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spatialState.d
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func void zCAIPlayer_CalcStateVars (var int aiPlayerPtr) {
//0x004FE8D0 private: void __thiscall zCAIPlayer::CalcStateVars(void)
const int zCAIPlayer__CalcStateVars_G1 = 5236944;
//0x0050E440 private: void __thiscall zCAIPlayer::CalcStateVars(void)
const int zCAIPlayer__CalcStateVars_G2 = 5301312;
if (!aiPlayerPtr) { return; };
const int call = 0;
if (CALL_Begin(call)) {
CALL__thiscall (_@ (aiPlayerPtr), MEMINT_SwitchG1G2 (zCAIPlayer__CalcStateVars_G1, zCAIPlayer__CalcStateVars_G2));
call = CALL_End();
};
};
/*
* zCVob_GetCollisionObject
*/
func int zCVob_GetCollisionObject (var int vobPtr) {
//0x005F10C0 public: class zCCollisionObject * __thiscall zCVob::GetCollisionObject(void)const
const int zCVob__GetCollisionObject_G1 = 6230208;
//0x0061E650 public: class zCCollisionObject * __thiscall zCVob::GetCollisionObject(void)const
const int zCVob__GetCollisionObject_G2 = 6415952;
if (!vobPtr) { return 0; };
var int retVal;
const int call = 0;
if (CALL_Begin(call)) {
CALL_PutRetValTo (_@ (retVal));
CALL__thiscall (_@ (vobPtr), MEMINT_SwitchG1G2 (zCVob__GetCollisionObject_G1, zCVob__GetCollisionObject_G2));
call = CALL_End();
};
return + retVal;
};
/*
* Vob_GetSpatialState
*/
func int Vob_GetSpatialState (var int vobPtr) {
//Same offset size for G1 & G2 NoTR
//zTSpatialState m_oSpatialState; // sizeof 20h offset C0h
//zTSpatialState m_oSpatialState; // sizeof 20h offset C0h
const int m_oSpatialState_offset = 192;
if (!vobPtr) { return 0; };
var int collObjectPtr; collObjectPtr = zCVob_GetCollisionObject (vobPtr);
if (!collObjectPtr) { return 0; };
return + (collObjectPtr + m_oSpatialState_offset);
};
/*
* Vob_GetConfig
*/
func int Vob_GetConfig (var int vobPtr) {
//Same offset size for G1 & G2 NoTR
//zTConfig m_oConfig; // sizeof 10h offset FCh
//zTConfig m_oConfig; // sizeof 10h offset FCh
const int m_oConfig_offset = 252;
if (!vobPtr) { return 0; };
var int collObjectPtr; collObjectPtr = zCVob_GetCollisionObject (vobPtr);
if (!collObjectPtr) { return 0; };
return + (collObjectPtr + m_oConfig_offset);
};
//int
func int zCAIPlayer_GetWaterLevel (var int aiPlayerPtr) {
if (!aiPlayerPtr) { return 0; };
var zCAIPlayer aiPlayer; aiPlayer = _^ (aiPlayerPtr);
return aiPlayer.waterLevel;
};
//int
func int oCAniCtrl_Human_GetWaterLevel (var int aniCtrlPtr) {
//0x0062F1D0 public: int __thiscall oCAniCtrl_Human::GetWaterLevel(void)
const int oCAniCtrl_Human__GetWaterLevel_G1 = 6484432;
//0x006B89D0 public: int __thiscall oCAniCtrl_Human::GetWaterLevel(void)
const int oCAniCtrl_Human__GetWaterLevel_G2 = 7047632;
if (!aniCtrlPtr) { return 0; };
var int retVal;
const int call = 0;
if (CALL_Begin(call)) {
CALL_PutRetValTo (_@ (retVal));
CALL__thiscall (_@ (aniCtrlPtr), MEMINT_SwitchG1G2 (oCAniCtrl_Human__GetWaterLevel_G1, oCAniCtrl_Human__GetWaterLevel_G2));
call = CALL_End();
};
return + retVal;
};
//float
func int zCAIPlayer_GetFeetY (var int aiPlayerPtr) {
if (!aiPlayerPtr) { return FLOATNULL; };
var zCAIPlayer aiPlayer; aiPlayer = _^ (aiPlayerPtr);
return aiPlayer.feetY;
};
//float
func int zCAIPlayer_GetHeadY (var int aiPlayerPtr) {
if (!aiPlayerPtr) { return FLOATNULL; };
var zCAIPlayer aiPlayer; aiPlayer = _^ (aiPlayerPtr);
return aiPlayer.headY;
};
//float
func int zCAIPlayer_GetAboveFloor (var int aiPlayerPtr) {
if (!aiPlayerPtr) { return FLOATNULL; };
var zCAIPlayer aiPlayer; aiPlayer = _^ (aiPlayerPtr);
return aiPlayer.aboveFloor;
};
//float
func int zCAIPlayer_GetFallDownDistanceY (var int aiPlayerPtr) {
if (!aiPlayerPtr) { return FLOATNULL; };
var zCAIPlayer aiPlayer; aiPlayer = _^ (aiPlayerPtr);
return aiPlayer.fallDownDistanceY;
};
//float
func int Vob_GetFloorY (var int vobPtr) {
var int spatialStatePtr; spatialStatePtr = Vob_GetSpatialState (vobPtr);
if (!spatialStatePtr) { return FLOATNULL; };
