MonoGame.Aseprite/SpriteBatchExtensions.cs
+++ b/source/MonoGame.Aseprite/SpriteBatchExtensions.cs
@@ -1,26 +1,6 @@
-/* ----------------------------------------------------------------------------
-MIT License
-
-Copyright (c) 2018-2023 Christopher Whitley
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
----------------------------------------------------------------------------- */
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
@@ -453,14 +433,14 @@ public static void Draw(this SpriteBatch spriteBatch, TilemapLayer layer, Vector
private static SpriteEffects DetermineFlipEffectForTile(bool flipHorizontally, bool flipVertically, bool flipDiagonally)
{
SpriteEffects effects = SpriteEffects.None;
- if(!flipDiagonally)
+ if (!flipDiagonally)
{
- if(flipHorizontally)
+ if (flipHorizontally)
{
effects |= SpriteEffects.FlipHorizontally;
}
- if(flipVertically)
+ if (flipVertically)
{
effects |= SpriteEffects.FlipVertically;
}
diff --git a/source/MonoGame.Aseprite/SpriteSheet.cs b/source/MonoGame.Aseprite/SpriteSheet.cs
index b5e504a..e702e06 100644
--- a/source/MonoGame.Aseprite/SpriteSheet.cs
+++ b/source/MonoGame.Aseprite/SpriteSheet.cs
@@ -1,30 +1,8 @@
-/* ----------------------------------------------------------------------------
-MIT License
-
-Copyright (c) 2018-2023 Christopher Whitley
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
----------------------------------------------------------------------------- */
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
using System.Diagnostics.CodeAnalysis;
-using Microsoft.Xna.Framework.Graphics;
-using MonoGame.Aseprite.Utils;
namespace MonoGame.Aseprite;
diff --git a/source/MonoGame.Aseprite/TextureAtlas.cs b/source/MonoGame.Aseprite/TextureAtlas.cs
index 7643975..78127a9 100644
--- a/source/MonoGame.Aseprite/TextureAtlas.cs
+++ b/source/MonoGame.Aseprite/TextureAtlas.cs
@@ -1,33 +1,11 @@
-/* ----------------------------------------------------------------------------
-MIT License
-
-Copyright (c) 2018-2023 Christopher Whitley
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
----------------------------------------------------------------------------- */
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
using System.Collections;
-using System.Data.Common;
using System.Diagnostics.CodeAnalysis;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
-using MonoGame.Aseprite.Utils;
namespace MonoGame.Aseprite;
diff --git a/source/MonoGame.Aseprite/TextureRegion.cs b/source/MonoGame.Aseprite/TextureRegion.cs
index bf4ffbf..f309f9e 100644
--- a/source/MonoGame.Aseprite/TextureRegion.cs
+++ b/source/MonoGame.Aseprite/TextureRegion.cs
@@ -1,26 +1,6 @@
-/* ----------------------------------------------------------------------------
-MIT License
-
-Copyright (c) 2018-2023 Christopher Whitley
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
----------------------------------------------------------------------------- */
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
diff --git a/source/MonoGame.Aseprite/Tile.cs b/source/MonoGame.Aseprite/Tile.cs
index 1f9fa33..464e381 100644
--- a/source/MonoGame.Aseprite/Tile.cs
+++ b/source/MonoGame.Aseprite/Tile.cs
@@ -1,26 +1,6 @@
-/* ----------------------------------------------------------------------------
-MIT License
-
-Copyright (c) 2018-2023 Christopher Whitley
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
----------------------------------------------------------------------------- */
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
namespace MonoGame.Aseprite;
diff --git a/source/MonoGame.Aseprite/Tilemap.cs b/source/MonoGame.Aseprite/Tilemap.cs
index a19a5b0..672cbd8 100644
--- a/source/MonoGame.Aseprite/Tilemap.cs
+++ b/source/MonoGame.Aseprite/Tilemap.cs
@@ -1,26 +1,6 @@
-/* ----------------------------------------------------------------------------
-MIT License
-
-Copyright (c) 2018-2023 Christopher Whitley
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
----------------------------------------------------------------------------- */
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
using System.Collections;
using System.Diagnostics.CodeAnalysis;
diff --git a/source/MonoGame.Aseprite/TilemapLayer.cs b/source/MonoGame.Aseprite/TilemapLayer.cs
index b199092..4efde02 100644
--- a/source/MonoGame.Aseprite/TilemapLayer.cs
+++ b/source/MonoGame.Aseprite/TilemapLayer.cs
@@ -1,26 +1,6 @@
-/* ----------------------------------------------------------------------------
-MIT License
-
-Copyright (c) 2018-2023 Christopher Whitley
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
----------------------------------------------------------------------------- */
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
using System.Collections;
using Microsoft.Xna.Framework;
diff --git a/source/MonoGame.Aseprite/Tileset.cs b/source/MonoGame.Aseprite/Tileset.cs
index e14c5b0..6d6916e 100644
--- a/source/MonoGame.Aseprite/Tileset.cs
+++ b/source/MonoGame.Aseprite/Tileset.cs
@@ -1,26 +1,6 @@
-/* ----------------------------------------------------------------------------
-MIT License
-
-Copyright (c) 2018-2023 Christopher Whitley
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
----------------------------------------------------------------------------- */
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
using System.Diagnostics.CodeAnalysis;
using Microsoft.Xna.Framework;
diff --git a/source/MonoGame.Aseprite/Utils/AsepriteDotNetExtensions.cs b/source/MonoGame.Aseprite/Utils/AsepriteDotNetExtensions.cs
index 421e0cd..01c7993 100644
--- a/source/MonoGame.Aseprite/Utils/AsepriteDotNetExtensions.cs
+++ b/source/MonoGame.Aseprite/Utils/AsepriteDotNetExtensions.cs
@@ -1,4 +1,8 @@
-using System.Runtime.CompilerServices;
+// Copyright (c) Christopher Whitley. All rights reserved.
+// Licensed under the MIT license.
+// See LICENSE file in the project root for full license information.
+
+using System.Runtime.CompilerServices;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using AseColor = AsepriteDotNet.Common.Rgba32;