diff --git a/.nuget/README.md b/.nuget/README.md index c6c3cb1..d7c96bd 100644 --- a/.nuget/README.md +++ b/.nuget/README.md @@ -9,45 +9,64 @@ A Cross Platform C# Library That Adds Support For Aseprite Files in MonoGame Pro [MonoGame.Aseprite](https://monogameaseprite.net) is a free and open source library for the [MonoGame Framework](https://www.monogame.net) that assists in importing [Aseprite](https://www.aseprite.org) (.ase | .aseprite) files into your game project. No need to export a spritesheet from Aseprite and have to deal with a PNG + JSON file. With [MonoGame.Aseprite](https://monogameaseprite.net), you can use the Aseprite file directly. -[MonoGame.Aseprite](https://monogameaseprite.net) supports importing the file **both with and without the MGCB Editor** (also known as the Content Pipeline Tool). Along with importing the file contents, several [**processors**](https://monogameaseprite.net/docs/processors/processors-overview) have been designed to transform the file contents into a more meaningful state to use within MonoGame. +[MonoGame.Aseprite](https://monogameaseprite.net) supports importing the file **both with and without the MGCB Editor** (also known as the Content Pipeline Tool). Along with importing the file contents, several [**processors**](https://monogameaseprite.net/guides/processors/processors-overview.html) have been designed to transform the file contents into a more meaningful state to use within MonoGame. [MonoGame.Aseprite](https://monogameaseprite.net) also supports outputting the processed file content to disk in a binary format and reader classes to read the processed information back in. This adds support for pre-processing content using any build or content workflow the end user has as long as it can use the [MonoGame.Aseprite](https://monogameaseprite.net) library. ## Getting Started -To get started using [MonoGame.Aseprite](https://monogameaseprite.net) start with the [Installation document](https://monogameaseprite.net/docs/getting-started/installation). + +To get started using [MonoGame.Aseprite](https://monogameaseprite.net) start with the [Installation document](https://monogameaseprite.net/guides/getting-started/installation.html). ## Features -* Import your Aseprite file at runtime with and without the MGCB Editor (Content Pipeline Tool) -* Multiple built-in [processors](https://monogameaseprite.net/docs/processors/processors-overview) that can be used to transform the data from your Aseprite file into any of the following: - * [Sprite](https://monogameaseprite.net/docs/api/MonoGame.Aseprite/Sprites/Sprite/) - * [TextureAtlas](https://monogameaseprite.net/docs/api/MonoGame.Aseprite/Sprites/TextureAtlas/) - * [SpriteSheet](https://monogameaseprite.net/docs/api/MonoGame.Aseprite/Sprites/SpriteSheet/) - * [Tileset](https://monogameaseprite.net/docs/api/MonoGame.Aseprite/Tilemaps/Tileset/) - * [Tilemap](https://monogameaseprite.net/docs/api/MonoGame.Aseprite/Tilemaps/Tilemap/) - * [AnimatedTilemap](https://monogameaseprite.net/docs/api/MonoGame.Aseprite/Tilemaps/AnimatedTilemap/). -* All blend modes in Aseprite supported 1:1. -* Runtime writers and readers that can be used in custom content processing workflows to preprocess content outside of the game. + +- Import your Aseprite file at runtime with and without the MGCB Editor (Content Pipeline Tool) +- Multiple built-in [processors](https://monogameaseprite.net/guides/processors/processors-overview.html) that can be used to transform the data from your Aseprite file into any of the following: + - [Sprite](https://monogameaseprite.net/guides/processors/sprite-processor.html) + - [TextureAtlas](https://monogameaseprite.net/guides/processors/texture-atlas-processor.html) + - [SpriteSheet](https://monogameaseprite.net/guides/processors/sprite-sheet-processor.html) + - [Tileset](https://monogameaseprite.net/guides/processors/tileset-processor.html) + - [Tilemap](https://monogameaseprite.net/guides/processors/tilemap-processor.html) + - [AnimatedTilemap](https://monogameaseprite.net/guides/processors/animated-tilemap-processor.html). +- All blend modes in Aseprite supported 1:1. +- Runtime writers and readers that can be used in custom content processing workflows to preprocess content outside of the game. ## What Next? - Read the [documentation](https://monogameaseprite.net/). - Join the [Discord](https://discord.gg/8jFvHhuMJU) to ask questions or keep up to date. - Submit an [issue on GitHub](https://github.com/AristurtleDev/monogame-aseprite/issues). -- Follow me on [Mastodon](https://mastodon.gamedev.place/@aristurtle) or [Twitter](https://www.twitter.com/aristurtledev). +- Follow me on [Mastodon](https://mastodon.gamedev.place/@aristurtle) or [Twitter](https://www.twitter.com/aristurtledev). + +## Games Made With MonoGame.Aseprite +The following are games that have been made using MonoGame.Aseprite as part of the content workflow in MonoGame + +| Game | Developer Links | +|--- |---| +|