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morphs.json
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morphs.json
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[
{
"name": "Flat",
"book": "EP2E Core",
"type": "Biomorph",
"cost": 0,
"availability": 30,
"wound_threshold": 6,
"durability": 30,
"death_rating": 45,
"pools": {
"insight": 0,
"moxie": 0,
"vigor": 0,
"flex": 0
},
"movement_rate": [
{
"movement_type": "Walker",
"base": 4,
"full": 20
}
],
"ware": [],
"morph_traits": [],
"common_extras": [
"Many have the Genetic Defect trait."
],
"notes": [],
"common_shape_adjustments": [],
"image": "flat.png",
"description": "Flats are baseline unmodified humans, born with all of the natural defects, hereditary diseases, and other genetic mutations that evolution so lovingly applies. Flats are increasingly rare outside bioconservative enclaves — most died off with the rest of humanity during the Fall.",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "629c43da-2ad6-43de-8c5e-f43a93e12d6a"
},
{
"name": "Splicer",
"book": "EP2E Core",
"type": "Biomorph",
"cost": 1,
"availability": 90,
"wound_threshold": 6,
"durability": 30,
"death_rating": 45,
"pools": {
"insight": 0,
"moxie": 0,
"vigor": 0,
"flex": 1
},
"movement_rate": [
{
"movement_type": "Walker",
"base": 4,
"full": 20
}
],
"ware": [
"Biomods",
"Cortical Stack",
"Mesh Inserts"
],
"morph_traits": [],
"common_extras": [],
"notes": [],
"common_shape_adjustments": [],
"image": "splicer.png",
"description": "Splicers are genefixed humans. Their genome cleansed of hereditary diseases and optimized for looks and health, but not otherwise substantially upgraded. Splicers make up the majority of transhumanity.",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "501e8f28-d85a-49bc-ab38-1edfd9ff3276"
},
{
"name": "Exalt",
"book": "EP2E Core",
"type": "Biomorph",
"cost": 2,
"availability": 70,
"wound_threshold": 7,
"durability": 35,
"death_rating": 53,
"pools": {
"insight": 1,
"moxie": 1,
"vigor": 1,
"flex": 0
},
"movement_rate": [
{
"movement_type": "Walker",
"base": 4,
"full": 20
}
],
"ware": [
"Biomods",
"Cortical Stack",
"Mesh Inserts"
],
"morph_traits": [],
"common_extras": [],
"notes": [],
"common_shape_adjustments": [],
"image": null,
"description": "Exalts are the common, non-specialized “enhanced human” model. They are genetically upgraded to make them healthier, smarter, and more attractive (based on everevolving beauty standards). A modified metabolism keeps them fit and athletic for the duration of an extended lifespan.",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "a1b94119-88d8-4bc2-bd04-35053db9523e"
},
{
"name": "Neotenic",
"book": "EP2E Core",
"type": "Biomorph",
"cost": 2,
"availability": 50,
"wound_threshold": 6,
"durability": 30,
"death_rating": 45,
"pools": {
"insight": 2,
"moxie": 1,
"vigor": 1,
"flex": 0
},
"movement_rate": [
{
"movement_type": "Walker",
"base": 4,
"full": 12
}
],
"ware": [
"Biomods",
"Circadian Regulation",
"Cortical Stack",
"Mesh Inserts"
],
"morph_traits": [
{
"name": "Exotic Morphology",
"level": 1
}
],
"common_extras": [],
"notes": [
"Small size"
],
"common_shape_adjustments": [],
"image": "neotenic.png",
"description": "Neotenics are transhumans modified to retain a child-like form. They are smaller, more agile, inquisitive, and less resource-depleting, making them ideal for habitat living and spacecraft. Some people find neotenic sleeves distasteful, especially when employed in certain media and sex work capacities, but most are designed to be neuter-gendered.",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "ab5e4b70-b950-44dd-9a89-e89ef6d3a583"
},
{
"name": "Ruster",
"book": "EP2E Core",
"type": "Biomorph",
"cost": 3,
"availability": 70,
"wound_threshold": 7,
"durability": 35,
"death_rating": 53,
"pools": {
"insight": 0,
"moxie": 1,
"vigor": 1,
"flex": 1
},
"movement_rate": [
{
"movement_type": "Walker",
"base": 4,
"full": 20
}
],
"ware": [
"Biomods",
"Cold Tolerance",
"Cortical Stack",
"Enhanced Respiration",
"Mesh Inserts",
"Radiation Sense"
],
"morph_traits": [],
"common_extras": [
"Many have the Planned Obsolescence trait."
],
"notes": [],
"common_shape_adjustments": [],
"image": "ruster.png",
"description": "Adapted for survival with minimum gear in the not-fully-terraformed Martian environment, these transgenic morphs feature insulated skin for more effective thermoregulation and respiratory system improvements to require less oxygen and filter carbon dioxide, among other mods.",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "9eed56a4-17f5-4447-b1ee-04ee09400b40"
},
{
"name": "Bouncer",
"book": "EP2E Core",
"type": "Biomorph",
"cost": 4,
"availability": 60,
"wound_threshold": 7,
"durability": 35,
"death_rating": 53,
"pools": {
"insight": 1,
"moxie": 0,
"vigor": 1,
"flex": 2
},
"movement_rate": [
{
"movement_type": "Walker",
"base": 4,
"full": 12
}
],
"ware": [
"Biomods",
"Cold Tolerance",
"Cortical Stack",
"Grip Pads",
"Mesh Inserts",
"Oxygen Reserve",
"Prehensile Feet"
],
"morph_traits": [
{
"name": "Limberness",
"level": 1
}
],
"common_extras": [],
"notes": [],
"common_shape_adjustments": [],
"image": "bouncer.png",
"description": "Bouncers are genetically adapted for microgravity. Their legs are more limber and their feet can grasp as well as their hands. They can tolerate the cold temperatures of beehive tunnels and have an oxygen reserve in case they are exposed to vacuum. Bouncers are very common in the outer system and zero-g habitats.",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "85077006-27d0-469c-9a91-623b7fca685e"
},
{
"name": "Futura",
"book": "EP2E Core",
"type": "Biomorph",
"cost": 4,
"availability": 25,
"wound_threshold": 7,
"durability": 35,
"death_rating": 53,
"pools": {
"insight": 2,
"moxie": 4,
"vigor": 1,
"flex": 0
},
"movement_rate": [
{
"movement_type": "Walker",
"base": 4,
"full": 20
}
],
"ware": [
"Biomods",
"Cortical Stack",
"Mesh Inserts"
],
"morph_traits": [],
"common_extras": [],
"notes": [],
"common_shape_adjustments": [],
"image": "futura.png",
"description": "Futura morphs were specially crafted for the “Lost Generation” of accelerated-growth children. Adjusted for confidence, self-reliance, and adaptability, futuras were intended to help transhumanity regain its foothold. These programs proved disastrous and the line was discontinued, but some models and various spin-offs remain, viewed by some with distaste and others as collectibles or exotic oddities.",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "a759457d-6684-4894-a1cf-87a3964eb1d7"
},
{
"name": "Hibernoid",
"book": "EP2E Core",
"type": "Biomorph",
"cost": 4,
"availability": 70,
"wound_threshold": 7,
"durability": 35,
"death_rating": 53,
"pools": {
"insight": 1,
"moxie": 1,
"vigor": 0,
"flex": 2
},
"movement_rate": [
{
"movement_type": "Walker",
"base": 4,
"full": 20
}
],
"ware": [
"Biomods",
"Circadian Regulation",
"Clean Metabolism",
"Cold Tolerance",
"Cortical Stack",
"Hibernation",
"Mesh Inserts"
],
"morph_traits": [],
"common_extras": [],
"notes": [],
"common_shape_adjustments": [],
"image": "hibernoid.png",
"description": "Hibernoids are transgenic-modified humans with heavily altered sleep patterns and metabolic processes. Hibernoids have a decreased need for sleep, requiring only 1-2 hours a day on average. They can also trigger a form of voluntary hibernation, effectively halting their metabolism and need for oxygen. Hibernoids make excellent long-duration space travelers, but these morphs are also favored by personal aides and hypercapitalists with non-stop lifestyles.",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "691d46b9-725d-45bc-afd4-76e82453894e"
},
{
"name": "Menton",
"book": "EP2E Core",
"type": "Biomorph",
"cost": 4,
"availability": 60,
"wound_threshold": 7,
"durability": 35,
"death_rating": 53,
"pools": {
"insight": 3,
"moxie": 1,
"vigor": 1,
"flex": 1
},
"movement_rate": [
{
"movement_type": "Walker",
"base": 4,
"full": 20
}
],
"ware": [
"Biomods",
"Cortical Stack",
"Mesh Inserts",
"Mnemonics"
],
"morph_traits": [],
"common_extras": [],
"notes": [],
"common_shape_adjustments": [],
"image": null,
"description": "Mentons are genetically modified to increase cognitive abilities, particularly learning ability, creativity, attentiveness, and memory. They are favored by academics, intellectuals, scientists, and engineers.",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "8aafe251-43d3-4f63-9bf9-a4f2dc9bde1c"
},
{
"name": "Olympian",
"book": "EP2E Core",
"type": "Biomorph",
"cost": 4,
"availability": 60,
"wound_threshold": 8,
"durability": 40,
"death_rating": 60,
"pools": {
"insight": 1,
"moxie": 1,
"vigor": 3,
"flex": 1
},
"movement_rate": [
{
"movement_type": "Walker",
"base": 4,
"full": 20
}
],
"ware": [
"Biomods",
"Cortical Stack",
"Mesh Inserts"
],
"morph_traits": [],
"common_extras": [],
"notes": [],
"common_shape_adjustments": [],
"image": "olympian.png",
"description": "Olympians are human upgrades with improved athletic capabilities like endurance, hand-eye coordination, and cardiovascular functions. Olympians are common among athletes, dancers, freerunners, gatecrashers, and soldiers.",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "643f9abe-e964-4e5a-8f7d-cd8affe02c37"
},
{
"name": "Sylph",
"book": "EP2E Core",
"type": "Biomorph",
"cost": 4,
"availability": 60,
"wound_threshold": 6,
"durability": 30,
"death_rating": 45,
"pools": {
"insight": 1,
"moxie": 3,
"vigor": 1,
"flex": 1
},
"movement_rate": [
{
"movement_type": "Walker",
"base": 4,
"full": 20
}
],
"ware": [
"Biomods",
"Clean Metabolism",
"Cortical Stack",
"Enhanced Pheromones",
"Mesh Inserts"
],
"morph_traits": [],
"common_extras": [
"Many have the Striking Looks trait."
],
"notes": [],
"common_shape_adjustments": [],
"image": null,
"description": "Sylph morphs are ideal for media icons, elite socialites, XP stars, models, and narcissists. Sylph gene sequences are tailored for distinctive good looks, ethereal and elfin features, and slim and lithe bodies. Their metabolism has also been sanitized to eliminate unpleasant bodily odors and their pheromones adjusted for universal appeal.",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "8cb0041e-d0e4-40f1-9649-253abf87a360"
},
{
"name": "Fury",
"book": "EP2E Core",
"type": "Biomorph",
"cost": 6,
"availability": 40,
"wound_threshold": 10,
"durability": 50,
"death_rating": 75,
"pools": {
"insight": 1,
"moxie": 1,
"vigor": 4,
"flex": 2
},
"movement_rate": [
{
"movement_type": "Walker",
"base": 4,
"full": 20
}
],
"ware": [
"Biomods",
"Bioweave Armor (+2/+3)",
"Claws",
"Cortical Stack",
"Enhanced Vision",
"Mesh Inserts"
],
"morph_traits": [
{
"name": "Enhanced Behavior (Aggressiveness)",
"level": 2
},
{
"name": "Enhanced Behavior (Cooperation)",
"level": 2
}
],
"common_extras": [
"Many are equipped with neurachem, hardened skeleton, toxin filters."
],
"notes": [],
"common_shape_adjustments": [],
"image": "fury.png",
"description": "Furies are combat morphs. These transgenic humans are upgraded for endurance, strength, reflexes, and capacity to handle physical trauma. Behavioral modifications for aggressiveness are offset by gene sequences promoting pack mentalities and cooperation, and they tend to be biologically female.",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "3d35648d-384c-47e2-adc6-1ca3b58b1cdb"
},
{
"name": "Ghost",
"book": "EP2E Core",
"type": "Biomorph",
"cost": 6,
"availability": 40,
"wound_threshold": 9,
"durability": 45,
"death_rating": 68,
"pools": {
"insight": 2,
"moxie": 1,
"vigor": 3,
"flex": 2
},
"movement_rate": [
{
"movement_type": "Walker",
"base": 4,
"full": 20
}
],
"ware": [
"Biomods",
"Chameleon Skin",
"Cortical Stack",
"Grip Pads",
"Mesh Inserts"
],
"morph_traits": [
{
"name": "Enhanced Behavior (Patience)",
"level": 2
}
],
"common_extras": [
"Many are equipped with adrenal surge, skinflex."
],
"notes": [],
"common_shape_adjustments": [],
"image": "ghost.png",
"description": "Ghosts are partially designed for combat applications, but their primary focus is stealth and infiltration. Their genetic profile encourages speed, agility, and reflexes, and their minds are modified for patience and problem-solving.",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "43546bba-8e4d-4ada-a5ee-c7f4e4dc21a9"
},
{
"name": "Remade",
"book": "EP2E Core",
"type": "Biomorph",
"cost": 7,
"availability": 30,
"wound_threshold": 9,
"durability": 45,
"death_rating": 68,
"pools": {
"insight": 2,
"moxie": 2,
"vigor": 2,
"flex": 2
},
"movement_rate": [
{
"movement_type": "Walker",
"base": 4,
"full": 20
}
],
"ware": [
"Biomods",
"Circadian Regulation",
"Clean Metabolism",
"Cold Tolerance",
"Cortical Stack",
"Enhanced Respiration",
"Enhanced Vision",
"Mesh Inserts"
],
"morph_traits": [
{
"name": "Exotic Morphology",
"level": 1
}
],
"common_extras": [],
"notes": [],
"common_shape_adjustments": [],
"image": "remade.png",
"description": "The remade are completely redesigned: humans 2.0. Their cardiovascular system is stronger, their digestive tract sanitized and restructured, and they have been optimized for health, intelligence, and longevity with numerous transgenic mods. They look close to human, but are different in very noticeable and sometimes eerie ways: taller, lack of hair, slightly larger craniums, wider eyes, smaller noses, smaller teeth, and elongated digits. The remade are popular with the Ultimates faction.",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "0583f115-5c11-4dbd-bb7f-7c5d241a635f"
},
{
"name": "Basic Pod",
"book": "EP2E Core",
"type": "Pod",
"cost": 1,
"availability": 80,
"wound_threshold": 6,
"durability": 30,
"death_rating": 45,
"pools": {
"insight": 0,
"moxie": 0,
"vigor": 1,
"flex": 0
},
"movement_rate": [
{
"movement_type": "Walker",
"base": 4,
"full": 20
}
],
"ware": [
"Access Jacks",
"Biomods",
"Cyberbrain",
"Cortical Stack",
"Mesh Inserts",
"Mnemonics",
"Puppet Sock"
],
"morph_traits": [
{
"name": "Planned Obsolescence",
"level": 1
}
],
"common_extras": [],
"notes": [],
"common_shape_adjustments": [],
"image": "basicpod.png",
"description": "These original general-purpose models are designed to keep the buyer/user dependent on the manufacturer.",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "71d7c3c2-42a1-466b-95f6-eb68e23f3e45"
},
{
"name": "Worker Pod",
"book": "EP2E Core",
"type": "Pod",
"cost": 3,
"availability": 70,
"wound_threshold": 7,
"durability": 35,
"death_rating": 53,
"pools": {
"insight": 0,
"moxie": 0,
"vigor": 2,
"flex": 1
},
"movement_rate": [
{
"movement_type": "Walker",
"base": 4,
"full": 20
}
],
"ware": [
"Access Jacks",
"Biomods",
"Cyberbrain",
"Cortical Stack",
"Mesh Inserts",
"Mnemonics",
"Puppet Sock"
],
"morph_traits": [
{
"name": "Planned Obsolescence",
"level": 1
}
],
"common_extras": [],
"notes": [],
"common_shape_adjustments": [],
"image": "workerpod.png",
"description": "These original general-purpose models are designed to keep the buyer/user dependent on the manufacturer.",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "78a2eec0-f5b8-4074-92de-7cf88cec0b05"
},
{
"name": "Novacrab",
"book": "EP2E Core",
"type": "Pod",
"cost": 4,
"availability": 50,
"wound_threshold": 9,
"durability": 45,
"death_rating": 68,
"pools": {
"insight": 0,
"moxie": 0,
"vigor": 3,
"flex": 0
},
"movement_rate": [
{
"movement_type": "Walker",
"base": 4,
"full": 20
}
],
"ware": [
"Access Jacks",
"Biomods",
"Carapace Armor (+6/+7)",
"Cold Tolerance",
"Cortical Stack",
"Cyberbrain",
"Enhanced Respiration",
"Gills",
"Mesh Inserts",
"Mnemonics",
"Oxygen Reserve",
"Puppet Sock",
"Vacuum Sealing"
],
"morph_traits": [
{
"name": "Exotic Morphology",
"level": 3
},
{
"name": "Non-Human Biochemistry",
"level": 2
}
],
"common_extras": [],
"notes": [
"Claw Attack (DV 2d10)"
],
"common_shape_adjustments": [],
"image": "novacrab.png",
"description": "Bioengineered from coconut crab and spider crab stock and grown to a larger (human) size, novacrabs are ideal for hazardous work environments as well as vacworker, police, or bodyguard duties. They climb and handle microgravity well and can withstand a wide range of atmospheric pressure (and sudden pressure changes) from vacuum to deep sea. They are equipped with ten 2-meter long legs, massive claws, chitinous armor, compound eyes (with human-equivalent image resolution), gills, dexterous manipu- latory digits on their fifth set of limbs, and transgenic vocal cords.",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "4e23cd6f-973b-4583-9be0-bceb55c6621c"
},
{
"name": "Pleasure Pod",
"book": "EP2E Core",
"type": "Pod",
"cost": 4,
"availability": 70,
"wound_threshold": 6,
"durability": 30,
"death_rating": 45,
"pools": {
"insight": 0,
"moxie": 3,
"vigor": 0,
"flex": 0
},
"movement_rate": [
{
"movement_type": "Walker",
"base": 4,
"full": 20
}
],
"ware": [
"Access Jacks",
"Biomods",
"Clean Metabolism",
"Cortical Stack",
"Cyberbrain",
"Enhanced Pheromones",
"Mesh Inserts",
"Mnemonics",
"Puppet Sock",
"Scent Alteration",
"Sex Switch"
],
"morph_traits": [],
"common_extras": [
"Many have Striking Looks or Addiction."
],
"notes": [],
"common_shape_adjustments": [],
"image": "pleasurepod.png",
"description": "Pleasure pods are faux humans intended for intimate entertainment purposes and indulgent hedonism. Their biology includes extra nerve clusters in their eroge- nous zones, fine motor control over certain muscle groups, enhanced pheromones, sanitized metabolisms, and the capability to purr. They are capable of switching between multiple sex configurations and are often enhanced in other areas.",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "2fefdd2f-95b0-423a-9a64-c16b4e96df5d"
},
{
"name": "Security Pod",
"book": "EP2E Core",
"type": "Pod",
"cost": 5,
"availability": 60,
"wound_threshold": 7,
"durability": 35,
"death_rating": 53,
"pools": {
"insight": 1,
"moxie": 0,
"vigor": 2,
"flex": 1
},
"movement_rate": [
{
"movement_type": "Walker",
"base": 4,
"full": 20
}
],
"ware": [
"Access Jacks",
"Biomods",
"Bioweave Armor (+2/+3)",
"Claws",
"Cortical Stack",
"Cyberbrain",
"Eelware",
"Enhanced Hearing",
"Enhanced Vision",
"Mesh Inserts",
"Mnemonics",
"Puppet Sock"
],
"morph_traits": [],
"common_extras": [
"Many are equipped with adrenal surge, and t-ray emitters. Space marine variants have oxygen reserve, prehensile feet, and vacuum sealing"
],
"notes": [],
"common_shape_adjustments": [],
"image": "securitypod.png",
"description": "Security pods were originally manufactured as mass-produced AI-operated soldiers for joint peacekeeping missions and enclave border/security roles. Many were co-opted by the TITANs during the Fall, so they fell out of favor for many years, but a demand for cheap mercenary morphs has revived interest.",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "b2ad310c-adb7-476f-8a1d-2bb5ac01751f"
},
{
"name": "Shaper",
"book": "EP2E Core",
"type": "Pod",
"cost": 5,
"availability": 40,
"wound_threshold": 7,
"durability": 35,
"death_rating": 53,
"pools": {
"insight": 1,
"moxie": 2,
"vigor": 0,
"flex": 0
},
"movement_rate": [
{
"movement_type": "Walker",
"base": 4,
"full": 20
}
],
"ware": [
"Access Jacks",
"Biomods",
"Chameleon Skin",
"Cortical Stack",
"Cyberbrain",
"Mesh Inserts",
"Mnemonics",
"Nanotat ID Flux",
"Puppet Sock",
"Sex Switch",
"Skinflex"
],
"morph_traits": [],
"common_extras": [
"Many are equipped with adrenal surge, and t-ray emitters. Space marine variants have oxygen reserve, prehensile feet, and vacuum sealing"
],
"notes": [],
"common_shape_adjustments": [],
"image": "shaper.png",
"description": "Shapers are designed for infiltration and disguise. They lack the seamlines common to pods and incorporate ware that allows them to alter their appearance. Favored by spies and criminals, they are illegal in many habitats.",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "2198bfa7-ec29-4b61-bf47-489a07e5ba6c"
},
{
"name": "Neo-Avian",
"book": "EP2E Core",
"type": "Uplift",
"cost": 0,
"availability": 50,
"wound_threshold": 5,
"durability": 25,
"death_rating": 38,
"pools": {
"insight": 2,
"moxie": 1,
"vigor": 0,
"flex": 0
},
"movement_rate": [
{
"movement_type": "Walker",
"base": 2,
"full": 8
},
{
"movement_type": "Winged",
"base": 8,
"full": 40
}
],
"ware": [
"Biomods",
"Claws",
"Cortical Stack",
"Direction Sense",
"Enhanced Vision",
"Mesh Inserts",
"Prehensile Feet",
"Wings"
],
"morph_traits": [
{
"name": "Exotic Morphology",
"level": 3
},
{
"name": "Non-Human Biochemistry",
"level": 2
}
],
"common_extras": [],
"notes": [
"Beak/Claw Attack (DV 2d6)",
"Small size"
],
"common_shape_adjustments": [],
"image": "neoavian.png",
"description": "Neo-avians include ravens, crows, and gray parrots uplifted to human-level intelligence. Their physical sizes are much larger than their non-uplifted cousins (to the size of a human child), with larger heads for their increased brain size. Numerous transgenic modifications have been made to their wings, allowing them to retain limited flight capabilities at 1 g, but giving them a more bat-like physiology so they can bend and fold better and adding primitive digits for basic tool manipulation. Their toes are also more articulated and now accompa- nied with an opposable thumb. Neo-avians have adapted well to microgravity environ- ments, and are favored for their small size and reduced resource use.",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "16c97823-6ace-4720-9808-01d30de1355a"
},
{
"name": "Neo-Bonobo/Neo-Chimpanzee",
"book": "EP2E Core",
"type": "Uplift",
"cost": 1,
"availability": 50,
"wound_threshold": 6,
"durability": 30,
"death_rating": 45,
"pools": {
"insight": 0,
"moxie": 2,
"vigor": 1,
"flex": 0
},
"movement_rate": [
{
"movement_type": "Walker",
"base": 4,
"full": 12
}
],
"ware": [
"Biomods",
"Cortical Stack",
"Enhanced Smell",
"Mesh Inserts",
"Prehensile Feet"
],
"morph_traits": [
{
"name": "Exotic Morphology",
"level": 1
},
{
"name": "Non-Human Biochemistry",
"level": 1
}
],
"common_extras": [],
"notes": [],
"common_shape_adjustments": [],
"image": "neobonobo.png",
"description": "Like other neo-hominids, uplifted bonobo and chimpanzee morphs feature enhanced intelligence and bipedal frames. Their long arms and prehensile feet are a boon for climbing and maneuvering in micro- gravity environments. They retain the body hair of their forebears, though it is a common cultural practice to dye, stylize, or otherwise manipulate it. Transgenic vocal systems allow them to speak as humans do.",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "5a81f5fc-ae72-4553-971a-e405dcb7ead6"
},
{
"name": "Neo-Neanderthal",
"book": "EP2E Core",
"type": "Uplift",
"cost": 2,
"availability": 35,
"wound_threshold": 7,
"durability": 35,
"death_rating": 53,
"pools": {
"insight": 0,
"moxie": 1,
"vigor": 2,
"flex": 1
},
"movement_rate": [
{
"movement_type": "Walker",
"base": 4,
"full": 20