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tgstation.dme
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tgstation.dme
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// DM Environment file for tgstation.dme.
// All manual changes should be made outside the BEGIN_ and END_ blocks.
// New source code should be placed in .dm files: choose File/New --> Code File.
// BEGIN_INTERNALS
// END_INTERNALS
// BEGIN_FILE_DIR
#define FILE_DIR .
// END_FILE_DIR
// BEGIN_PREFERENCES
#define DEBUG
// END_PREFERENCES
// BEGIN_INCLUDE
#include "_maps\_basemap.dm"
#include "code\_compile_options.dm"
#include "code\world.dm"
#include "code\__DEFINES\_click.dm"
#include "code\__DEFINES\_globals.dm"
#include "code\__DEFINES\_helpers.dm"
#include "code\__DEFINES\_profile.dm"
#include "code\__DEFINES\_protect.dm"
#include "code\__DEFINES\_tick.dm"
#include "code\__DEFINES\achievements.dm"
#include "code\__DEFINES\acid.dm"
#include "code\__DEFINES\actionspeed_modification.dm"
#include "code\__DEFINES\admin.dm"
#include "code\__DEFINES\ai.dm"
#include "code\__DEFINES\ai_white.dm"
#include "code\__DEFINES\alarm.dm"
#include "code\__DEFINES\antagonists.dm"
#include "code\__DEFINES\atom_hud.dm"
#include "code\__DEFINES\bitfields.dm"
#include "code\__DEFINES\blackmarket.dm"
#include "code\__DEFINES\botany.dm"
#include "code\__DEFINES\callbacks.dm"
#include "code\__DEFINES\cargo.dm"
#include "code\__DEFINES\chat.dm"
#include "code\__DEFINES\cinematics.dm"
#include "code\__DEFINES\cleaning.dm"
#include "code\__DEFINES\colors.dm"
#include "code\__DEFINES\colors_white.dm"
#include "code\__DEFINES\combat.dm"
#include "code\__DEFINES\combat_white.dm"
#include "code\__DEFINES\configuration.dm"
#include "code\__DEFINES\construction.dm"
#include "code\__DEFINES\contracts.dm"
#include "code\__DEFINES\cooldowns.dm"
#include "code\__DEFINES\database.dm"
#include "code\__DEFINES\dfgen.dm"
#include "code\__DEFINES\DNA.dm"
#include "code\__DEFINES\do_afters.dm"
#include "code\__DEFINES\dwarf.dm"
#include "code\__DEFINES\dye_keys.dm"
#include "code\__DEFINES\dynamic.dm"
#include "code\__DEFINES\economy.dm"
#include "code\__DEFINES\electrified_buckle.dm"
#include "code\__DEFINES\events.dm"
#include "code\__DEFINES\exosuit_fab.dm"
#include "code\__DEFINES\experisci.dm"
#include "code\__DEFINES\exports.dm"
#include "code\__DEFINES\fantasy_affixes.dm"
#include "code\__DEFINES\flags.dm"
#include "code\__DEFINES\flags_white.dm"
#include "code\__DEFINES\food.dm"
#include "code\__DEFINES\footsteps.dm"
#include "code\__DEFINES\forensics.dm"
#include "code\__DEFINES\fov.dm"
#include "code\__DEFINES\hud.dm"
#include "code\__DEFINES\icon_smoothing.dm"
#include "code\__DEFINES\id_cards.dm"
#include "code\__DEFINES\important_recursive_contents.dm"
#include "code\__DEFINES\injection.dm"
#include "code\__DEFINES\instruments.dm"
#include "code\__DEFINES\interaction_flags.dm"
#include "code\__DEFINES\inventory.dm"
#include "code\__DEFINES\is_helpers.dm"
#include "code\__DEFINES\keybinding.dm"
#include "code\__DEFINES\lag_switch.dm"
#include "code\__DEFINES\language.dm"
#include "code\__DEFINES\layers.dm"
#include "code\__DEFINES\lighting.dm"
#include "code\__DEFINES\living.dm"
#include "code\__DEFINES\logging.dm"
#include "code\__DEFINES\magic.dm"
#include "code\__DEFINES\maps.dm"
#include "code\__DEFINES\materials.dm"
#include "code\__DEFINES\maths.dm"
#include "code\__DEFINES\MC.dm"
#include "code\__DEFINES\mecha.dm"
#include "code\__DEFINES\melee.dm"
#include "code\__DEFINES\menu.dm"
#include "code\__DEFINES\misc.dm"
#include "code\__DEFINES\mobs.dm"
#include "code\__DEFINES\monkeys.dm"
#include "code\__DEFINES\move_force.dm"
#include "code\__DEFINES\movement.dm"
#include "code\__DEFINES\movespeed_modification.dm"
#include "code\__DEFINES\networks.dm"
#include "code\__DEFINES\nitrile.dm"
#include "code\__DEFINES\obj_flags.dm"
#include "code\__DEFINES\orbit_defines.dm"
#include "code\__DEFINES\pinpointers.dm"
#include "code\__DEFINES\pipe_construction.dm"
#include "code\__DEFINES\power.dm"
#include "code\__DEFINES\preferences.dm"
#include "code\__DEFINES\processing.dm"
#include "code\__DEFINES\procpath.dm"
#include "code\__DEFINES\profile.dm"
#include "code\__DEFINES\projectiles.dm"
#include "code\__DEFINES\qdel.dm"
#include "code\__DEFINES\radio.dm"
#include "code\__DEFINES\reagents.dm"
#include "code\__DEFINES\reagents_specific_heat.dm"
#include "code\__DEFINES\robots.dm"
#include "code\__DEFINES\role_preferences.dm"
#include "code\__DEFINES\rust_g.dm"
#include "code\__DEFINES\say.dm"
#include "code\__DEFINES\settings_panels.dm"
#include "code\__DEFINES\sight.dm"
#include "code\__DEFINES\skills.dm"
#include "code\__DEFINES\song.dm"
#include "code\__DEFINES\sound.dm"
#include "code\__DEFINES\space.dm"
#include "code\__DEFINES\spaceman_dmm.dm"
#include "code\__DEFINES\spacepods.dm"
#include "code\__DEFINES\span.dm"
#include "code\__DEFINES\span_white.dm"
#include "code\__DEFINES\speech_controller.dm"
#include "code\__DEFINES\stat.dm"
#include "code\__DEFINES\stat_tracking.dm"
#include "code\__DEFINES\station.dm"
#include "code\__DEFINES\statpanel.dm"
#include "code\__DEFINES\status_effects.dm"
#include "code\__DEFINES\storage.dm"
#include "code\__DEFINES\strippable.dm"
#include "code\__DEFINES\subsystems.dm"
#include "code\__DEFINES\text.dm"
#include "code\__DEFINES\tgui.dm"
#include "code\__DEFINES\time.dm"
#include "code\__DEFINES\tools.dm"
#include "code\__DEFINES\traits.dm"
#include "code\__DEFINES\turfs.dm"
#include "code\__DEFINES\typeids.dm"
#include "code\__DEFINES\uplink.dm"
#include "code\__DEFINES\vehicles.dm"
#include "code\__DEFINES\vv.dm"
#include "code\__DEFINES\wall_dents.dm"
#include "code\__DEFINES\weather.dm"
#include "code\__DEFINES\wires.dm"
#include "code\__DEFINES\wounds.dm"
#include "code\__DEFINES\dcs\flags.dm"
#include "code\__DEFINES\dcs\helpers.dm"
#include "code\__DEFINES\dcs\signals.dm"
#include "code\__DEFINES\dcs\signals_clothing.dm"
