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Suppose I'm making a 50fps game and it works 99% of time, but sometimes stuff executes longer due to unfortunate branches taken. It would be extremely cool to have some kind of way to inspect this.
Suppose I'm making a 50fps game and it works 99% of time, but sometimes stuff executes longer due to unfortunate branches taken. It would be extremely cool to have some kind of way to inspect this.
Best solution (possibly related to #105):
Not-so-good-and-probably-cumbersome-but-acceptable solution:
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