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@TeamSpen210 and @BenVlodgi - i may start working on the clean bottomless pit to assist you a bit...
is bee2 ready to generate a clean style bottomless pit
is there code in bee2 yet besides the walls and corners to place random instances in the pit without collisions like vac tubes, wires, test chambers and the test chamber support beams etc and make it look nice.
if there is I want to know what the code is
we will need about a hundred instances available for bee2 to choose from for this pit for it to look nice and so no two are alike. here is what we're looking at
40 instances for generating walls and corners etc with random holes in them etc.
(we will need some way to clump together area's with holes since that's how some look in game)
30 instances for the other test chambers seen in the pit
20 instances of objects in the pit such as vac tubes and wires
10 instances of the steel beams that support the test chamber (needs to form a nice looking grid)
The text was updated successfully, but these errors were encountered:
It's not currently implemented, no. Instead of a large number of instances, what I'd want to end up doing is combine multiple ones randomly - for example generate test chamber brushes, and then spawn decorations on the sides of that brush.
@TeamSpen210 and @BenVlodgi - i may start working on the clean bottomless pit to assist you a bit...
is bee2 ready to generate a clean style bottomless pit
is there code in bee2 yet besides the walls and corners to place random instances in the pit without collisions like vac tubes, wires, test chambers and the test chamber support beams etc and make it look nice.
if there is I want to know what the code is
we will need about a hundred instances available for bee2 to choose from for this pit for it to look nice and so no two are alike. here is what we're looking at
40 instances for generating walls and corners etc with random holes in them etc.
(we will need some way to clump together area's with holes since that's how some look in game)
30 instances for the other test chambers seen in the pit
20 instances of objects in the pit such as vac tubes and wires
10 instances of the steel beams that support the test chamber (needs to form a nice looking grid)
The text was updated successfully, but these errors were encountered: