From d9be6ef2fb5372de9cee7fcab7aed752a7d5e431 Mon Sep 17 00:00:00 2001 From: fejoa Date: Sat, 24 Mar 2018 14:01:07 +1300 Subject: [PATCH] Update the version number to 0.52 --- CMakeLists.txt | 2 +- Main/Source/game.cpp | 4 ++-- releasing.md | 20 +++++++++++++------- 3 files changed, 16 insertions(+), 10 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 9187d5ea4..8c4fa1ea6 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 2.8.12.2) project(ivan CXX C) set(VERSION_MAJOR 0) -set(VERSION_MINOR 51) +set(VERSION_MINOR 52) set(PROJECT_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}) #set(VERSION_PATCH 0) #set(PROJECT_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}) diff --git a/Main/Source/game.cpp b/Main/Source/game.cpp index aaf34bf6d..8927305b8 100644 --- a/Main/Source/game.cpp +++ b/Main/Source/game.cpp @@ -52,8 +52,8 @@ #include "audio.h" -#define SAVE_FILE_VERSION 130 // Increment this if changes make savefiles incompatible -#define BONE_FILE_VERSION 116 // Increment this if changes make bonefiles incompatible +#define SAVE_FILE_VERSION 131 // Increment this if changes make savefiles incompatible +#define BONE_FILE_VERSION 117 // Increment this if changes make bonefiles incompatible #define LOADED 0 #define NEW_GAME 1 diff --git a/releasing.md b/releasing.md index 8e13f5bb4..f7bdea802 100644 --- a/releasing.md +++ b/releasing.md @@ -1,9 +1,10 @@ To do for each release ---------------------- -1) Update version numbers in `CMakeLists.txt` -2) Update savefile version, bonefile version or highscore version, as appropriate -3) Push a git tag to `master` in the format `v051` (use the same number as the new version number entered in `CMakeLists.txt`) +1) Pull from master +2) Update version numbers in `CMakeLists.txt` +3) Update savefile version, bonefile version or highscore version, as appropriate +4) Push a git tag to `master` in the format `v053` (use the same number as the new version number entered in `CMakeLists.txt`) A zip file should appear later, on the release page. The binary is compiled with static linking, therefore, no dynamic link libraries are shipped. @@ -15,7 +16,7 @@ Old instructions for posterity ### Things to change around in the code: - - Update the IVAN version number in the root CMakeLists.txt from 0.50.9 to 0.51, depending on what the next version is + - Update the IVAN version number in the root CMakeLists.txt from 0.52 to 0.53, depending on what the next version is - Search for "increment" in the project files and increment the number associated with the bone files, savefiles and high score versions etc - Update this file (releasing.md) to the _next_ release number with the instructions for the next release @@ -28,7 +29,7 @@ Old instructions for posterity ### Include the following files in a zip folder for each release: -**Folder: IvanWin051** +**Folder: IvanWin053** **Files = 12** @@ -47,9 +48,10 @@ Old instructions for posterity **Subfolder: Graphics** -**Files = 16** +**Files = 19** - Char.png + - Char-outlined.png - Cursor.png - Effect.png - Enner.png @@ -57,8 +59,10 @@ Old instructions for posterity - FOW.png - GLTerra.png - Humanoid.png + - Humanoid-outlined.png - Icon.bmp - Item.png + - Item-outlined.png - IVlad.png - Menu.png - OLTerra.png @@ -101,7 +105,9 @@ Old instructions for posterity **Leave only dungeon data files in here** -### Then commit changes, with the release tag v051 +**Subfolder: Script\sound** + +### Then commit changes, with the release tag v053 Tag can be appended to latest commit ### Push changes