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after looking in editor enhanced in A4E systems. I think that they got some enhanced that we could add to make missions scripted stuff faster to implement in missions.
Main helpfull stuff that there is:
-Module that add Eventhandlers to connected objects(on deleted,onKilled/destroyed):
It should be faster/easier to make more complex missions with CBA events and our task framework without spending more time in task.hpp. simple adding killed event handler to VIP unit in editor that cast CBA serverevent to end killing missions with succes should be faster than adding codeSucces in task.hpp or manual adding killed eventhandler on unit/object.
-Module activated by time in game: simple activating scripted stuff on specific time.
Module AddAction - module should make faster adding new kind of "interaction" to mission.
Integrating ability to launch CBA global/server/local event name should make faster and easier making task update after interaction and integrating it with "Diary Notes"/BIS_fnc_initInspectable should make fast and easy adding intel stuff to the mission.
At the same time adding it as modules make should made super visibile that we putted some kind of of event to unit/make some stuff after specific time or we have object with addedAction in editor without looking at attributes in editor or looking at init/playerinit/serverinit.sqf
The text was updated successfully, but these errors were encountered:
after looking in editor enhanced in A4E systems. I think that they got some enhanced that we could add to make missions scripted stuff faster to implement in missions.
Main helpfull stuff that there is:
-Module that add Eventhandlers to connected objects(on deleted,onKilled/destroyed):
It should be faster/easier to make more complex missions with CBA events and our task framework without spending more time in task.hpp. simple adding killed event handler to VIP unit in editor that cast CBA serverevent to end killing missions with succes should be faster than adding codeSucces in task.hpp or manual adding killed eventhandler on unit/object.
-Module activated by time in game: simple activating scripted stuff on specific time.
Integrating ability to launch CBA global/server/local event name should make faster and easier making task update after interaction and integrating it with "Diary Notes"/BIS_fnc_initInspectable should make fast and easy adding intel stuff to the mission.
At the same time adding it as modules make should made super visibile that we putted some kind of of event to unit/make some stuff after specific time or we have object with addedAction in editor without looking at attributes in editor or looking at init/playerinit/serverinit.sqf
The text was updated successfully, but these errors were encountered: