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Can there be some light shed onto if/when the parallax/porthole shaders will work in the Blender viewport the same way they do in 3DS Max? It is currently very hard to properly use and configure these in a blind way only seeing the changes in the sim. Thanks!
The text was updated successfully, but these errors were encountered:
Can there be some light shed onto if/when the parallax/porthole shaders will work in the Blender viewport the same way they do in 3DS Max? It is currently very hard to properly use and configure these in a blind way only seeing the changes in the sim. Thanks!
The text was updated successfully, but these errors were encountered: