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I created a grenade that was not very good, I took a mob and operated them to put grenade in their chest cavity. I detonated the grenade remotely (which nothing as it was bad). I took the same mob back to operation theatre, made new grenade and I tried putting new grenade into their chest cavity, but it says that I cannot fit new grenade, as if the old was still there and not detonated.
I tried operating to remove non existent implant-grenade, but I cannot retrieve anything, presumably because it exploded.
I tried this again just to make sure it's repeatable.
What did you expect?
I expected to be able to put new grenade after first one exploded already.
Reproducible steps
1.Make a grenade
2. Operate a mob to put it inside.
3. Detonate grenade (ideally without any actual explosives)
4. Repeat steps 1 and 2
The text was updated successfully, but these errors were encountered:
PowerfulBacon
changed the title
[Bug]:
[Bug]: Cavity implant doesn't manage references correctly when implanted item is destroyed
Nov 25, 2024
BYOND Version
No response
Round Date
2024/11/24
Round ID
sandbox
Test merges
No response
Describe the bug
I created a grenade that was not very good, I took a mob and operated them to put grenade in their chest cavity. I detonated the grenade remotely (which nothing as it was bad). I took the same mob back to operation theatre, made new grenade and I tried putting new grenade into their chest cavity, but it says that I cannot fit new grenade, as if the old was still there and not detonated.
I tried operating to remove non existent implant-grenade, but I cannot retrieve anything, presumably because it exploded.
I tried this again just to make sure it's repeatable.
What did you expect?
I expected to be able to put new grenade after first one exploded already.
Reproducible steps
1.Make a grenade
2. Operate a mob to put it inside.
3. Detonate grenade (ideally without any actual explosives)
4. Repeat steps 1 and 2
The text was updated successfully, but these errors were encountered: