diff --git a/code/modules/cm_aliens/structures/egg.dm b/code/modules/cm_aliens/structures/egg.dm index edb86c204558..5b0654d05b55 100644 --- a/code/modules/cm_aliens/structures/egg.dm +++ b/code/modules/cm_aliens/structures/egg.dm @@ -49,7 +49,7 @@ if(status == EGG_BURST || status == EGG_DESTROYED) M.animation_attack_on(src) M.visible_message(SPAN_XENONOTICE("[M] clears the hatched egg."), \ - SPAN_XENONOTICE("You clear the hatched egg.")) + SPAN_XENONOTICE("We clear the hatched egg.")) playsound(src.loc, "alien_resin_break", 25) qdel(src) return XENO_NONCOMBAT_ACTION @@ -57,7 +57,7 @@ if(M.hivenumber != hivenumber) M.animation_attack_on(src) M.visible_message(SPAN_XENOWARNING("[M] crushes \the [src]"), - SPAN_XENOWARNING("You crush \the [src]")) + SPAN_XENOWARNING("We crush \the [src]")) Burst(TRUE) return XENO_ATTACK_ACTION @@ -70,9 +70,9 @@ return XENO_NO_DELAY_ACTION if(EGG_GROWN) if(islarva(M)) - to_chat(M, SPAN_XENOWARNING("You nudge the egg, but nothing happens.")) + to_chat(M, SPAN_XENOWARNING("We nudge the egg, but nothing happens.")) return - to_chat(M, SPAN_XENONOTICE("You retrieve the child.")) + to_chat(M, SPAN_XENONOTICE("We retrieve the child.")) Burst(FALSE) return XENO_NONCOMBAT_ACTION @@ -186,7 +186,7 @@ if(EGG_BURST) if(user) visible_message(SPAN_XENOWARNING("[user] slides [F] back into [src]."), \ - SPAN_XENONOTICE("You place the child back in to [src].")) + SPAN_XENONOTICE("We place the child back in to [src].")) user.temp_drop_inv_item(F) else visible_message(SPAN_XENOWARNING("[F] crawls back into [src]!")) //Not sure how, but let's roll with it for now. diff --git a/code/modules/cm_aliens/structures/tunnel.dm b/code/modules/cm_aliens/structures/tunnel.dm index 8c467be695b4..1f0f98c14361 100644 --- a/code/modules/cm_aliens/structures/tunnel.dm +++ b/code/modules/cm_aliens/structures/tunnel.dm @@ -147,7 +147,7 @@ //No teleporting! return FALSE - to_chat(X, SPAN_XENONOTICE("You begin moving to your destination.")) + to_chat(X, SPAN_XENONOTICE("We begin moving to our destination.")) var/tunnel_time = TUNNEL_MOVEMENT_XENO_DELAY @@ -165,11 +165,11 @@ to_chat(X, SPAN_WARNING("The tunnel is too crowded, wait for others to exit!")) return FALSE if(!T.loc) - to_chat(X, SPAN_WARNING("The tunnel has collapsed before you reached its exit!")) + to_chat(X, SPAN_WARNING("The tunnel has collapsed before we reached its exit!")) return FALSE X.forceMove(T) - to_chat(X, SPAN_XENONOTICE("You have reached your destination.")) + to_chat(X, SPAN_XENONOTICE("We have reached our destination.")) return TRUE /obj/structure/tunnel/proc/exit_tunnel(mob/living/carbon/xenomorph/X) @@ -177,7 +177,7 @@ if(X in contents) X.forceMove(loc) visible_message(SPAN_XENONOTICE("\The [X] pops out of the tunnel!"), \ - SPAN_XENONOTICE("You pop out through the other side!")) + SPAN_XENONOTICE("We pop out through the other side!")) return TRUE //Used for controling tunnel exiting and returning @@ -200,15 +200,15 @@ if(!isfriendly(M)) if(M.mob_size < MOB_SIZE_BIG) - to_chat(M, SPAN_XENOWARNING("You aren't large enough to collapse this tunnel!")) + to_chat(M, SPAN_XENOWARNING("We aren't large enough to collapse this tunnel!")) return XENO_NO_DELAY_ACTION M.visible_message(SPAN_XENODANGER("[M] begins to fill [src] with dirt."),\ - SPAN_XENONOTICE("You begin to fill [src] with dirt using your massive claws."), max_distance = 3) + SPAN_XENONOTICE("We begin to fill [src] with dirt using our massive claws."), max_distance = 3) xeno_attack_delay(M) if(!do_after(M, 10 SECONDS, INTERRUPT_ALL, BUSY_ICON_HOSTILE, src, INTERRUPT_ALL_OUT_OF_RANGE, max_dist = 1)) - to_chat(M, SPAN_XENOWARNING("You decide not to cave the tunnel in.")) + to_chat(M, SPAN_XENOWARNING("We decide not to cave the tunnel in.")) return XENO_NO_DELAY_ACTION src.visible_message(SPAN_XENODANGER("[src] caves in!"), max_distance = 3) @@ -217,7 +217,7 @@ return XENO_NO_DELAY_ACTION if(M.anchored) - to_chat(M, SPAN_XENOWARNING("You can't climb through a tunnel while immobile.")) + to_chat(M, SPAN_XENOWARNING("We can't climb through a tunnel while immobile.")) return XENO_NO_DELAY_ACTION if(!hive.tunnels.len) @@ -237,14 +237,14 @@ if(M.mob_size >= MOB_SIZE_BIG) M.visible_message(SPAN_XENONOTICE("[M] begins heaving their huge bulk down into \the [src]."), \ - SPAN_XENONOTICE("You begin heaving your monstrous bulk into \the [src].")) + SPAN_XENONOTICE("We begin heaving our monstrous bulk into \the [src].")) else M.visible_message(SPAN_XENONOTICE("\The [M] begins crawling down into \the [src]."), \ - SPAN_XENONOTICE("You begin crawling down into \the [src].")) + SPAN_XENONOTICE("We begin crawling down into \the [src].")) xeno_attack_delay(M) if(!do_after(M, tunnel_time, INTERRUPT_NO_NEEDHAND, BUSY_ICON_GENERIC)) - to_chat(M, SPAN_WARNING("Your crawling was interrupted!")) + to_chat(M, SPAN_WARNING("Our crawling was interrupted!")) return XENO_NO_DELAY_ACTION if(hive.tunnels.len) //Make sure other tunnels exist @@ -252,7 +252,7 @@ to_chat(M, SPAN_HIGHDANGER("Alt + Click the tunnel to exit, Ctrl + Click to choose a destination.")) pick_tunnel(M) else - to_chat(M, SPAN_WARNING("\The [src] ended unexpectedly, so you return back up.")) + to_chat(M, SPAN_WARNING("\The [src] ended unexpectedly, so we return back up.")) return XENO_NO_DELAY_ACTION /obj/structure/tunnel/maint_tunnel diff --git a/code/modules/mob/living/carbon/xenomorph/castes/Crusher.dm b/code/modules/mob/living/carbon/xenomorph/castes/Crusher.dm index 64dfd021f894..d2c0b0e40e59 100644 --- a/code/modules/mob/living/carbon/xenomorph/castes/Crusher.dm +++ b/code/modules/mob/living/carbon/xenomorph/castes/Crusher.dm @@ -81,21 +81,21 @@ //Barricade collision else if (istype(target, /obj/structure/barricade)) var/obj/structure/barricade/B = target - visible_message(SPAN_DANGER("[src] rams into [B] and skids to a halt!"), SPAN_XENOWARNING("You ram into [B] and skid to a halt!")) + visible_message(SPAN_DANGER("[src] rams into [B] and skids to a halt!"), SPAN_XENOWARNING("We ram into [B] and skid to a halt!")) B.Collided(src) . = FALSE else if (istype(target, /obj/vehicle/multitile)) var/obj/vehicle/multitile/M = target - visible_message(SPAN_DANGER("[src] rams into [M] and skids to a halt!"), SPAN_XENOWARNING("You ram into [M] and skid to a halt!")) + visible_message(SPAN_DANGER("[src] rams into [M] and skids to a halt!"), SPAN_XENOWARNING("We ram into [M] and skid to a halt!")) M.Collided(src) . = FALSE else if (istype(target, /obj/structure/machinery/m56d_hmg)) var/obj/structure/machinery/m56d_hmg/HMG = target - visible_message(SPAN_DANGER("[src] rams [HMG]!"), SPAN_XENODANGER("You ram [HMG]!")) + visible_message(SPAN_DANGER("[src] rams [HMG]!"), SPAN_XENODANGER("We ram [HMG]!")) playsound(loc, "punch", 25, 1) HMG.CrusherImpact() . = FALSE @@ -132,7 +132,7 @@ else if (istype(target, /obj/structure/machinery/defenses)) var/obj/structure/machinery/defenses/DF = target - visible_message(SPAN_DANGER("[src] rams [DF]!"), SPAN_XENODANGER("You ram [DF]!")) + visible_message(SPAN_DANGER("[src] rams [DF]!"), SPAN_XENODANGER("We ram [DF]!")) if (!DF.unacidable) playsound(loc, "punch", 25, 1) @@ -148,7 +148,7 @@ if (V.unslashable) . = FALSE else - visible_message(SPAN_DANGER("[src] smashes straight into [V]!"), SPAN_XENODANGER("You smash straight into [V]!")) + visible_message(SPAN_DANGER("[src] smashes straight into [V]!"), SPAN_XENODANGER("We smash straight into [V]!")) playsound(loc, "punch", 25, 1) V.tip_over() @@ -165,7 +165,7 @@ if (V.unslashable) . = FALSE else - visible_message(SPAN_DANGER("[src] smashes straight into [V]!"), SPAN_XENODANGER("You smash straight into [V]!")) + visible_message(SPAN_DANGER("[src] smashes straight into [V]!"), SPAN_XENODANGER("We smash straight into [V]!")) playsound(loc, "punch", 25, 1) V.tip_over() @@ -184,7 +184,7 @@ if (O.unacidable) . = FALSE else if (O.anchored) - visible_message(SPAN_DANGER("[src] crushes [O]!"), SPAN_XENODANGER("You crush [O]!")) + visible_message(SPAN_DANGER("[src] crushes [O]!"), SPAN_XENODANGER("We crush [O]!")) if(O.contents.len) //Hopefully won't auto-delete things inside crushed stuff. var/turf/T = get_turf(src) for(var/atom/movable/S in T.contents) S.forceMove(T) @@ -195,7 +195,7 @@ else if(O.buckled_mob) O.unbuckle() - visible_message(SPAN_WARNING("[src] knocks [O] aside!"), SPAN_XENOWARNING("You knock [O] aside.")) //Canisters, crates etc. go flying. + visible_message(SPAN_WARNING("[src] knocks [O] aside!"), SPAN_XENOWARNING("We knock [O] aside.")) //Canisters, crates etc. go flying. playsound(loc, "punch", 25, 1) var/impact_range = 2 diff --git a/code/modules/mob/living/carbon/xenomorph/mutators/strains/hivelord/resin_whisperer.dm b/code/modules/mob/living/carbon/xenomorph/mutators/strains/hivelord/resin_whisperer.dm index 3200fd0da4a1..3653209b78f2 100644 --- a/code/modules/mob/living/carbon/xenomorph/mutators/strains/hivelord/resin_whisperer.dm +++ b/code/modules/mob/living/carbon/xenomorph/mutators/strains/hivelord/resin_whisperer.dm @@ -90,9 +90,9 @@ var/obj/structure/mineral_door/resin/resin_door = target_atom resin_door.TryToSwitchState(owner) if(resin_door.state) - to_chat(owner, SPAN_XENONOTICE("You focus your connection to the resin and remotely close the resin door.")) + to_chat(owner, SPAN_XENONOTICE("We focus our connection to the resin and remotely close the resin door.")) else - to_chat(owner, SPAN_XENONOTICE("You focus your connection to the resin and remotely open the resin door.")) + to_chat(owner, SPAN_XENONOTICE("We focus our connection to the resin and remotely open the resin door.")) return // since actions are instanced per hivelord, and only one construction can be made at a time, tweaking the datum on the fly here is fine. you're going to have to figure something out if these conditions change, though @@ -111,7 +111,7 @@ var/datum/resin_construction/resing_construction = GLOB.resin_constructions_list[hivelord.selected_resin] target_turf.visible_message(SPAN_XENONOTICE("The weeds begin pulsating wildly and secrete resin in the shape of \a [resing_construction.construction_name]!"), null, 5) - to_chat(owner, SPAN_XENONOTICE("You focus your plasma into the weeds below you and force the weeds to secrete resin in the shape of \a [resing_construction.construction_name].")) + to_chat(owner, SPAN_XENONOTICE("We focus our plasma into the weeds below us and force the weeds to secrete resin in the shape of \a [resing_construction.construction_name].")) playsound(target_turf, "alien_resin_build", 25) return TRUE