#include "code\__DEFINES\research\anomalies.dm"
#include "code\__DEFINES\shitcode_defs\padezhi.dm"
#include "code\__HELPERS\_lists.dm"
#include "code\__HELPERS\_logging.dm"
#include "code\__HELPERS\_string_lists.dm"
#include "code\__HELPERS\areas.dm"
#include "code\__HELPERS\bitflag_lists.dm"
#include "code\__HELPERS\clients.dm"
#include "code\__HELPERS\cmp.dm"
#include "code\__HELPERS\config.dm"
#include "code\__HELPERS\dates.dm"
#include "code\__HELPERS\files.dm"
#include "code\__HELPERS\filters.dm"
#include "code\__HELPERS\game.dm"
#include "code\__HELPERS\global_lists.dm"
#include "code\__HELPERS\heap.dm"
#include "code\__HELPERS\hearted.dm"
#include "code\__HELPERS\icon_smoothing.dm"
#include "code\__HELPERS\icons.dm"
#include "code\__HELPERS\jatum.dm"
#include "code\__HELPERS\level_traits.dm"
#include "code\__HELPERS\lighting.dm"
#include "code\__HELPERS\matrices.dm"
#include "code\__HELPERS\mobs.dm"
#include "code\__HELPERS\mouse_control.dm"
#include "code\__HELPERS\names.dm"
#include "code\__HELPERS\path.dm"
#include "code\__HELPERS\piping_colors_lists.dm"
#include "code\__HELPERS\priority_announce.dm"
#include "code\__HELPERS\pronouns.dm"
#include "code\__HELPERS\qdel.dm"
#include "code\__HELPERS\radio.dm"
#include "code\__HELPERS\reagents.dm"
#include "code\__HELPERS\roundend.dm"
#include "code\__HELPERS\sanitize_values.dm"
#include "code\__HELPERS\shell.dm"
#include "code\__HELPERS\stat_tracking.dm"
#include "code\__HELPERS\string_assoc_lists.dm"
#include "code\__HELPERS\string_lists.dm"
#include "code\__HELPERS\text.dm"
#include "code\__HELPERS\time.dm"
#include "code\__HELPERS\type2type.dm"
#include "code\__HELPERS\type_processing.dm"
#include "code\__HELPERS\typelists.dm"
#include "code\__HELPERS\unsorted.dm"
#include "code\__HELPERS\verbs.dm"
#include "code\__HELPERS\view.dm"
#include "code\__HELPERS\virtual_z_level.dm"
#include "code\__HELPERS\weakref.dm"
#include "code\__HELPERS\sorts\__main.dm"
#include "code\__HELPERS\sorts\InsertSort.dm"
#include "code\__HELPERS\sorts\MergeSort.dm"
#include "code\__HELPERS\sorts\TimSort.dm"
#include "code\_globalvars\bitfields.dm"
#include "code\_globalvars\configuration.dm"
#include "code\_globalvars\game_modes.dm"
#include "code\_globalvars\logging.dm"
#include "code\_globalvars\misc.dm"
#include "code\_globalvars\regexes.dm"
#include "code\_globalvars\religion.dm"
#include "code\_globalvars\traits.dm"
#include "code\_globalvars\lists\achievements.dm"
#include "code\_globalvars\lists\admin.dm"
#include "code\_globalvars\lists\ambience.dm"
#include "code\_globalvars\lists\client.dm"
#include "code\_globalvars\lists\color.dm"
#include "code\_globalvars\lists\flavor_misc.dm"
#include "code\_globalvars\lists\keybindings.dm"
#include "code\_globalvars\lists\language.dm"
#include "code\_globalvars\lists\mapping.dm"
#include "code\_globalvars\lists\mobs.dm"
#include "code\_globalvars\lists\names.dm"
#include "code\_globalvars\lists\objects.dm"
#include "code\_globalvars\lists\poll_ignore.dm"
#include "code\_globalvars\lists\typecache.dm"
#include "code\_js\byjax.dm"
#include "code\_js\menus.dm"
#include "code\_onclick\adjacent.dm"
#include "code\_onclick\click.dm"
#include "code\_onclick\drag_drop.dm"
#include "code\_onclick\item_attack.dm"
#include "code\_onclick\observer.dm"
#include "code\_onclick\other_mobs.dm"
#include "code\_onclick\hud\_defines.dm"
#include "code\_onclick\hud\_defines_compact.dm"
#include "code\_onclick\hud\action_button.dm"
#include "code\_onclick\hud\alert.dm"
#include "code\_onclick\hud\credits.dm"
#include "code\_onclick\hud\fullscreen.dm"
#include "code\_onclick\hud\generic_dextrous.dm"
#include "code\_onclick\hud\ghost.dm"
#include "code\_onclick\hud\hud.dm"
#include "code\_onclick\hud\human.dm"
#include "code\_onclick\hud\living.dm"
#include "code\_onclick\hud\map_popups.dm"
#include "code\_onclick\hud\movable_screen_objects.dm"
#include "code\_onclick\hud\new_player.dm"
#include "code\_onclick\hud\picture_in_picture.dm"
#include "code\_onclick\hud\plane_master.dm"
#include "code\_onclick\hud\plane_master_controller.dm"
#include "code\_onclick\hud\radial.dm"
#include "code\_onclick\hud\radial_persistent.dm"
#include "code\_onclick\hud\render_plate.dm"
#include "code\_onclick\hud\screen_objects.dm"
#include "code\controllers\admin.dm"
#include "code\controllers\controller.dm"
#include "code\controllers\failsafe.dm"
#include "code\controllers\globals.dm"
#include "code\controllers\master.dm"
#include "code\controllers\subsystem.dm"
#include "code\controllers\configuration\config_entry.dm"
#include "code\controllers\configuration\configuration.dm"
#include "code\controllers\configuration\entries\comms.dm"
#include "code\controllers\configuration\entries\dbconfig.dm"
#include "code\controllers\configuration\entries\game_options.dm"
#include "code\controllers\configuration\entries\general.dm"
#include "code\controllers\configuration\entries\interview.dm"
#include "code\controllers\configuration\entries\resources.dm"
#include "code\controllers\subsystem\achievements.dm"
#include "code\controllers\subsystem\addiction.dm"
#include "code\controllers\subsystem\ai_controllers.dm"
#include "code\controllers\subsystem\ambience.dm"
#include "code\controllers\subsystem\assets.dm"
#include "code\controllers\subsystem\atoms.dm"
#include "code\controllers\subsystem\blackbox.dm"
#include "code\controllers\subsystem\chat.dm"
#include "code\controllers\subsystem\conveyors.dm"
#include "code\controllers\subsystem\dbcore.dm"
#include "code\controllers\subsystem\dcs.dm"
#include "code\controllers\subsystem\events.dm"
#include "code\controllers\subsystem\explosions.dm"
#include "code\controllers\subsystem\fire_burning.dm"
#include "code\controllers\subsystem\garbage.dm"
#include "code\controllers\subsystem\greyscale.dm"
#include "code\controllers\subsystem\icon_smooth.dm"
#include "code\controllers\subsystem\idlenpcpool.dm"
#include "code\controllers\subsystem\init_profiler.dm"
