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build.sh
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build.sh
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#!/bin/bash
# PCSX2 - PS2 Emulator for PCs
# Copyright (C) 2002-2014 PCSX2 Dev Team
#
# PCSX2 is free software: you can redistribute it and/or modify it under the terms
# of the GNU Lesser General Public License as published by the Free Software Found-
# ation, either version 3 of the License, or (at your option) any later version.
#
# PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
# PURPOSE. See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along with PCSX2.
# If not, see <http://www.gnu.org/licenses/>.
#set -e # This terminates the script in case of any error
flags=(-DCMAKE_BUILD_PO=FALSE)
cleanBuild=0
useClang=0
# 0 => no, 1 => yes, 2 => force yes
useCross=2
for ARG in "$@"; do
case "$ARG" in
--clean ) cleanBuild=1 ;;
--clang ) useClang=1; ;;
--dev|--devel ) flags+=(-DCMAKE_BUILD_TYPE=Devel) ;;
--dbg|--debug ) flags+=(-DCMAKE_BUILD_TYPE=Debug) ;;
--strip ) flags+=(-DCMAKE_BUILD_STRIP=TRUE) ;;
--release ) flags+=(-DCMAKE_BUILD_TYPE=Release) ;;
--glsl ) flags+=(-DGLSL_API=TRUE) ;;
--egl ) flags+=(-DEGL_API=TRUE) ;;
--sdl2 ) flags+=(-DSDL2_API=TRUE) ;;
--extra ) flags+=(-DEXTRA_PLUGINS=TRUE) ;;
--asan ) flags+=(-DUSE_ASAN=TRUE) ;;
--wx28 ) flags+=(-DWX28_API=TRUE) ;;
--gtk3 ) flags+=(-DGTK3_API=TRUE) ;;
--no-simd ) flags+=(-DDISABLE_ADVANCE_SIMD=TRUE) ;;
--cross-multilib ) flags+=(-DCMAKE_TOOLCHAIN_FILE=cmake/linux-compiler-i386-multilib.cmake); useCross=1; ;;
--no-cross-multilib ) useCross=0; ;;
-D* ) flags+=($ARG) ;;
*)
# Unknown option
echo "** User options **"
echo "--dev / --devel : Build PCSX2 as a Development build."
echo "--debug : Build PCSX2 as a Debug build."
echo "--release : Build PCSX2 as a Release build."
echo
echo "--clean : Do a clean build."
echo "--extra : Build all plugins"
echo "--no-simd : Only allow sse2"
echo
echo "** Developer option **"
echo "--wx28 : Force wxWidget 2.8"
echo "--glsl : Replace CG backend of ZZogl by GLSL"
echo "--egl : Replace GLX by EGL (ZZogl/GSdx plugins)"
echo "--sdl2 : Build with SDL2 (crashes if wx is linked to SDL1.2)"
echo "--cross-multilib: Build a 32bit PCSX2 on a 64bit machine using multilib."
echo
echo "** Expert Developer option **"
echo "--gtk3 : replace GTK2 by GTK3"
echo "--no-cross-multilib: Build a native PCSX2"
echo "--clang : Build with Clang/llvm"
echo "--asan : Enable Address sanitizer"
exit 1
esac
done
root=$PWD/$(dirname "$0")
log=$root/install_log.txt
build=$root/build
if [[ "$cleanBuild" -eq 1 ]]; then
echo "Doing a clean build."
# allow to keep build as a symlink (for example to a ramdisk)
rm -fr $build/*
fi
if [[ "$useCross" -eq 2 ]] && [[ "$(getconf LONG_BIT 2> /dev/null)" != 32 ]]; then
echo "Forcing cross compilation."
flags+=(-DCMAKE_TOOLCHAIN_FILE=cmake/linux-compiler-i386-multilib.cmake)
elif [[ "$useCross" -ne 1 ]]; then
useCross=0
fi
echo "Building pcsx2 with ${flags[*]}" | tee $log
# Resolve the symlink otherwise cmake is lost
# Besides, it allows 'mkdir' to create the real destination directory
if [[ -L $build ]]; then
build=`readlink $build`
fi
mkdir -p $build
# Cmake will generate file inside $CWD. It would be nicer if an option to cmake can be provided.
cd $build
if [[ "$useClang" -eq 1 ]]; then
if [[ "$useCross" -eq 0 ]]; then
CC=clang CXX=clang++ cmake "${flags[@]}" $root 2>&1 | tee -a $log
else
CC="clang -m32" CXX="clang++ -m32" cmake "${flags[@]}" $root 2>&1 | tee -a $log
fi
else
cmake "${flags[@]}" $root 2>&1 | tee -a $log
fi
if [[ $(uname -s) == 'Darwin' ]]; then
ncpu=$(sysctl -n hw.ncpu)
else
ncpu=$(grep -w -c processor /proc/cpuinfo)
fi
make -j"$ncpu" 2>&1 | tee -a $log
make install 2>&1 | tee -a $log
exit 0