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Confirmed. Using this library for the first time, I discovered this as well. I haven't found a work around and considering just swapping out the JSON source for the 3 states I require.
In the XAML markup, make sure that AutoPlay is False. And when changing the frame range, make sure to call StopAnimation() on the AnimationView before starting PlayMinAndMaxFreame().
🐛 Bug Report
Max/min frame and max/min progress are ignored/commented out in the animation view renderer. Are these disabled on purpose?
https://github.com/Baseflow/LottieXamarin/blob/develop/Lottie.Forms/Platforms/Ios/AnimationViewRenderer.cs
Expected behavior
I would expect when I set max/min frame or max/min progress it would work.
Reproduction steps
Set max/min frame or max/min progress the full animation still plays.
Version: 4.0.7
Platform:
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