diff --git a/Directory.Build.props b/Directory.Build.props
index 55644dc..0123675 100644
--- a/Directory.Build.props
+++ b/Directory.Build.props
@@ -20,7 +20,7 @@
en
enable
enable
- 6.0.0
+ 6.0.1
diff --git a/README.md b/README.md
index 66c5b02..18f25da 100644
--- a/README.md
+++ b/README.md
@@ -4,7 +4,7 @@
A Cross Platform C# Library That Adds Support For Aseprite Files in MonoGame Projects.
[![build-and-test](https://github.com/AristurtleDev/monogame-aseprite/actions/workflows/main.yml/badge.svg)](https://github.com/AristurtleDev/monogame-aseprite/actions/workflows/main.yml)
-[![NuGet 6.0.0](https://img.shields.io/nuget/v/MonoGame.Aseprite?color=blue&style=flat-square)](https://www.nuget.org/packages/MonoGame.Aseprite/6.0.0)
+[![NuGet 6.0.1](https://img.shields.io/nuget/v/MonoGame.Aseprite?color=blue&style=flat-square)](https://www.nuget.org/packages/MonoGame.Aseprite/6.0.1)
[![License: MIT](https://img.shields.io/badge/📃%20license-MIT-blue?style=flat)](LICENSE)
[![Twitter](https://img.shields.io/badge/%20-Share%20On%20Twitter-555?style=flat&logo=twitter)](https://twitter.com/intent/tweet?text=MonoGame.Aseprite%20by%20%40aristurtledev%0A%0AA%20cross-platform%20C%23%20library%20that%20adds%20support%20for%20Aseprite%20files%20in%20MonoGame%20projects.%20https%3A%2F%2Fgithub.com%2FAristurtleDev%2Fmonogame-aseprite%0A%0A%23monogame%20%23aseprite%20%23dotnet%20%23csharp%20%23oss%0A)
@@ -29,7 +29,7 @@ A Cross Platform C# Library That Adds Support For Aseprite Files in MonoGame Pro
# Installation
Install via NuGet
```
-dotnet add package MonoGame.Aseprite --version 6.0.0
+dotnet add package MonoGame.Aseprite --version 6.0.1
```
# Usage
diff --git a/source/Directory.Build.props b/source/Directory.Build.props
index 79566fe..d5735ad 100644
--- a/source/Directory.Build.props
+++ b/source/Directory.Build.props
@@ -20,16 +20,7 @@
https://github.com/AristurtleDev/monogame-aseprite
nuget-icon.png
README.md
-
- Version 5.1.3
- - Added `MonoGame.Aseprite.Configuration`
- - When set to `false` this will assume frame index gets from the `AsepriteFile` start at index 1 and not 0.
- - Removed `MonoGame.Aserpite.Configuration`
- - Moved `ZeroIndexedFrames` to be property of `AsepriteFile`
- - Added unit testing for `AsepriteFile.ZeroIndexedFrames` functionality
- - Added proper support for new tile rotation introduced in Aseprite 1.3
- - Read Old Palette Chunk for Indexed mode due to Aseprite 1.3.5 file spec change
-
+ Updates internal version of AsepriteDotNet to 1.7.2 to resolve critical bugs when processing.
MonoGame;Aseprite;import;processes;read;write;sprite;animation;tileset;tilemap;spritesheet;pipeline;mgcb
git
main