Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[BUG] Players die from falling upon initial spawn #48

Open
CowboyPilotUSA opened this issue Apr 9, 2024 · 0 comments · May be fixed by #75
Open

[BUG] Players die from falling upon initial spawn #48

CowboyPilotUSA opened this issue Apr 9, 2024 · 0 comments · May be fixed by #75

Comments

@CowboyPilotUSA
Copy link
Contributor

This issue eventually becomes a very game breaking bug, as it keeps about 50% of players from being able to play at all.

Some of the u_locations for city points appear to be in the air. When there is no house for a newer user to spawn in, they are randomly spawned at a city.

Some of BI's city markers on Eden are in the air several meters, and often when that is the case they are up in the tress. It appears when they used "snap to ground" it snapped into a tree as well. Players then spawn in the air and fall and die, or are very injured. Upon killing themselves, the same city point is their spawn again, so it's an endless loop.

Our only solution for now was to disable fall damage. The spawn system simply needs to address this. It's even more helpful if we decide to remove starting houses as well, but even with starting houses, all the houses eventually get assigned.

@CowboyPilotUSA CowboyPilotUSA changed the title [BUG] City spawns do not snap to ground. [BUG] Players die from falling upon initial spawn Apr 9, 2024
@rekterakathom rekterakathom linked a pull request Sep 22, 2024 that will close this issue
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging a pull request may close this issue.

1 participant