#include "code\controllers\subsystem\input.dm"
#include "code\controllers\subsystem\lag_switch.dm"
#include "code\controllers\subsystem\language.dm"
#include "code\controllers\subsystem\lighting.dm"
#include "code\controllers\subsystem\liquid.dm"
#include "code\controllers\subsystem\mapping.dm"
#include "code\controllers\subsystem\materials.dm"
#include "code\controllers\subsystem\mobs.dm"
#include "code\controllers\subsystem\moods.dm"
#include "code\controllers\subsystem\npcpool.dm"
#include "code\controllers\subsystem\overlays.dm"
#include "code\controllers\subsystem\pathfinder.dm"
#include "code\controllers\subsystem\persistence.dm"
#include "code\controllers\subsystem\points_of_interest.dm"
#include "code\controllers\subsystem\profiler.dm"
#include "code\controllers\subsystem\radio.dm"
#include "code\controllers\subsystem\runechat.dm"
#include "code\controllers\subsystem\server_maint.dm"
#include "code\controllers\subsystem\skills.dm"
#include "code\controllers\subsystem\sound_loops.dm"
#include "code\controllers\subsystem\sounds.dm"
#include "code\controllers\subsystem\speech_controller.dm"
#include "code\controllers\subsystem\statpanel.dm"
#include "code\controllers\subsystem\stickyban.dm"
#include "code\controllers\subsystem\sun.dm"
#include "code\controllers\subsystem\tgui.dm"
#include "code\controllers\subsystem\throwing.dm"
#include "code\controllers\subsystem\ticker.dm"
#include "code\controllers\subsystem\time_track.dm"
#include "code\controllers\subsystem\timer.dm"
#include "code\controllers\subsystem\traumas.dm"
#include "code\controllers\subsystem\vis_overlays.dm"
#include "code\controllers\subsystem\vote.dm"
#include "code\controllers\subsystem\weather.dm"
#include "code\controllers\subsystem\processing\acid.dm"
#include "code\controllers\subsystem\processing\ai_behaviors.dm"
#include "code\controllers\subsystem\processing\ai_movement.dm"
#include "code\controllers\subsystem\processing\fastprocess.dm"
#include "code\controllers\subsystem\processing\fields.dm"
#include "code\controllers\subsystem\processing\fluids.dm"
#include "code\controllers\subsystem\processing\instruments.dm"
#include "code\controllers\subsystem\processing\obj.dm"
#include "code\controllers\subsystem\processing\plants.dm"
#include "code\controllers\subsystem\processing\processing.dm"
#include "code\controllers\subsystem\processing\projectiles.dm"
#include "code\controllers\subsystem\processing\reagents.dm"
#include "code\controllers\subsystem\processing\wet_floors.dm"
#include "code\datums\action.dm"
#include "code\datums\armor.dm"
#include "code\datums\armor_penetration.dm"
#include "code\datums\beam.dm"
#include "code\datums\browser.dm"
#include "code\datums\callback.dm"
#include "code\datums\chatmessage.dm"
#include "code\datums\cinematic.dm"
#include "code\datums\dash_weapon.dm"
#include "code\datums\datum.dm"
#include "code\datums\datumvars.dm"
#include "code\datums\dna.dm"
#include "code\datums\emotes.dm"
#include "code\datums\forced_movement.dm"
#include "code\datums\http.dm"
#include "code\datums\hud.dm"
#include "code\datums\map_config.dm"
#include "code\datums\mind.dm"
#include "code\datums\movement_detector.dm"
#include "code\datums\mutable_appearance.dm"
#include "code\datums\numbered_display.dm"
#include "code\datums\outfit.dm"
#include "code\datums\position_point_vector.dm"
#include "code\datums\profiling.dm"
#include "code\datums\progressbar.dm"
#include "code\datums\recipe.dm"
#include "code\datums\saymode.dm"
#include "code\datums\soullink.dm"
#include "code\datums\spawners_menu.dm"
#include "code\datums\verbs.dm"
#include "code\datums\view.dm"
#include "code\datums\weakrefs.dm"
#include "code\datums\world_topic.dm"
#include "code\datums\achievements\_achievement_data.dm"
#include "code\datums\achievements\_awards.dm"
#include "code\datums\ai\_ai_behavior.dm"
#include "code\datums\ai\_ai_controller.dm"
#include "code\datums\ai\_ai_planning_subtree.dm"
#include "code\datums\ai\_item_behaviors.dm"
#include "code\datums\ai\generic_actions.dm"
#include "code\datums\ai\bane\bane_behaviors.dm"
#include "code\datums\ai\bane\bane_controller.dm"
#include "code\datums\ai\bane\bane_subtrees.dm"
#include "code\datums\ai\cursed\cursed_behaviors.dm"
#include "code\datums\ai\cursed\cursed_controller.dm"
#include "code\datums\ai\cursed\cursed_subtrees.dm"
#include "code\datums\ai\dog\dog_behaviors.dm"
#include "code\datums\ai\dog\dog_controller.dm"
#include "code\datums\ai\dog\dog_subtrees.dm"
#include "code\datums\ai\generic\generic_subtrees.dm"
#include "code\datums\ai\hauntium\haunted_controller.dm"
#include "code\datums\ai\hauntium\hauntium_subtrees.dm"
#include "code\datums\ai\hostile\hostile_controller.dm"
#include "code\datums\ai\monkey\monkey_behaviors.dm"
#include "code\datums\ai\monkey\monkey_controller.dm"
#include "code\datums\ai\monkey\monkey_subtrees.dm"
#include "code\datums\ai\movement\_ai_movement.dm"
#include "code\datums\ai\movement\ai_movement_basic_avoidance.dm"
#include "code\datums\ai\movement\ai_movement_dumb.dm"
#include "code\datums\ai\movement\ai_movement_jps.dm"
#include "code\datums\announcers\_announcer.dm"
#include "code\datums\announcers\default_announcer.dm"
#include "code\datums\announcers\intern_announcer.dm"
#include "code\datums\announcers\ru_default_announcer.dm"
#include "code\datums\announcers\ru_va_announcer.dm"
#include "code\datums\announcers\ru_xrenoid_announcer.dm"
#include "code\datums\components\_component.dm"
#include "code\datums\components\acid.dm"
#include "code\datums\components\anti_magic.dm"
#include "code\datums\components\area_sound_manager.dm"
#include "code\datums\components\areabound.dm"
#include "code\datums\components\attack_toggle.dm"
#include "code\datums\components\bane.dm"
#include "code\datums\components\beauty.dm"
#include "code\datums\components\beetlejuice.dm"
#include "code\datums\components\bloodysoles.dm"
#include "code\datums\components\butchering.dm"
#include "code\datums\components\caltrop.dm"
#include "code\datums\components\chasm.dm"
#include "code\datums\components\clothing_fov_visor.dm"
#include "code\datums\components\codeword_hearing.dm"
#include "code\datums\components\connect_loc_behalf.dm"
#include "code\datums\components\construction.dm"
#include "code\datums\components\cracked.dm"
#include "code\datums\components\creamed.dm"
#include "code\datums\components\customizable_reagent_holder.dm"
#include "code\datums\components\deadchat_control.dm"
#include "code\datums\components\deployable.dm"
#include "code\datums\components\earprotection.dm"
#include "code\datums\components\edit_complainer.dm"
#include "code\datums\components\egg_layer.dm"
#include "code\datums\components\embedded.dm"
#include "code\datums\components\explodable.dm"
#include "code\datums\components\faction_granter.dm"
#include "code\datums\components\forensics.dm"
#include "code\datums\components\fov_handler.dm"
#include "code\datums\components\fullauto.dm"
#include "code\datums\components\gps.dm"
#include "code\datums\components\gunpoint.dm"
#include "code\datums\components\heirloom.dm"
#include "code\datums\components\holderloving.dm"
#include "code\datums\components\honkspam.dm"
#include "code\datums\components\igniter.dm"
#include "code\datums\components\itempicky.dm"
#include "code\datums\components\jousting.dm"
#include "code\datums\components\knockback.dm"
#include "code\datums\components\knockoff.dm"
#include "code\datums\components\liftable.dm"
#include "code\datums\components\lockon_aiming.dm"
#include "code\datums\components\manual_blinking.dm"
#include "code\datums\components\manual_breathing.dm"
#include "code\datums\components\material_container.dm"
#include "code\datums\components\mirage_border.dm"
#include "code\datums\components\mirv.dm"
#include "code\datums\components\mood.dm"
#include "code\datums\components\omen.dm"
#include "code\datums\components\orbiter.dm"
#include "code\datums\components\overlay_lighting.dm"
#include "code\datums\components\punchcooldown.dm"
#include "code\datums\components\rename.dm"
#include "code\datums\components\rot.dm"
#include "code\datums\components\rotation.dm"
#include "code\datums\components\shrink.dm"
#include "code\datums\components\shy.dm"
#include "code\datums\components\shy_in_room.dm"
#include "code\datums\components\sitcomlaughter.dm"
#include "code\datums\components\slippery.dm"
#include "code\datums\components\soulstoned.dm"
#include "code\datums\components\soundplayer.dm"
#include "code\datums\components\spawner.dm"
#include "code\datums\components\spill.dm"
#include "code\datums\components\spinny.dm"
#include "code\datums\components\squashable.dm"
#include "code\datums\components\squeak.dm"
#include "code\datums\components\stationloving.dm"
#include "code\datums\components\stationstuck.dm"
#include "code\datums\components\strong_pull.dm"
#include "code\datums\components\summoning.dm"
#include "code\datums\components\swarming.dm"
#include "code\datums\components\tackle.dm"
#include "code\datums\components\tactical.dm"
#include "code\datums\components\tameable.dm"
#include "code\datums\components\tether.dm"
#include "code\datums\components\tippable.dm"
#include "code\datums\components\twohanded.dm"
#include "code\datums\components\udder.dm"
#include "code\datums\components\wearertargeting.dm"
#include "code\datums\components\wet_floor.dm"
#include "code\datums\components\container_item\container_item.dm"
#include "code\datums\components\crafting\crafting.dm"
#include "code\datums\components\crafting\recipes.dm"
#include "code\datums\components\food\edible.dm"
#include "code\datums\components\riding\riding.dm"
#include "code\datums\components\riding\riding_mob.dm"
#include "code\datums\components\storage\food_storage.dm"
#include "code\datums\components\storage\storage.dm"
#include "code\datums\components\storage\concrete\_concrete.dm"
#include "code\datums\components\storage\concrete\bluespace.dm"
#include "code\datums\components\storage\concrete\cooking_storage.dm"
#include "code\datums\components\storage\concrete\debug_storage.dm"
#include "code\datums\components\storage\concrete\fish_case.dm"
#include "code\datums\components\storage\concrete\pockets.dm"
#include "code\datums\components\storage\concrete\stack.dm"
#include "code\datums\elements\_element.dm"
#include "code\datums\elements\animal_variety.dm"
#include "code\datums\elements\art.dm"
#include "code\datums\elements\backblast.dm"
#include "code\datums\elements\beauty.dm"
#include "code\datums\elements\bed_tucking.dm"
#include "code\datums\elements\bsa_blocker.dm"
#include "code\datums\elements\chemical_transfer.dm"
#include "code\datums\elements\chewable.dm"
#include "code\datums\elements\cleaning.dm"
#include "code\datums\elements\climbable.dm"
#include "code\datums\elements\connect_loc.dm"
#include "code\datums\elements\crackable.dm"
#include "code\datums\elements\cursed.dm"
#include "code\datums\elements\delete_on_drop.dm"
#include "code\datums\elements\drag_pickup.dm"
#include "code\datums\elements\dryable.dm"
#include "code\datums\elements\earhealing.dm"
#include "code\datums\elements\easily_fragmented.dm"
#include "code\datums\elements\embed.dm"
#include "code\datums\elements\empprotection.dm"
#include "code\datums\elements\eyestab.dm"
#include "code\datums\elements\firestacker.dm"
#include "code\datums\elements\footstep.dm"
#include "code\datums\elements\haunted.dm"
#include "code\datums\elements\item_fov.dm"
#include "code\datums\elements\item_scaling.dm"
#include "code\datums\elements\kneejerk.dm"
#include "code\datums\elements\knockback.dm"
#include "code\datums\elements\lifesteal.dm"
#include "code\datums\elements\light_blocking.dm"
#include "code\datums\elements\light_eaten.dm"
#include "code\datums\elements\light_eater.dm"
#include "code\datums\elements\movetype_handler.dm"
#include "code\datums\elements\nerfed_pulling.dm"
#include "code\datums\elements\obj_regen.dm"