var zTSpatialState spatialState; spatialState = _^ (spatialStatePtr);
return spatialState.m_fFloorY;
};
//float
func int Vob_GetLastFloorY (var int vobPtr) {
var int spatialStatePtr; spatialStatePtr = Vob_GetSpatialState (vobPtr);
if (!spatialStatePtr) { return FLOATNULL; };
var zTSpatialState spatialState; spatialState = _^ (spatialStatePtr);
return spatialState.m_fLastFloorY;
};
//float
func int Vob_GetWaterY (var int vobPtr) {
var int spatialStatePtr; spatialStatePtr = Vob_GetSpatialState (vobPtr);
if (!spatialStatePtr) { return FLOATNULL; };
var zTSpatialState spatialState; spatialState = _^ (spatialStatePtr);
return spatialState.m_fWaterY;
};
//float
func int Vob_GetCeilingY (var int vobPtr) {
var int spatialStatePtr; spatialStatePtr = Vob_GetSpatialState (vobPtr);
if (!spatialStatePtr) { return FLOATNULL; };
var zTSpatialState spatialState; spatialState = _^ (spatialStatePtr);
return spatialState.m_fCeilingY;
};
//zCPolygon*
func int Vob_GetFloorPoly (var int vobPtr) {
var int spatialStatePtr; spatialStatePtr = Vob_GetSpatialState (vobPtr);
if (!spatialStatePtr) { return FLOATNULL; };
var zTSpatialState spatialState; spatialState = _^ (spatialStatePtr);
return spatialState.m_poFloorPoly;
};
//zCPolygon*
func int Vob_GetWaterPoly (var int vobPtr) {
var int spatialStatePtr; spatialStatePtr = Vob_GetSpatialState (vobPtr);
if (!spatialStatePtr) { return FLOATNULL; };
var zTSpatialState spatialState; spatialState = _^ (spatialStatePtr);
return spatialState.m_poWaterPoly;
};
//-- Wrapper functions for Npcs
//zTConfig*
func int Npc_GetConfig (var int slfInstance) {
var oCNpc slf; slf = Hlp_GetNpc (slfInstance);
if (!Hlp_IsValidNpc (slf)) { return 0; };
return + Vob_GetConfig (_@ (slf));
};
//int
/*
* Npc_GetWaterLevel
* 0 - not in water
* 1 - knees in water
* 2 - swimming
*/
func int Npc_GetWaterLevel (var int slfInstance) {
var oCNpc slf; slf = Hlp_GetNpc (slfInstance);
if (!Hlp_IsValidNpc (slf)) { return 0; };
if (!slf.aniCtrl) { return 0; };
return + oCAniCtrl_Human_GetWaterLevel (slf.aniCtrl);
};
//float
func int Npc_GetFeetY (var int slfInstance) {
var oCNpc slf; slf = Hlp_GetNpc (slfInstance);
if (!Hlp_IsValidNpc (slf)) { return FLOATNULL; };
if (!slf.aniCtrl) { return FLOATNULL; };
return + zCAIPlayer_GetFeetY (slf.aniCtrl);
};
//float
func int Npc_GetAboveFloor (var int slfInstance) {
var oCNpc slf; slf = Hlp_GetNpc (slfInstance);
if (!Hlp_IsValidNpc (slf)) { return FLOATNULL; };
if (!slf.aniCtrl) { return FLOATNULL; };
return + zCAIPlayer_GetAboveFloor (slf.aniCtrl);
};
//float
func int Npc_GetWaterY (var int slfInstance) {
var oCNpc slf; slf = Hlp_GetNpc (slfInstance);
if (!Hlp_IsValidNpc (slf)) { return FLOATNULL; };
return + Vob_GetWaterY (_@ (slf));
};
//floor
func int Npc_GetFloorY (var int slfInstance) {
var oCNpc slf; slf = Hlp_GetNpc (slfInstance);
if (!Hlp_IsValidNpc (slf)) { return FLOATNULL; };
return + Vob_GetFloorY (_@ (slf));
};
//float
func int Npc_GetHeadY (var int slfInstance) {
var oCNpc slf; slf = Hlp_GetNpc (slfInstance);
if (!Hlp_IsValidNpc (slf)) { return FLOATNULL; };
return + zCAIPlayer_GetHeadY (slf.aniCtrl);
};
//float
func int Npc_GetWaterDepthKnee (var int slfInstance) {
//Check if Npc is flying - if yes - return 0 water depth
var int configPtr; configPtr = Npc_GetConfig (slfInstance);
if (configPtr) {
var zTConfig config; config = _^ (configPtr);
if (config.bitfield[1] & bitfield1_m_eState == zCONFIG_STATE_FLY)
|| (config.bitfield[1] & bitfield1_m_eState == zCONFIG_STATE_SLIDE)
{
return FLOATNULL;
};
};
//Return water - knees difference
var int feetY; feetY = Npc_GetFeetY (slfInstance);
var int waterY; waterY = Npc_GetWaterY (slfInstance);
//If water is underneath feet - return 0
if (lf (waterY, feetY)) {
return FLOATNULL;
};
//Get water depth knee
var int waterDepthKnee; waterDepthKnee = subF (waterY, feetY);
return + waterDepthKnee;
};