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[Bug]: Cavity implant doesn't manage references correctly when implanted item is destroyed #11943

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AdamUrgol opened this issue Nov 25, 2024 · 0 comments

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@AdamUrgol
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BYOND Version

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Round Date

2024/11/24

Round ID

sandbox

Test merges

No response

Describe the bug

I created a grenade that was not very good, I took a mob and operated them to put grenade in their chest cavity. I detonated the grenade remotely (which nothing as it was bad). I took the same mob back to operation theatre, made new grenade and I tried putting new grenade into their chest cavity, but it says that I cannot fit new grenade, as if the old was still there and not detonated.
I tried operating to remove non existent implant-grenade, but I cannot retrieve anything, presumably because it exploded.
I tried this again just to make sure it's repeatable.
cavity

What did you expect?

I expected to be able to put new grenade after first one exploded already.

Reproducible steps

1.Make a grenade
2. Operate a mob to put it inside.
3. Detonate grenade (ideally without any actual explosives)
4. Repeat steps 1 and 2

@PowerfulBacon PowerfulBacon changed the title [Bug]: [Bug]: Cavity implant doesn't manage references correctly when implanted item is destroyed Nov 25, 2024
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