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"Acute Angle Collision Landing" does not function correctly to retail #401

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tomlube opened this issue Apr 5, 2021 · 1 comment
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tomlube commented Apr 5, 2021

https://youtu.be/yFyEbZiF7ac

This one might be a pain to debug. There isn't even any standable collision in this area, but you can stand here in retail.

@tomlube tomlube changed the title Can't properly stick to spiderball track in Elevator Access A Can't properly stick to spiderball track in Elevator Access A (Low prio) Apr 5, 2021
@tomlube tomlube changed the title Can't properly stick to spiderball track in Elevator Access A (Low prio) Can't properly stick to spiderball track in Elevator Access A May 12, 2021
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tomlube commented Nov 15, 2021

https://youtu.be/TzftwWR0CUs this just seems to be the case anywhere this sort of 'acute angle collision landing' function is possible in retail. Doesn't happen in metaforce.

@tomlube tomlube changed the title Can't properly stick to spiderball track in Elevator Access A "Acute Angle Collision Landing" does not function correctly to retail Nov 15, 2021
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