#include "code\datums\elements\openspace_item_click_handler.dm"
#include "code\datums\elements\pet_bonus.dm"
#include "code\datums\elements\plant_backfire.dm"
#include "code\datums\elements\point_of_interest.dm"
#include "code\datums\elements\prevent_attacking_of_types.dm"
#include "code\datums\elements\ridable.dm"
#include "code\datums\elements\selfknockback.dm"
#include "code\datums\elements\series.dm"
#include "code\datums\elements\simple_flying.dm"
#include "code\datums\elements\skittish.dm"
#include "code\datums\elements\snail_crawl.dm"
#include "code\datums\elements\squish.dm"
#include "code\datums\elements\strippable.dm"
#include "code\datums\elements\surgery_initiator.dm"
#include "code\datums\elements\tool_flash.dm"
#include "code\datums\elements\turf_transparency.dm"
#include "code\datums\elements\undertile.dm"
#include "code\datums\elements\update_icon_blocker.dm"
#include "code\datums\elements\update_icon_updates_onmob.dm"
#include "code\datums\elements\venomous.dm"
#include "code\datums\elements\waddling.dm"
#include "code\datums\elements\weather_listener.dm"
#include "code\datums\elements\decals\_decal.dm"
#include "code\datums\elements\decals\blood.dm"
#include "code\datums\elements\food\dunkable.dm"
#include "code\datums\elements\food\fermentable.dm"
#include "code\datums\elements\food\food_trash.dm"
#include "code\datums\elements\food\grindable.dm"
#include "code\datums\elements\food\pressable.dm"
#include "code\datums\elements\food\processable.dm"
#include "code\datums\greyscale\_greyscale_config.dm"
#include "code\datums\greyscale\json_reader.dm"
#include "code\datums\greyscale\layer.dm"
#include "code\datums\greyscale\config_types\greyscale_configs.dm"
#include "code\datums\greyscale\config_types\material_effects.dm"
#include "code\datums\helper_datums\events.dm"
#include "code\datums\helper_datums\icon_snapshot.dm"
#include "code\datums\helper_datums\stack_end_detector.dm"
#include "code\datums\helper_datums\teleport.dm"
#include "code\datums\keybinding\_defines.dm"
#include "code\datums\keybinding\_keybindings.dm"
#include "code\datums\keybinding\admin.dm"
#include "code\datums\keybinding\carbon.dm"
#include "code\datums\keybinding\client.dm"
#include "code\datums\keybinding\communication.dm"
#include "code\datums\keybinding\emote.dm"
#include "code\datums\keybinding\human.dm"
#include "code\datums\keybinding\living.dm"
#include "code\datums\keybinding\mob.dm"
#include "code\datums\keybinding\movement.dm"
#include "code\datums\looping_sounds\_looping_sound.dm"
#include "code\datums\looping_sounds\acid.dm"
#include "code\datums\looping_sounds\item_sounds.dm"
#include "code\datums\looping_sounds\machinery_sounds.dm"
#include "code\datums\looping_sounds\weather.dm"
#include "code\datums\mapgen\_MapGenerator.dm"
#include "code\datums\mapgen\biomes\_biome.dm"
#include "code\datums\martial\_martial.dm"
#include "code\datums\materials\_material.dm"
#include "code\datums\materials\basemats.dm"
#include "code\datums\mocking\client.dm"
#include "code\datums\mood_events\_mood_event.dm"
#include "code\datums\mood_events\beauty_events.dm"
#include "code\datums\mood_events\drink_events.dm"
#include "code\datums\mood_events\drug_events.dm"
#include "code\datums\mood_events\generic_negative_events.dm"
#include "code\datums\mood_events\generic_positive_events.dm"
#include "code\datums\mood_events\needs_events.dm"
#include "code\datums\skills\_skill.dm"
#include "code\datums\skills\butchering.dm"
#include "code\datums\skills\combat.dm"
#include "code\datums\skills\cooking.dm"
#include "code\datums\skills\farming.dm"
#include "code\datums\skills\logging.dm"
#include "code\datums\skills\mining.dm"
#include "code\datums\skills\skinning.dm"
#include "code\datums\skills\smithing.dm"
#include "code\datums\status_effects\buffs.dm"
#include "code\datums\status_effects\debuffs.dm"
#include "code\datums\status_effects\drug_effects.dm"
#include "code\datums\status_effects\gas.dm"
#include "code\datums\status_effects\neutral.dm"
#include "code\datums\status_effects\status_effect.dm"
#include "code\datums\status_effects\wound_effects.dm"
#include "code\datums\weather\weather.dm"
#include "code\datums\weather\weather_types\just_rain.dm"
#include "code\game\alternate_appearance.dm"
#include "code\game\atoms.dm"
#include "code\game\atoms_movable.dm"
#include "code\game\communications.dm"
#include "code\game\data_huds.dm"
#include "code\game\movable_luminosity.dm"
#include "code\game\say.dm"
#include "code\game\sound.dm"
#include "code\game\world.dm"
#include "code\game\area\areas.dm"
#include "code\game\area\space_station_13_areas.dm"
#include "code\game\gamemodes\dwarfs.dm"
#include "code\game\gamemodes\game_mode.dm"
#include "code\game\gamemodes\objective.dm"
#include "code\game\gamemodes\objective_items.dm"
#include "code\game\objects\buckling.dm"
#include "code\game\objects\items.dm"
#include "code\game\objects\obj_defense.dm"
#include "code\game\objects\objs.dm"
#include "code\game\objects\structures.dm"
#include "code\game\objects\effects\blessing.dm"
#include "code\game\objects\effects\bump_teleporter.dm"
#include "code\game\objects\effects\countdown.dm"
#include "code\game\objects\effects\effects.dm"
#include "code\game\objects\effects\forcefields.dm"
#include "code\game\objects\effects\info.dm"
#include "code\game\objects\effects\landmarks.dm"
#include "code\game\objects\effects\misc.dm"
#include "code\game\objects\effects\overlays.dm"
#include "code\game\objects\effects\phased_mob.dm"
#include "code\game\objects\effects\proximity.dm"
#include "code\game\objects\effects\step_triggers.dm"
#include "code\game\objects\effects\decals\cleanable.dm"
#include "code\game\objects\effects\decals\decal.dm"
#include "code\game\objects\effects\decals\misc.dm"
#include "code\game\objects\effects\decals\remains.dm"
#include "code\game\objects\effects\decals\cleanable\food.dm"
#include "code\game\objects\effects\decals\cleanable\humans.dm"
