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As an example, if I apply the following script then the attack animations of oObj will only play about 2/3 of their length before they end early, and start the next animation. The play speed is modified as expected, but either a rounding error cuts the animation short, or the total length is not modified by the transform value, so it cuts off early.
Describe the bug
As an example, if I apply the following script then the attack animations of oObj will only play about 2/3 of their length before they end early, and start the next animation. The play speed is modified as expected, but either a rounding error cuts the animation short, or the total length is not modified by the transform value, so it cuts off early.
SetObjectVisualTransform(oObj, OBJECT_VISUAL_TRANSFORM_ANIMATION_SPEED, 0.33f);
Custom content or overrides used
No response
Game version
37-11
First seen on game version
Probably not a regression, but only just noticed on 37-11. Probably been around since visual transforms were first added.
OS
Windows
Distribution
Steam
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