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DropZone.ttslua
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require('ge_tts.License')
local Class = require('ge_tts.Class')
local ObjectUtils = require('ge_tts.ObjectUtils')
local TableUtils = require('ge_tts.TableUtils')
local Vector3 = require('ge_tts.Vector3')
local Zone = require('ge_tts.Zone')
local MAX_DROP_VELOCITY_SQUARED = 5 * 5 -- 5 in/sec
---@class ge_tts__DropZone : ge_tts__Zone
---@shape ge_tts__DropZone_SavedState : ge_tts__Zone_SavedState
---@field occupantScale number
---@field rotationEnabled boolean
---@field rotationAxis number
---@field facing ge_tts__DropZone_Facing
---@field dropOffset tts__CharVectorShape
---@field fastMovementEnabled boolean
---@field fastRotationEnabled boolean
---@class ge_tts__static_DropZone : ge_tts__static_Zone
---@overload fun(position: tts__VectorShape, rotation: tts__VectorShape, scale: tts__VectorShape): ge_tts__DropZone
---@overload fun(position: tts__VectorShape, rotation: tts__VectorShape, scale: tts__VectorShape, occupantScale: nil | number): ge_tts__DropZone
---@overload fun(trigger: tts__ScriptingTrigger): ge_tts__DropZone
---@overload fun(trigger: tts__ScriptingTrigger, occupantScale: nil | number): ge_tts__DropZone
---@overload fun(savedState: ge_tts__DropZone_SavedState): ge_tts__DropZone
---@overload fun(positionTriggerOrSavedState: tts__VectorShape | tts__ScriptingTrigger | ge_tts__DropZone_SavedState, nilOrRotationOrOccupantScale: nil | number | tts__VectorShape, nilOrScale: nil | tts__VectorShape, nilOrOccupantScale: nil | number): ge_tts__DropZone
local DropZone = {}
DropZone.TYPE = 'DropZone'
DropZone.Facing = {
UP = 1,
DOWN = 2,
DROPPED = 3,
}
DropZone.RotationAxis = {
X = 1,
Y = 2,
Z = 4,
All = 7
}
---@param colorName tts__PlayerColor
---@param object tts__Object
local function isInHand(object)
for _, colorName in ipairs(Player.getAvailableColors()) do
local player = Player[colorName]
for i = 1, player.getHandCount() do
for _, handObject in ipairs(player.getHandObjects(i)) do
if object == handObject then
return true
end
end
end
end
return false
end
---@alias ge_tts__DropZone_Facing 1 | 2 | 3
setmetatable(DropZone, TableUtils.merge(getmetatable(Zone), {
---@param class self
---@param positionTriggerOrSavedState tts__VectorShape | tts__ScriptingTrigger | ge_tts__DropZone_SavedState
---@param nilOrRotationOrOccupantScale nil | number | tts__VectorShape
---@param nilOrScale nil | tts__VectorShape
---@param nilOrOccupantScale nil | number @Optional - occupant's desired X-axis scale. When scaling is applied it is applied to all dimensions i.e. aspect ratio is preserved. `nil` means dropped objects will not have their scale altered.
__call = function(class, positionTriggerOrSavedState, nilOrRotationOrOccupantScale, nilOrScale, nilOrOccupantScale)
local triggerProvided = type(positionTriggerOrSavedState) == 'userdata'
local self = --[[---@type ge_tts__DropZone]] Class.parentConstructor(class, Zone)(
positionTriggerOrSavedState,
not triggerProvided and --[[---@type nil | tts__VectorShape]] nilOrRotationOrOccupantScale or nil,
nilOrScale
)
---@type nil | number
local occupantScale
---@type boolean
local rotationEnabled = true
---@type number
local rotationAxis = DropZone.RotationAxis.All
---@type ge_tts__DropZone_Facing
local facing = DropZone.Facing.UP
---@type ge_tts__Vector3
local dropOffset = Vector3()
local fastMovementEnabled = false
local fastRotationEnabled = false
---@return nil | number @occupant's desired X-axis scale
function self.getOccupantScale()
return occupantScale
end
---@return number
function self.getRotationAxis()
return rotationAxis
end
---@param axis number
function self.setRotationAxis(axis)
rotationAxis = axis
self.invalidateSavedState()
end
---@return boolean
function self.getRotationEnabled()
return rotationEnabled
end
---@param enabled boolean
function self.setRotationEnabled(enabled)
rotationEnabled = enabled
self.invalidateSavedState()
end
---@return ge_tts__DropZone_Facing
function self.getFacing()
return facing
end
---@param face ge_tts__DropZone_Facing
function self.setFacing(face)
facing = face
self.invalidateSavedState()
end
---@return ge_tts__Vector3
function self.getDropOffset()
return Vector3(dropOffset)
end
---@param offset tts__VectorShape
function self.setDropOffset(offset)
dropOffset = Vector3(offset)
self.invalidateSavedState()
end
---@return boolean
function self.isFastMovementEnabled()
return fastMovementEnabled
end
---@param fast boolean
function self.setFastMovementEnabled(fast)
fastMovementEnabled = fast
end
---@return boolean
function self.isFastRotationEnabled()
return fastRotationEnabled
end
---@param fast boolean
function self.setFastRotationEnabled(fast)
fastRotationEnabled = fast
end
--- Called when a player attempts to drop an object within this zone. A drop zone will
--- ignore objects that are dropped whilst moving at a high velocity, as it's assumed the
--- player is trying to throw the object, not drop it in this zone.
---@param colorName tts__PlayerColor @Color of the TTS player that dropped the TTS object.
---@param object tts__Object
---@return ge_tts__Zone_FilterResult
function self.filterObject(colorName, object)
-- TODO: Once released, use object.getSmoothMoveTargetPosition() API. For now, we assume if the object is
-- smooth moving that it's explicitly doing so into the zone i.e. we shouldn't ignore it.
if object.isSmoothMoving() or Vector3.lengthSquared(object.getVelocity()) < MAX_DROP_VELOCITY_SQUARED then
return Zone.FilterResult.ACCEPT
else
return Zone.FilterResult.IGNORE
end
end
local superOnDrop = self.onDrop
--- Called when a TTS object is dropped within this DropZone.
---@param colorName nil | tts__PlayerColor @Color of the TTS player that dropped the TTS object.
---@param object tts__Object @The object that was dropped.
function self.onDrop(colorName, object)
superOnDrop(colorName, object)
local objectRotation = object.getRotationSmooth() or object.getRotation()
local position = self.getObject().positionToWorld(dropOffset)
ObjectUtils.setPositionSmooth(object, { position.x, math.max(position.y, object.getPosition().y), position.z }, false, fastMovementEnabled)
if isInHand(object) then
local useHands = object.use_hands
object.use_hands = false
-- If an object was just dropped in a hand zone, it seems we're unable to smooth move it out this frame.
Wait.frames(function()
if not object.isDestroyed() then
if Zone.getObjectOccupyingZone(object) == self then
ObjectUtils.setPositionSmooth(object, { position.x, math.max(position.y, object.getPosition().y), position.z }, false, fastMovementEnabled)
end
object.use_hands = useHands
end
end)
end
if rotationEnabled then
local rotation = self.getRotation()
if bit32.band(rotationAxis, DropZone.RotationAxis.X) ~= 0 then
objectRotation.x = rotation.x
end
if bit32.band(rotationAxis, DropZone.RotationAxis.Y) ~= 0 then
objectRotation.y = rotation.y
end
if bit32.band(rotationAxis, DropZone.RotationAxis.Z) ~= 0 then
if facing == DropZone.Facing.DROPPED then
objectRotation.z = (objectRotation.z + 360) % 360
if objectRotation.z >= 270 then
objectRotation.z = 360
elseif objectRotation.z <= 90 then
objectRotation.z = 0
else
objectRotation.z = 180
end
else
objectRotation.z = facing == DropZone.Facing.UP and 0 or 180
end
end
ObjectUtils.setRotationSmooth(object, objectRotation, false, fastRotationEnabled)
end
if occupantScale then
object.scale((--[[---@not nil]] occupantScale) / object.getScale()[1])
end
end
local superInsertOccupyingObject = self.insertOccupyingObject
--- Used programmatically when `object` should be made a direct occupant, but not dropped by a player.
---@param object tts__Object @The object that was dropped.
function self.insertOccupyingObject(object)
if occupantScale then
object.scale((--[[---@not nil]] occupantScale) / object.getScale()[1])
end
superInsertOccupyingObject(object)
end
---@type fun(): ge_tts__Zone_SavedState
local superSave = self.save
---@return ge_tts__DropZone_SavedState
function self.save()
return --[[---@type ge_tts__DropZone_SavedState]] TableUtils.merge(superSave(), {
occupantScale = occupantScale,
rotationEnabled = rotationEnabled,
rotationAxis = rotationAxis,
facing = facing,
dropOffset = dropOffset.toData(),
fastMovementEnabled = fastMovementEnabled,
fastRotationEnabled = fastRotationEnabled,
})
end
if DropZone.isSavedState(positionTriggerOrSavedState) then
local data = --[[---@type ge_tts__DropZone_SavedState]] positionTriggerOrSavedState
occupantScale = data.occupantScale
rotationEnabled = data.rotationEnabled
rotationAxis = data.rotationAxis
facing = data.facing
dropOffset = Vector3(data.dropOffset)
fastMovementEnabled = data.fastMovementEnabled
fastRotationEnabled = data.fastRotationEnabled
elseif triggerProvided then
occupantScale = --[[---@type nil | number]] nilOrRotationOrOccupantScale
else
occupantScale = nilOrOccupantScale
end
return self
end,
__index = Zone,
}))
return DropZone