#include "code\game\objects\effects\decals\cleanable\misc.dm"
#include "code\game\objects\effects\decals\turfdecal\dirt.dm"
#include "code\game\objects\effects\decals\turfdecal\markings.dm"
#include "code\game\objects\effects\decals\turfdecal\tilecoloring.dm"
#include "code\game\objects\effects\decals\turfdecal\weather.dm"
#include "code\game\objects\effects\effect_system\effect_shield.dm"
#include "code\game\objects\effects\effect_system\effect_system.dm"
#include "code\game\objects\effects\effect_system\effects_explosion.dm"
#include "code\game\objects\effects\effect_system\effects_other.dm"
#include "code\game\objects\effects\effect_system\effects_smoke.dm"
#include "code\game\objects\effects\effect_system\effects_sparks.dm"
#include "code\game\objects\effects\effect_system\effects_water.dm"
#include "code\game\objects\effects\spawners\gibspawner.dm"
#include "code\game\objects\effects\spawners\scatter.dm"
#include "code\game\objects\effects\spawners\structure.dm"
#include "code\game\objects\effects\temporary_visuals\miscellaneous.dm"
#include "code\game\objects\effects\temporary_visuals\temporary_visual.dm"
#include "code\game\objects\effects\temporary_visuals\projectiles\impact.dm"
#include "code\game\objects\effects\temporary_visuals\projectiles\muzzle.dm"
#include "code\game\objects\effects\temporary_visuals\projectiles\projectile_effects.dm"
#include "code\game\objects\effects\temporary_visuals\projectiles\tracer.dm"
#include "code\game\objects\items\body_egg.dm"
#include "code\game\objects\items\cigs_lighters.dm"
#include "code\game\objects\items\debug_items.dm"
#include "code\game\objects\items\door_seal.dm"
#include "code\game\objects\items\flashlight.dm"
#include "code\game\objects\items\hand_items.dm"
#include "code\game\objects\items\handcuffs.dm"
#include "code\game\objects\items\kitchen.dm"
#include "code\game\objects\items\mop.dm"
#include "code\game\objects\items\paint.dm"
#include "code\game\objects\items\pet_carrier.dm"
#include "code\game\objects\items\shields.dm"
#include "code\game\objects\items\soap.dm"
#include "code\game\objects\items\trash.dm"
#include "code\game\objects\items\food\_food.dm"
#include "code\game\objects\items\food\dishes.dm"
#include "code\game\objects\items\food\ingredients.dm"
#include "code\game\objects\items\food\meat.dm"
#include "code\game\objects\items\food\misc.dm"
#include "code\game\objects\items\food\reactions.dm"
#include "code\game\objects\items\food\recipes.dm"
#include "code\game\objects\items\melee\misc.dm"
#include "code\game\objects\items\stacks\stack.dm"
#include "code\game\objects\items\stacks\sheets\leather.dm"
#include "code\game\objects\items\stacks\sheets\mineral.dm"
#include "code\game\objects\items\stacks\sheets\sheets.dm"
#include "code\game\objects\items\storage\backpack.dm"
#include "code\game\objects\items\storage\basket.dm"
#include "code\game\objects\items\storage\belt.dm"
#include "code\game\objects\items\storage\storage.dm"
#include "code\game\objects\items\tools\crowbar.dm"
#include "code\game\objects\items\tools\screwdriver.dm"
#include "code\game\objects\items\tools\wrench.dm"
#include "code\game\objects\structures\ladders.dm"
#include "code\game\objects\structures\mineral_doors.dm"
#include "code\game\objects\structures\railings.dm"
#include "code\game\objects\structures\spawner.dm"
#include "code\game\objects\structures\stairs.dm"
#include "code\game\objects\structures\tables_racks.dm"
#include "code\game\objects\structures\well.dm"
#include "code\game\objects\structures\beds_chairs\bed.dm"
#include "code\game\objects\structures\beds_chairs\chair.dm"
#include "code\game\objects\structures\beds_chairs\pew.dm"
#include "code\game\objects\structures\beds_chairs\sofa.dm"
#include "code\game\objects\structures\crates_lockers\closets.dm"
#include "code\game\objects\structures\crates_lockers\crates.dm"
#include "code\game\objects\structures\crates_lockers\closets\infinite.dm"
#include "code\game\objects\structures\crates_lockers\closets\secure\freezer.dm"
#include "code\game\objects\structures\crates_lockers\closets\secure\secure_closets.dm"
#include "code\game\objects\structures\crates_lockers\crates\wooden.dm"
#include "code\game\turfs\baseturf_skipover.dm"
#include "code\game\turfs\change_turf.dm"
#include "code\game\turfs\turf.dm"
#include "code\game\turfs\turf_flick_animations.dm"
#include "code\game\turfs\closed\_closed.dm"
#include "code\game\turfs\closed\minerals.dm"
#include "code\game\turfs\closed\walls.dm"
#include "code\game\turfs\closed\wall\mineral_walls.dm"
#include "code\game\turfs\open\_open.dm"
#include "code\game\turfs\open\chasm.dm"
#include "code\game\turfs\open\floor.dm"
#include "code\game\turfs\open\lava.dm"
#include "code\game\turfs\open\openspace.dm"
#include "code\game\turfs\open\river.dm"
#include "code\game\turfs\open\floor\mineral_floor.dm"
#include "code\modules\actionspeed\_actionspeed_modifier.dm"
#include "code\modules\actionspeed\modifiers\addiction.dm"
#include "code\modules\actionspeed\modifiers\base.dm"
#include "code\modules\actionspeed\modifiers\drugs.dm"
#include "code\modules\actionspeed\modifiers\mood.dm"
#include "code\modules\actionspeed\modifiers\status_effects.dm"
#include "code\modules\admin\admin.dm"
#include "code\modules\admin\admin_investigate.dm"
#include "code\modules\admin\admin_ranks.dm"
#include "code\modules\admin\admin_verbs.dm"
#include "code\modules\admin\adminmenu.dm"
#include "code\modules\admin\antag_panel.dm"
#include "code\modules\admin\check_antagonists.dm"
#include "code\modules\admin\create_mob.dm"
#include "code\modules\admin\create_object.dm"
#include "code\modules\admin\create_turf.dm"
#include "code\modules\admin\greyscale_modify_menu.dm"
#include "code\modules\admin\holder2.dm"
#include "code\modules\admin\IsBanned.dm"
#include "code\modules\admin\known_alts.dm"
#include "code\modules\admin\outfits.dm"
#include "code\modules\admin\permissionedit.dm"
#include "code\modules\admin\player_panel.dm"
