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I think this is because checkerboard returns -1 or 1, and fade is done between 0-1
It might make more sense for fade to use the -1 - 1 range since that is what most noise types output to
Alternative solution could be to make the checkerboard node take the two values as inputs.
Or perhaps change both the range of the fade and add the inputs.
Either way, I do not have strong opinion for either solution here. I am just bringing ideas.
Fade node ignores checkerboard connected to the fade factor.
Tested with commit 772a912
Using visual studio 2019. detected avx2
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