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HI! I have some blender files where I store frequently used parts (like airconditions and such). I usually take one or more objects with CTRL+C and paste them into the model I'm currently working on. Since a few months I recognized that copied parts does not have Rougness on them. It turns out the material is somehow broken. I'm not an expert in the shading editor so I cannot find the difference.
When I load the model into the simulator the following message I get:
If you view the object with PBR Roughness/Metallic it is totally white although the texture is completely different.
The only solution is to solve this if on the copied model I reapply the material (setting the type to Disabled then setting it up again.
Expected Behavior
Simply if I copy the object it should not break the material. Or it would be nice if we could push a button to reapply the shading with the same settings and textures.
Steps To Reproduce
Take a blender file, ctrl+c an object
Open a new blender file paste the object with ctrl+v
Current Behavior
HI! I have some blender files where I store frequently used parts (like airconditions and such). I usually take one or more objects with CTRL+C and paste them into the model I'm currently working on. Since a few months I recognized that copied parts does not have Rougness on them. It turns out the material is somehow broken. I'm not an expert in the shading editor so I cannot find the difference.
When I load the model into the simulator the following message I get:
If you view the object with PBR Roughness/Metallic it is totally white although the texture is completely different.
The only solution is to solve this if on the copied model I reapply the material (setting the type to Disabled then setting it up again.
Expected Behavior
Simply if I copy the object it should not break the material. Or it would be nice if we could push a button to reapply the shading with the same settings and textures.
Steps To Reproduce
Environment
Anything else?
Blender CopyPaste Test.zip
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