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Overthrow is a dynamic single-player/co-op revolution campaign mod for ARMA 3 Apex.
The year is 2025. It has been five years since NATO forces conducted a short but effective war on the tiny Pacific nation of Tanoa. Faced with mounting international pressure after news of atrocities spread across social media and the internet, NATO decisively acted to remove the Tanoan dictator Waqa Vunakece. Since the downfall of the Vunakece regime, Tanoa's economic situation has declined, and efforts to transform the country into an independent democracy have failed. Earlier this year, Tanoan pro-democratic movements had begun to rapidly expand on social media sites, and by March the hashtag #FreeTanoa was trending yet again.
Various protests soon followed and although the demonstrations started out small, the number of protesters quickly grew to hundreds, garnering international attention. Though the many of the groups who came to prominence in this period shared different ideologies and backgrounds, a popular Tanoan vlogger known as Boroboro rose to prominence with a message of unity. His impassioned pleas for liberty for all Tanoans went viral at the beginning of July 2025, culminating in his call for all groups and all Tanoans to attend a protest in the nation's capital under the one unified banner of "Free Tanoa" on July 26. It was on this day that Boroboro was assassinated by an unidentified gunman.
You awake on the morning of Sunday, July 27, 2025 to a strange new feeling of insecurity and uncertainty. Neither NATO or Tanoans have these islands under control, that is obvious, and you could sit around and watch it all fall apart, or you can make a difference.
Main article: Stability
Each town in Tanoa has a stability rating that affects local prices and the garrison strength of the town. NATO will decide to abandon a town if it drops too low and they are unable to establish order. When stability is low, criminal elements will move in and attempt to destabilize the town further and keep it unstable for their nefarious deeds.
Stability in a town will drop quickly if NATO soldiers are dying there. Civilian deaths will also hurt stability but nowhere near as much.
Each island also has at least one broadcast tower marked on the map, if NATO does not control this tower stability will drop in all towns within broadcast range.
##Money Main article: Money
Making money can be done many ways. Stores are marked with a ($) on the map when you zoom into a town and will contain a shopkeeper that will buy legal items from you (radios, rangefinders, watches etc) as well as sell them back to you at a highly inflated cost.
If you can get to one of the two major ports in Tanoa (Lijnhaven or Blue-Pearl) you can drive up to the marked building, press 'Y' and export the contents of your vehicle. If the resistance controls the port you can also export illegal items such as weapons and ammunition.
Upgrading your Trade perk in the character sheet will get you cheaper buy prices.
Black market dealers can be found in most towns but might not be easy to track down if there are a lot of houses, just ask shopkeepers about them or go to door to door looking for a man dressed in camo. Boats can be purchased at some jetties. Residential houses and apartments can be purchased and leased for passive income.
In Multiplayer, 25% of your money will be lost on death. In your starting home is a safe that you can use to safely store money.
Main article: Recruits
Walking up to a civilian, pressing 'Y' and choosing 'Talk' will allow you to recruit that civilian for between $200 and $400 depending on your standing and the town. Once recruited you can command the AI by selecting them with F2, F3 etc and using standard Arma AI commands. Special Overthrow commands (such as the ever-useful Loot command) can be accessed by pressing 'Y' with the unit selected.
Building a Barracks at captured objectives allows you to recruit entire equipped squads into your High Command bar. When recruiting squads, at at barracks there is a base fixed cost PLUS a variable cost of kitting them out. If you have looted up a stockpile of weapons, gear, and ammo in your warehouse the barracks system will draw from those first (cheap) or else it will purchase their weapons on the black market for you (expensive). Building a revolutionary army requires logistics, too!
Main article: Standing
Each player has a local standing that affects prices in that town as well as your fame/infamy amongst NATO, criminals and civilians. Your standing will drop severely if you kill civilians. Standing can be gained by neutralizing criminals or completing missions that help the town. Your 'global standing' is a sum of your standing in all towns across the country and does have an effect as well.
Main article: Influence
You earn influence every 10 minutes, and will earn more according to how many towns, radio towers and objectives the resistance controls. You will also receive an injection of influence when any of the above are captured. Influence can be spent on perks that improve your character.
Main article: Real Estate
Most residential buildings can be purchased and used as fast travel points for yourself, or leased out for passive income. Rents will be much lower in towns that NATO controls or where stability and/or population is low. A mansion in a stable, resistance-controlled Georgetown will fetch the highest rent whereas a shack in unstable Namuvaka won't get you much.
Main article: Placing Items
In your main menu under 'Y' there is an option to 'place' smaller items for a small cost around the world such as a Map, Ammobox, Safe, Camp, FOB and more.
Main article: Building
In your main menu under 'Y' there is also an option to 'build' useful buildings such as a House, Warehouse, Barracks, Workshop and more!
#Development and where this mod is going Check our public roadmap and task board at https://github.com/armazac/Overthrow/projects for the latest information on what's happening with Overthrow.
#Need more help? Join our public discord channel! https://discord.gg/R3ghxge