#include "code\modules\admin\poll_management.dm"
#include "code\modules\admin\skill_panel.dm"
#include "code\modules\admin\sound_emitter.dm"
#include "code\modules\admin\sql_ban_system.dm"
#include "code\modules\admin\sql_message_system.dm"
#include "code\modules\admin\stickyban.dm"
#include "code\modules\admin\team_panel.dm"
#include "code\modules\admin\topic.dm"
#include "code\modules\admin\whitelist.dm"
#include "code\modules\admin\callproc\callproc.dm"
#include "code\modules\admin\smites\bad_luck.dm"
#include "code\modules\admin\smites\brain_damage.dm"
#include "code\modules\admin\smites\bsa.dm"
#include "code\modules\admin\smites\fake_bwoink.dm"
#include "code\modules\admin\smites\fat.dm"
#include "code\modules\admin\smites\gib.dm"
#include "code\modules\admin\smites\immerse.dm"
#include "code\modules\admin\smites\knot_shoes.dm"
#include "code\modules\admin\smites\lightning.dm"
#include "code\modules\admin\smites\nugget.dm"
#include "code\modules\admin\smites\smite.dm"
#include "code\modules\admin\verbs\adminhelp.dm"
#include "code\modules\admin\verbs\adminjump.dm"
#include "code\modules\admin\verbs\adminpm.dm"
#include "code\modules\admin\verbs\adminsay.dm"
#include "code\modules\admin\verbs\anonymousnames.dm"
#include "code\modules\admin\verbs\beakerpanel.dm"
#include "code\modules\admin\verbs\BrokenInhands.dm"
#include "code\modules\admin\verbs\cinematic.dm"
#include "code\modules\admin\verbs\commandreport.dm"
#include "code\modules\admin\verbs\deadsay.dm"
#include "code\modules\admin\verbs\debug.dm"
#include "code\modules\admin\verbs\diagnostics.dm"
#include "code\modules\admin\verbs\fov.dm"
#include "code\modules\admin\verbs\fps.dm"
#include "code\modules\admin\verbs\getlogs.dm"
#include "code\modules\admin\verbs\ghost_pool_protection.dm"
#include "code\modules\admin\verbs\hiddenprints.dm"
#include "code\modules\admin\verbs\individual_logging.dm"
#include "code\modules\admin\verbs\manipulate_organs.dm"
#include "code\modules\admin\verbs\map_template_loadverb.dm"
#include "code\modules\admin\verbs\mapping.dm"
#include "code\modules\admin\verbs\maprotation.dm"
#include "code\modules\admin\verbs\panicbunker.dm"
#include "code\modules\admin\verbs\playsound.dm"
#include "code\modules\admin\verbs\possess.dm"
#include "code\modules\admin\verbs\pray.dm"
#include "code\modules\admin\verbs\randomverbs.dm"
#include "code\modules\admin\verbs\reestablish_db_connection.dm"
#include "code\modules\admin\verbs\secrets.dm"
#include "code\modules\admin\verbs\selectequipment.dm"
#include "code\modules\admin\verbs\SDQL2\SDQL_2.dm"
#include "code\modules\admin\verbs\SDQL2\SDQL_2_parser.dm"
#include "code\modules\admin\verbs\SDQL2\SDQL_2_wrappers.dm"
#include "code\modules\admin\view_variables\admin_delete.dm"
#include "code\modules\admin\view_variables\debug_variables.dm"
#include "code\modules\admin\view_variables\filterrific.dm"
#include "code\modules\admin\view_variables\get_variables.dm"
#include "code\modules\admin\view_variables\mark_datum.dm"
#include "code\modules\admin\view_variables\mass_edit_variables.dm"
#include "code\modules\admin\view_variables\modify_variables.dm"
#include "code\modules\admin\view_variables\reference_tracking.dm"
#include "code\modules\admin\view_variables\topic.dm"
#include "code\modules\admin\view_variables\topic_basic.dm"
#include "code\modules\admin\view_variables\topic_list.dm"
#include "code\modules\admin\view_variables\view_variables.dm"
#include "code\modules\antagonists\_common\antag_datum.dm"
#include "code\modules\antagonists\_common\antag_helpers.dm"
#include "code\modules\antagonists\_common\antag_hud.dm"
#include "code\modules\antagonists\_common\antag_team.dm"
#include "code\modules\asset_cache\asset_cache_client.dm"
#include "code\modules\asset_cache\asset_cache_item.dm"
#include "code\modules\asset_cache\asset_list.dm"
#include "code\modules\asset_cache\asset_list_items.dm"
#include "code\modules\asset_cache\transports\asset_transport.dm"
#include "code\modules\asset_cache\transports\webroot_transport.dm"
#include "code\modules\awaymissions\away_props.dm"
#include "code\modules\awaymissions\corpse.dm"
#include "code\modules\awaymissions\zlevel.dm"
#include "code\modules\balloon_alert\balloon_alert.dm"
#include "code\modules\buildmode\bm_mode.dm"
#include "code\modules\buildmode\buildmode.dm"
#include "code\modules\buildmode\buttons.dm"
#include "code\modules\buildmode\effects\line.dm"
#include "code\modules\buildmode\submodes\advanced.dm"
#include "code\modules\buildmode\submodes\area_edit.dm"
#include "code\modules\buildmode\submodes\basic.dm"
#include "code\modules\buildmode\submodes\boom.dm"
#include "code\modules\buildmode\submodes\delete.dm"
#include "code\modules\buildmode\submodes\fill.dm"
#include "code\modules\buildmode\submodes\mapgen.dm"
#include "code\modules\buildmode\submodes\outfit.dm"
#include "code\modules\buildmode\submodes\smite.dm"
#include "code\modules\buildmode\submodes\spawnandthrow.dm"
#include "code\modules\buildmode\submodes\throwing.dm"
#include "code\modules\buildmode\submodes\variable_edit.dm"
#include "code\modules\chatter\chatter.dm"
#include "code\modules\client\client_colour.dm"
#include "code\modules\client\client_defines.dm"
#include "code\modules\client\client_procs.dm"
#include "code\modules\client\message.dm"
#include "code\modules\client\player_details.dm"
#include "code\modules\client\preferences.dm"
#include "code\modules\client\preferences_savefile.dm"
#include "code\modules\client\preferences_toggles.dm"
#include "code\modules\client\settings_panels.dm"
#include "code\modules\client\verbs\adv_who.dm"
#include "code\modules\client\verbs\etips.dm"
#include "code\modules\client\verbs\multiz_buttons.dm"
#include "code\modules\client\verbs\ooc.dm"
#include "code\modules\client\verbs\ping.dm"
#include "code\modules\client\verbs\reset_held_keys.dm"
#include "code\modules\client\verbs\suicide.dm"
#include "code\modules\clothing\clothing.dm"
#include "code\modules\clothing\glasses\_glasses.dm"
#include "code\modules\clothing\gloves\_gloves.dm"
#include "code\modules\clothing\head\_head.dm"
#include "code\modules\clothing\masks\_masks.dm"
#include "code\modules\clothing\neck\_neck.dm"
#include "code\modules\clothing\outfits\vv_outfit.dm"
#include "code\modules\clothing\shoes\_shoes.dm"
#include "code\modules\clothing\suits\_suits.dm"
#include "code\modules\clothing\suits\armor.dm"
#include "code\modules\clothing\under\_under.dm"
#include "code\modules\clothing\under\accessories.dm"
#include "code\modules\detectivework\detective_work.dm"
#include "code\modules\detectivework\footprints_and_rag.dm"
#include "code\modules\emoji\emoji_parse.dm"
#include "code\modules\error_handler\error_handler.dm"
#include "code\modules\error_handler\error_viewer.dm"
#include "code\modules\events\_event.dm"
#include "code\modules\events\mass_hallucination.dm"
#include "code\modules\fields\fields.dm"
#include "code\modules\fields\turf_objects.dm"
#include "code\modules\flufftext\Dreaming.dm"
#include "code\modules\flufftext\Hallucination.dm"
#include "code\modules\food_and_drinks\food.dm"
#include "code\modules\food_and_drinks\drinks\drinks.dm"
#include "code\modules\food_and_drinks\drinks\drinks\bottle.dm"
#include "code\modules\food_and_drinks\drinks\drinks\drinkingglass.dm"
#include "code\modules\food_and_drinks\recipes\food_mixtures.dm"
#include "code\modules\instruments\items.dm"
#include "code\modules\instruments\stationary.dm"
#include "code\modules\instruments\instrument_data\_instrument_data.dm"
#include "code\modules\instruments\instrument_data\_instrument_key.dm"
#include "code\modules\instruments\instrument_data\brass.dm"
#include "code\modules\instruments\instrument_data\chromatic_percussion.dm"
#include "code\modules\instruments\instrument_data\fun.dm"
#include "code\modules\instruments\instrument_data\guitar.dm"
#include "code\modules\instruments\instrument_data\hardcoded.dm"
#include "code\modules\instruments\instrument_data\organ.dm"
#include "code\modules\instruments\instrument_data\piano.dm"
#include "code\modules\instruments\instrument_data\synth_tones.dm"
#include "code\modules\instruments\songs\_song.dm"
#include "code\modules\instruments\songs\editor.dm"
#include "code\modules\instruments\songs\play_legacy.dm"
#include "code\modules\instruments\songs\play_synthesized.dm"
#include "code\modules\interview\interview.dm"
#include "code\modules\interview\interview_manager.dm"
#include "code\modules\keybindings\bindings_atom.dm"
#include "code\modules\keybindings\bindings_client.dm"
#include "code\modules\keybindings\focus.dm"
#include "code\modules\keybindings\setup.dm"
#include "code\modules\language\common.dm"
#include "code\modules\language\language.dm"
#include "code\modules\language\language_holder.dm"
#include "code\modules\language\language_menu.dm"
#include "code\modules\lighting\emissive_blocker.dm"
#include "code\modules\lighting\lighting_area.dm"
#include "code\modules\lighting\lighting_atom.dm"
#include "code\modules\lighting\lighting_corner.dm"
#include "code\modules\lighting\lighting_object.dm"
#include "code\modules\lighting\lighting_setup.dm"
#include "code\modules\lighting\lighting_source.dm"
#include "code\modules\lighting\lighting_turf.dm"
#include "code\modules\lighting\static_lighting_area.dm"
#include "code\modules\mapping\map_template.dm"
#include "code\modules\mapping\mapping_helpers.dm"
#include "code\modules\mapping\preloader.dm"
#include "code\modules\mapping\reader.dm"
#include "code\modules\mapping\verify.dm"
#include "code\modules\mapping\space_management\multiz_helpers.dm"
#include "code\modules\mapping\space_management\space_level.dm"
#include "code\modules\mapping\space_management\space_reservation.dm"
#include "code\modules\mapping\space_management\space_transition.dm"
#include "code\modules\mapping\space_management\traits.dm"
#include "code\modules\mapping\space_management\zlevel_manager.dm"
#include "code\modules\mining\ores.dm"
#include "code\modules\mining\veins.dm"
#include "code\modules\mob\emote.dm"
#include "code\modules\mob\inventory.dm"
#include "code\modules\mob\login.dm"
#include "code\modules\mob\logout.dm"
#include "code\modules\mob\mob.dm"
#include "code\modules\mob\mob_defines.dm"
#include "code\modules\mob\mob_helpers.dm"
#include "code\modules\mob\mob_lists.dm"
#include "code\modules\mob\mob_movement.dm"
#include "code\modules\mob\mob_say.dm"
#include "code\modules\mob\mob_transformation_simple.dm"
#include "code\modules\mob\mob_update_icons.dm"
#include "code\modules\mob\status_procs.dm"
#include "code\modules\mob\transform_procs.dm"
#include "code\modules\mob\camera\camera.dm"
#include "code\modules\mob\dead\dead.dm"
#include "code\modules\mob\dead\new_player\login.dm"
#include "code\modules\mob\dead\new_player\logout.dm"
#include "code\modules\mob\dead\new_player\new_player.dm"
#include "code\modules\mob\dead\new_player\poll.dm"
#include "code\modules\mob\dead\new_player\preferences_setup.dm"
#include "code\modules\mob\dead\new_player\sprite_accessories.dm"
#include "code\modules\mob\dead\observer\login.dm"
#include "code\modules\mob\dead\observer\logout.dm"
#include "code\modules\mob\dead\observer\notificationprefs.dm"
#include "code\modules\mob\dead\observer\observer.dm"
#include "code\modules\mob\dead\observer\observer_movement.dm"
#include "code\modules\mob\dead\observer\observer_say.dm"
#include "code\modules\mob\dead\observer\orbit.dm"
#include "code\modules\mob\living\blood.dm"
#include "code\modules\mob\living\damage_procs.dm"
#include "code\modules\mob\living\death.dm"
#include "code\modules\mob\living\emote.dm"
#include "code\modules\mob\living\inhand_holder.dm"
#include "code\modules\mob\living\init_signals.dm"
#include "code\modules\mob\living\life.dm"
#include "code\modules\mob\living\living.dm"
#include "code\modules\mob\living\living_defense.dm"
#include "code\modules\mob\living\living_defines.dm"