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When the renderer does a batch render, if it encounters two blocks with the same ingame name it applies a numerical suffix to the name of the second one, incrementing as needed for further collisions.
Given that in 1.16 blocks are uniquely identified by their ID, is it possible to have a setting made (or just make this the default action) so that name collisions attempt to name the file based on the block's ID, formatted to title case instead?
If a name collision still occurs, then apply the numerical suffix.
The text was updated successfully, but these errors were encountered:
When the renderer does a batch render, if it encounters two blocks with the same ingame name it applies a numerical suffix to the name of the second one, incrementing as needed for further collisions.
Given that in 1.16 blocks are uniquely identified by their ID, is it possible to have a setting made (or just make this the default action) so that name collisions attempt to name the file based on the block's ID, formatted to title case instead?
If a name collision still occurs, then apply the numerical suffix.
The text was updated successfully, but these errors were encountered: