From 59e46ca5b0202106fcdad0f88a30ef8222b05bbe Mon Sep 17 00:00:00 2001 From: Waseemq1235 <42235601+Waseemq1235@users.noreply.github.com> Date: Mon, 11 Sep 2023 18:23:46 +0200 Subject: [PATCH] Makes subtle messages more noticeable (#4384) # About the pull request Pretty much makes subtle messages appear in a large blue text. # Explain why it's good for the game Subtle messages are very often completely ignored by their recipient, and that's because they've got the same font as the most spammed chat messages in existence: attack logs. This makes them actually large text that's easy to see. Maybe I'll start using subtle messaging finally. # Testing Photographs and Procedure
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# Changelog :cl: admin: Subtle messages are now much larger. /:cl: --- code/modules/admin/tabs/admin_tab.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/admin/tabs/admin_tab.dm b/code/modules/admin/tabs/admin_tab.dm index 4f59ad7d2d3d..e0a8c540ea85 100644 --- a/code/modules/admin/tabs/admin_tab.dm +++ b/code/modules/admin/tabs/admin_tab.dm @@ -331,7 +331,7 @@ if(SUBTLE_MESSAGE_IN_HEAD) message = SPAN_ANNOUNCEMENT_HEADER_BLUE("You hear a voice in your head... [input]") else - message = SPAN_DANGER("Message received through headset. [message_option] Transmission \"[input]\"") + message = SPAN_ANNOUNCEMENT_HEADER_BLUE("Message received through headset. [message_option] Transmission \"[input]\"") for(var/mob/living/carbon/human/mob in view(usr.client)) if(message_option == SUBTLE_MESSAGE_IN_HEAD)