You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This is a must for level design, it can be used to save some fps or even if you need it like in this case, to force assets not being invisible in far distances.
Some code examples for CompositeMeshAsset and RigidMeshAsset.
This is a must for level design, it can be used to save some fps or even if you need it like in this case, to force assets not being invisible in far distances.
Some code examples for CompositeMeshAsset and RigidMeshAsset.
Default culldistance:
After setting culldistance:
The text was updated successfully, but these errors were encountered: