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BLSE Exception:
Version: 1.4.11.0
Type: System.MissingMethodException
Message: Method not found: 'Void TaleWorlds.GauntletUI.FontFactory.AddFontDefinition(System.String, System.String, TaleWorlds.TwoDimension.SpriteData)'.
Source: Bannerlord.LauncherEx
CallStack:
at Bannerlord.LauncherEx.ResourceManagers.FontFactoryManager.LoadAllFontsPostfix(FontFactory& __instance)
at TaleWorlds.GauntletUI.FontFactory.LoadAllFonts_Patch1(FontFactory this, SpriteData spriteData)
at TaleWorlds.GauntletUI.UIContext.Initialize()
at TaleWorlds.MountAndBlade.Launcher.Library.StandaloneUIDomain.Update()
at TaleWorlds.TwoDimension.Standalone.WindowsFramework.MessageLoop()
at TaleWorlds.TwoDimension.Standalone.WindowsFramework.Start()
at TaleWorlds.MountAndBlade.Launcher.Library.Program.Main(String[] args)
at Bannerlord.BLSE.Shared.LauncherEx.Launch(String[] args)
at Bannerlord.BLSE.Shared.Program.Main(String[] args)
at Bannerlord.BLSE.NETFrameworkLoader.Launch(String[] args)
at Bannerlord.BLSE.Program.Main(String[] args)
BLSE crashes on launch after changes made in the v1.2.9 release, because
TaleWorlds.GauntletUI.FontFactory::AddFontDefinition(System.String,System.String,TaleWorlds.TwoDimension.SpriteData)
turned into:
System.Boolean TaleWorlds.GauntletUI.FontFactory::TryAddFontDefinition(System.String,System.String,TaleWorlds.TwoDimension.SpriteData)
It looks like it would be a simple patch, but the reference assemblies aren't updating because of BUTR/Bannerlord.ReferenceAssemblies#82
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