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I'm also having some issues with building for Mac OSX. Getting a "System.Windows.Forms.dll assembly is referenced by user code, but is not supported on StandaloneOSX platform. Various failures might follow. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)"
Unity Editor successfully connects to my Mumble server, but the Build doesn't. I'm using your Example scene.
Here's the murmur server log, I've bolded the lines that came when connecting with the Build:
2020-09-06 18:01:56.657 1 => <5:(-1)> New connection: 192.168.1.40:58802
2020-09-06 18:01:56.658 Connection: Failed to add flow to QOS
2020-09-06 18:02:17.524 1 => <6:(-1)> New connection: 192.168.1.40:58805
2020-09-06 18:02:17.525 Connection: Failed to add flow to QOS
2020-09-06 18:02:17.679 1 => <6:(-1)> Client version 1.2.8 (Microsoft Windows NT 10.0.18363.0: MumbleUnity)
2020-09-06 18:02:17.702 1 => Starting voice thread
2020-09-06 18:02:17.716 1 => <6:testOliver1233(-1)> Authenticated
2020-09-06 18:02:17.748 1 => <5:(-1)> Requesting crypt-nonce resync
2020-09-06 18:02:33.200 1 => <5:(-1)> Timeout
2020-09-06 18:02:33.211 1 => <5:(-1)> Connection closed: [-1]
For some reason it leaves the connection hanging (and doesn't apply a username to the build).
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