Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Bug]: Overmap projectiles ricochet off overmap sites. #19960

Open
1 task done
sadkermit opened this issue Sep 28, 2024 · 1 comment
Open
1 task done

[Bug]: Overmap projectiles ricochet off overmap sites. #19960

sadkermit opened this issue Sep 28, 2024 · 1 comment

Comments

@sadkermit
Copy link
Contributor

Checks

  • I have searched the bug with a few keywords, and I confirm this bug was not yet reported.

Location

Third party ship, Overmap

Describe the issue

The Sol Navy Recon ship, when firing on a sensor relay with the Grauwolf, will see its fired projectiles ricochet off of what it has targetted, then explode elsewhere on the sensor map z-level. Kinda funny.

Not sure if this extends to other ghostships, not sure if it is exclusive to firing upon the sensor relay, not sure if it was a particular ammo type of the Grauwolf that ricochets, not sure if it's only the Grauwolf or if all ship guns will see their shots ricochet.

How to reproduce

  1. Spawn the Sol Navy Recon ship and load it's Grauwolf.
  2. Line up a shot with a sensor relay
  3. Shoot the Grauwolf at the sensor relay, watch the projectiles ricochet off
  4. Await the admin log of the projectile exploding on the sensor map z-level instead.

Round ID

cvV-cT9y

Staff ckey

No response

@FluffyGhoster
Copy link
Contributor

Ricocheting isn't enabled on any projectile, how did you determine this was a ricochet?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants