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2 and 3 would be somewhat easy to implement, other servers already have 2 and 3 is just a simple addition to the hunger method/s. 1 would require a bit more effort. All in all good ideas. |
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I'm alright with porting baymed or some variant that works similarly |
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With the current state of affairs, medical is only useful for its chemists and cloning. Most of the time the only thing chems can't fix is death, soullessness and vaporisation, with MDs being mostly useless almost all of the time. Synthflesh makes most chems useless and is a blessing. Small damage you get from accidentally touching a lightbulb, stubbing your toe or smashing yourself in the face with a crowbar serves only to annoy crew that can't heal with a welder, and annoy medics that don't want to deal with screaming patients having 2 brute/burn. Combat mostly varies from who can do enough burst damage to instacrit the other, to whoever has more ammo and/or meds.
With a few small™ changes you could add more interesting work for medical, and more suffering for the average player:
1. Bones. We're talking fractures, shit that a hearty dose of synthflesh can't fix. More suffering, more work for MDs – more gameplay value all around. This could be achieved as easily as just adding a type of bone to whichever limb area, who doesn't want more organs? And hey, you could also add some new augments – who the fuck doesn't want titanium or heck, pure plasma bones for a skeletal structure or it's comedic value? On a sidenote, make clowns' skeletal structure out of bananium. People love a good excuse to hurt clowns.
2. Lodging. Ever wonder where those bullets go on contact with skin/metal/plasma/horny? Well you won't need to worry any more, as the answer will now be – in you! That's right, you'll be a cussion for all things accelerated. Good luck walking around with a random .50 cal stuck in your foot, or 5 .20 rounds in your head. Again, more suffering, more doctoral work – win-win!
How did I manage to make both my points about additional organ-type things?3. Natural regeneration. Make small damage inconsequential. It's kinda strange how organics have a many times more accelerated metabolism and literally nothing to show for it except that starving mood debuff. Why can't they have a small, maybe 0.1 brute/burn per tick when fed? Literally the whole point of organics is that they grow and self-repair. And yes, there is a small heal when sleeping while well fed, but who the fuck has time for sleep when the ship's in supercrit? And in addition, what the fuck does the organism do when not asleep, why would organic regen not work?
Well anyway, rant over. You have no more excuses to ignore our #Ideasguys, I even created a damn github account for this.
TL;DR – starting guide on how to make MDs have an eventful job, and how to soft-nerf synthflesh.
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