From 9a8eac92faf97209fb330f3b39f479b9526de35d Mon Sep 17 00:00:00 2001 From: Christopher Whitley <103014489+AristurtleDev@users.noreply.github.com> Date: Wed, 3 Jan 2024 22:26:40 -0500 Subject: [PATCH] Fix links for NuGet readme --- .nuget/README.md | 61 +++++++++++++++++++++++++++++++----------------- 1 file changed, 40 insertions(+), 21 deletions(-) diff --git a/.nuget/README.md b/.nuget/README.md index c6c3cb1..d7c96bd 100644 --- a/.nuget/README.md +++ b/.nuget/README.md @@ -9,45 +9,64 @@ A Cross Platform C# Library That Adds Support For Aseprite Files in MonoGame Pro [MonoGame.Aseprite](https://monogameaseprite.net) is a free and open source library for the [MonoGame Framework](https://www.monogame.net) that assists in importing [Aseprite](https://www.aseprite.org) (.ase | .aseprite) files into your game project. No need to export a spritesheet from Aseprite and have to deal with a PNG + JSON file. With [MonoGame.Aseprite](https://monogameaseprite.net), you can use the Aseprite file directly. -[MonoGame.Aseprite](https://monogameaseprite.net) supports importing the file **both with and without the MGCB Editor** (also known as the Content Pipeline Tool). Along with importing the file contents, several [**processors**](https://monogameaseprite.net/docs/processors/processors-overview) have been designed to transform the file contents into a more meaningful state to use within MonoGame. +[MonoGame.Aseprite](https://monogameaseprite.net) supports importing the file **both with and without the MGCB Editor** (also known as the Content Pipeline Tool). Along with importing the file contents, several [**processors**](https://monogameaseprite.net/guides/processors/processors-overview.html) have been designed to transform the file contents into a more meaningful state to use within MonoGame. [MonoGame.Aseprite](https://monogameaseprite.net) also supports outputting the processed file content to disk in a binary format and reader classes to read the processed information back in. This adds support for pre-processing content using any build or content workflow the end user has as long as it can use the [MonoGame.Aseprite](https://monogameaseprite.net) library. ## Getting Started -To get started using [MonoGame.Aseprite](https://monogameaseprite.net) start with the [Installation document](https://monogameaseprite.net/docs/getting-started/installation). + +To get started using [MonoGame.Aseprite](https://monogameaseprite.net) start with the [Installation document](https://monogameaseprite.net/guides/getting-started/installation.html). ## Features -* Import your Aseprite file at runtime with and without the MGCB Editor (Content Pipeline Tool) -* Multiple built-in [processors](https://monogameaseprite.net/docs/processors/processors-overview) that can be used to transform the data from your Aseprite file into any of the following: - * [Sprite](https://monogameaseprite.net/docs/api/MonoGame.Aseprite/Sprites/Sprite/) - * [TextureAtlas](https://monogameaseprite.net/docs/api/MonoGame.Aseprite/Sprites/TextureAtlas/) - * [SpriteSheet](https://monogameaseprite.net/docs/api/MonoGame.Aseprite/Sprites/SpriteSheet/) - * [Tileset](https://monogameaseprite.net/docs/api/MonoGame.Aseprite/Tilemaps/Tileset/) - * [Tilemap](https://monogameaseprite.net/docs/api/MonoGame.Aseprite/Tilemaps/Tilemap/) - * [AnimatedTilemap](https://monogameaseprite.net/docs/api/MonoGame.Aseprite/Tilemaps/AnimatedTilemap/). -* All blend modes in Aseprite supported 1:1. -* Runtime writers and readers that can be used in custom content processing workflows to preprocess content outside of the game. + +- Import your Aseprite file at runtime with and without the MGCB Editor (Content Pipeline Tool) +- Multiple built-in [processors](https://monogameaseprite.net/guides/processors/processors-overview.html) that can be used to transform the data from your Aseprite file into any of the following: + - [Sprite](https://monogameaseprite.net/guides/processors/sprite-processor.html) + - [TextureAtlas](https://monogameaseprite.net/guides/processors/texture-atlas-processor.html) + - [SpriteSheet](https://monogameaseprite.net/guides/processors/sprite-sheet-processor.html) + - [Tileset](https://monogameaseprite.net/guides/processors/tileset-processor.html) + - [Tilemap](https://monogameaseprite.net/guides/processors/tilemap-processor.html) + - [AnimatedTilemap](https://monogameaseprite.net/guides/processors/animated-tilemap-processor.html). +- All blend modes in Aseprite supported 1:1. +- Runtime writers and readers that can be used in custom content processing workflows to preprocess content outside of the game. ## What Next? - Read the [documentation](https://monogameaseprite.net/). - Join the [Discord](https://discord.gg/8jFvHhuMJU) to ask questions or keep up to date. - Submit an [issue on GitHub](https://github.com/AristurtleDev/monogame-aseprite/issues). -- Follow me on [Mastodon](https://mastodon.gamedev.place/@aristurtle) or [Twitter](https://www.twitter.com/aristurtledev). +- Follow me on [Mastodon](https://mastodon.gamedev.place/@aristurtle) or [Twitter](https://www.twitter.com/aristurtledev). + +## Games Made With MonoGame.Aseprite +The following are games that have been made using MonoGame.Aseprite as part of the content workflow in MonoGame + +| Game | Developer Links | +|--- |---| +|

Superstar Strategy

| +|

Unnamed

| | + +## Support -## Support If you would like to support this project in any way, there are quite a few ways to do this no matter who you are. - * Tell others about this project. - * Contribute to this project (Please ensure you read the [Contributing Guide](./CONTRIBUTING.md)). - * [Submit an Issue](https://github.com/AristurtleDev/monogame-aseprite/issues) if you find a problem - * [Star](https://docs.github.com/en/get-started/exploring-projects-on-github/saving-repositories-with-stars) this project on Github. -If you would prefer to send me a tip/donation, you can do so at my [Ko-fi page](https://ko-fi.com/aristurtledev). This is always appreciated and all donations go towards funding projects of mine such as this one. +- Tell others about this project. +- Contribute to this project (Please ensure you read the [Contributing Guide](./CONTRIBUTING.md)). +- [Submit an Issue](https://github.com/AristurtleDev/monogame-aseprite/issues) if you find a problem +- [Star](https://docs.github.com/en/get-started/exploring-projects-on-github/saving-repositories-with-stars) this project on Github. + +If you would prefer to send me a tip/donation, you can do so at my [Ko-fi page](https://ko-fi.com/aristurtledev). This is always appreciated and all donations go towards funding projects of mine such as this one. + +[![](.github/images/kofi-bg-white.webp)](https://ko-fi.com/aristurtledev) + +You can also support me through [GitHub Sponsors](https://github.com/sponsors/AristurtleDev). This and the Ko-Fi links can both be found in the sidebar to the right on this repository page. + +The following is a list of amazing people that have donated to sponsor this project. If you have donated but weren't added to the list, please get in contact with me. -[![](.github/images/kofi-bg-white.webp#gh-dark-mode-only)](https://ko-fi.com/aristurtledev) -You can also support me through [GitHub Sponsors](https://github.com/sponsors/AristurtleDev). This and the Ko-Fi links can both be found in the sidebar to the right on this repository page. +* [fdrobidoux](https://github.com/fdrobidoux) +* [Anticdope](https://twitter.com/anticdope) +--- ## License