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In the Lua text editor, big scripts will lag and crash, I was wondering if there is any way to fix this.
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Did you ever figure this out?
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yeah it segfaults, seems to be caused by stack overflow in some random c++ std regex function. using where in gdb prints tens of thouthands of lines.
where
I had this exact issue, I replaced all regex things with the boost library equivalent which fixed this issue
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In the Lua text editor, big scripts will lag and crash, I was wondering if there is any way to fix this.
The text was updated successfully, but these errors were encountered: