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Infernal Sin

A Souls-Like Hack-n-Slash with Bullet-hell elements. Created as part of Digital Imp Studios.

What is this project?

Infernal Sin was originally created as part of a Game Development module as part of my degree, this project intends to rewrite part of the code base into a more presentable manner as well as changing a number of key game play mechanics to make it fun to play.

Credits

The inital version of Infernal Sin was created as part of Digital Imp Studios.

Creative Leads

  • Louis Hobbs
  • Thomas Greasley

Art Team

  • Thomas Greasley (Animator)
  • Darien Harvey (Environment Artist/VFX)
  • Szymon Klos (Character Artist)
  • Frano Marinkovic (Weapon Artist)

Programming Team

  • Ethan Audley
  • Jack Audley
  • Zachary Brett
  • Andrew Deeble
  • Piotr Guzowski
  • Louis Hobbs
  • Liam Potter