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Copying element from one blender to another blender file breaks OcclusionRoughnessMetallic slot #335

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tsgucci opened this issue Dec 15, 2024 · 0 comments

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@tsgucci
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tsgucci commented Dec 15, 2024

Current Behavior

HI! I have some blender files where I store frequently used parts (like airconditions and such). I usually take one or more objects with CTRL+C and paste them into the model I'm currently working on. Since a few months I recognized that copied parts does not have Rougness on them. It turns out the material is somehow broken. I'm not an expert in the shading editor so I cannot find the difference.

When I load the model into the simulator the following message I get:
image
If you view the object with PBR Roughness/Metallic it is totally white although the texture is completely different.

The only solution is to solve this if on the copied model I reapply the material (setting the type to Disabled then setting it up again.

Expected Behavior

Simply if I copy the object it should not break the material. Or it would be nice if we could push a button to reapply the shading with the same settings and textures.

Steps To Reproduce

  1. Take a blender file, ctrl+c an object
  2. Open a new blender file paste the object with ctrl+v
  3. Export the object and insert it to msfS

Environment

- OS: Win10
- Blender: 3.6.7
- glTF-Blender-IO-MSFS: 1.3.3

Anything else?

Blender CopyPaste Test.zip

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