-
Notifications
You must be signed in to change notification settings - Fork 2
/
vispy_test.py
114 lines (99 loc) · 3.32 KB
/
vispy_test.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
#!/usr/bin/env python
# -*- coding: utf-8 -*-
# vispy: gallery 20
# -----------------------------------------------------------------------------
# Copyright (c) 2014, Nicolas P. Rougier, Guillaume Bâty. All Rights Reserved.
# Distributed under the (new) BSD License.
# -----------------------------------------------------------------------------
# High frequency (below pixel resolution) function plot
#
# -> http://blog.hvidtfeldts.net/index.php/2011/07/plotting-high-frequency-fun
# ctions-using-a-gpu/
# -> https://www.shadertoy.com/view/4sB3zz
# -----------------------------------------------------------------------------
from vispy import gloo, app, keys
VERT_SHADER = """
attribute vec2 a_position;
void main (void)
{
gl_Position = vec4(a_position, 0.0, 1.0);
}
"""
FRAG_SHADER = """
uniform vec2 u_resolution;
uniform float u_global_time;
// --- Your function here ---
float function( float x )
{
float d = 3.0 - 2.0*(1.0+cos(u_global_time/5.0))/2.0;
return sin(pow(x,d))*sin(x);
}
// --- Your function here ---
float sample(vec2 uv)
{
const int samples = 64;
const float fsamples = float(samples);
vec2 maxdist = vec2(0.5,1.0)/80.0;
vec2 halfmaxdist = vec2(0.5) * maxdist;
float stepsize = maxdist.x / fsamples;
float initial_offset_x = -0.5 * fsamples * stepsize;
uv.x += initial_offset_x;
float hit = 0.0;
for( int i=0; i<samples; ++i )
{
float x = uv.x + stepsize * float(i);
float y = uv.y;
float fx = function(x);
float dist = abs(y-fx);
hit += step(dist, halfmaxdist.y);
}
const float arbitraryFactor = 4.5;
const float arbitraryExp = 0.95;
return arbitraryFactor * pow( hit / fsamples, arbitraryExp );
}
void main(void)
{
vec2 uv = gl_FragCoord.xy / u_resolution.xy;
float ymin = -2.0;
float ymax = +2.0;
float xmin = 0.0;
float xmax = xmin + (ymax-ymin)* u_resolution.x / u_resolution.y;
vec2 xy = vec2(xmin,ymin) + uv*vec2(xmax-xmin, ymax-ymin);
gl_FragColor = vec4(0.0,0.0,0.0, sample(xy));
}
"""
class Canvas(app.Canvas):
def __init__(self):
app.Canvas.__init__(self, size=(800, 600), keys='interactive')
self.program = gloo.Program(VERT_SHADER, FRAG_SHADER)
self.program["u_global_time"] = 0
self.program['a_position'] = [(-1, -1), (-1, +1),
(+1, -1), (+1, +1)]
self.apply_zoom()
gloo.set_state(blend=True,
blend_func=('src_alpha', 'one_minus_src_alpha'))
self._timer = app.Timer('auto', connect=self.on_timer_event,
start=True)
self.show()
def on_resize(self, event):
self.apply_zoom()
def on_draw(self, event):
gloo.clear('white')
self.program.draw(mode='triangle_strip')
def on_timer_event(self, event):
if self._timer.running:
self.program["u_global_time"] += event.dt
self.update()
def on_key_press(self, event):
if event.key is keys.SPACE:
if self._timer.running:
self._timer.stop()
else:
self._timer.start()
def apply_zoom(self):
self.program["u_resolution"] = self.physical_size
gloo.set_viewport(0, 0, *self.physical_size)
if __name__ == '__main__':
c = Canvas()
c.measure_fps()
app.run()