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uvalues.c
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/*************************************************************************
* uvalues.c
* Functions for operating on valid values stored in the uMachine.
* Functions include mathematical, logical, and relational operators.
* A print function is also included.
*************************************************************************/
#include <stdio.h>
#include <cmath>
#include "uvalues.h"
/*************************************************************************
* uVALUES - MATEHMATICAL OPERATIONS(neg, add, sub, mul, div, & mod).
* General form is val1 op val2, returns result.
* expectedType - Operator can only operate on expected type.
*************************************************************************/
/*******************************************************************************
* NOTE: Some of the else if statements won't ever be entered into. Specifically,
* when val1 == INTEGER and val2 == FLOAT. They have been left in
* so that they can be used in the future if machine functionality
changes and allows FLOATS and INTEGERS to be operated on together.
*******************************************************************************/
uVALUE negateValue(uVALUE val, TYPE expectedType)
{
if(!validNumberType(val) || val.ElementType != expectedType)
val.ElementType = EMPTY;
else if(val.ElementType == INTEGER)
val.Element.intValue = -(val.Element.intValue);
else if(val.ElementType == FLOAT)
val.Element.floatValue = -(val.Element.floatValue);
return val;
}
uVALUE addValues(uVALUE val1, uVALUE val2, TYPE expectedType)
{
uVALUE returnVal;
if(!validNumberType(val1) || !validNumberType(val2) || val1.ElementType != expectedType || val2.ElementType != expectedType)
returnVal.ElementType = EMPTY;
else if(val1.ElementType == INTEGER && val2.ElementType == INTEGER){
returnVal.ElementType = INTEGER;
returnVal.Element.intValue = val1.Element.intValue + val2.Element.intValue;
}
else if(val1.ElementType == INTEGER && val2.ElementType == FLOAT){ //shouldn't enter
returnVal.ElementType = FLOAT;
returnVal.Element.floatValue = val1.Element.intValue + val2.Element.floatValue;
}
else if(val1.ElementType == FLOAT && val2.ElementType == INTEGER){ //shouldn't enter
returnVal.ElementType = FLOAT;
returnVal.Element.floatValue = val1.Element.floatValue + val2.Element.intValue;
}
else if(val1.ElementType == FLOAT && val2.ElementType == FLOAT){
returnVal.ElementType = FLOAT;
returnVal.Element.floatValue = val1.Element.floatValue + val2.Element.floatValue;
}
return returnVal;
}
uVALUE subValues(uVALUE val1, uVALUE val2, TYPE expectedType)
{
uVALUE returnVal;
if(!validNumberType(val1) || !validNumberType(val2) || val1.ElementType != expectedType || val2.ElementType != expectedType)
returnVal.ElementType = EMPTY;
else if(val1.ElementType == INTEGER && val2.ElementType == INTEGER){
returnVal.ElementType = INTEGER;
returnVal.Element.intValue = val1.Element.intValue - val2.Element.intValue;
}
else if(val1.ElementType == INTEGER && val2.ElementType == FLOAT){
returnVal.ElementType = FLOAT;
returnVal.Element.floatValue = val1.Element.intValue - val2.Element.floatValue;
}
else if(val1.ElementType == FLOAT && val2.ElementType == INTEGER){
returnVal.ElementType = FLOAT;
returnVal.Element.floatValue = val1.Element.floatValue - val2.Element.intValue;
}
else if(val1.ElementType == FLOAT && val2.ElementType == FLOAT){
returnVal.ElementType = FLOAT;
returnVal.Element.floatValue = val1.Element.floatValue - val2.Element.floatValue;
}
return returnVal;
}
uVALUE mulValues(uVALUE val1, uVALUE val2, TYPE expectedType)
{
uVALUE returnVal;
if(!validNumberType(val1) || !validNumberType(val2) || val1.ElementType != expectedType || val2.ElementType != expectedType)
returnVal.ElementType = EMPTY;
else if(val1.ElementType == INTEGER && val2.ElementType == INTEGER){
returnVal.ElementType = INTEGER;
returnVal.Element.intValue = val1.Element.intValue * val2.Element.intValue;
}
else if(val1.ElementType == INTEGER && val2.ElementType == FLOAT){
returnVal.ElementType = FLOAT;
returnVal.Element.floatValue = val1.Element.intValue * val2.Element.floatValue;
}
else if(val1.ElementType == FLOAT && val2.ElementType == INTEGER){
returnVal.ElementType = FLOAT;
returnVal.Element.floatValue = val1.Element.floatValue * val2.Element.intValue;
}
else if(val1.ElementType == FLOAT && val2.ElementType == FLOAT){
returnVal.ElementType = FLOAT;
returnVal.Element.floatValue = val1.Element.floatValue * val2.Element.floatValue;
}
return returnVal;
}
uVALUE divValues(uVALUE val1, uVALUE val2, TYPE expectedType)
{
uVALUE returnVal;
if(!validNumberType(val1) || !validNumberType(val2) || val1.ElementType != expectedType || val2.ElementType != expectedType)
returnVal.ElementType = EMPTY;
else if(val1.ElementType == INTEGER && val2.ElementType == INTEGER){
if (val2.Element.intValue == 0)
returnVal.ElementType = UNDEFINED;
else
{
returnVal.ElementType = INTEGER;
returnVal.Element.intValue = val1.Element.intValue / val2.Element.intValue;
}
}
else if(val1.ElementType == INTEGER && val2.ElementType == FLOAT){
if (val2.Element.floatValue == 0)
returnVal.ElementType = UNDEFINED;
else
{
returnVal.ElementType = FLOAT;
returnVal.Element.floatValue = val1.Element.intValue / val2.Element.floatValue;
}
}
else if(val1.ElementType == FLOAT && val2.ElementType == INTEGER){
if (val2.Element.intValue == 0)
returnVal.ElementType = UNDEFINED;
else
{
returnVal.ElementType = FLOAT;
returnVal.Element.floatValue = val1.Element.floatValue / val2.Element.intValue;
}
}
else if(val1.ElementType == FLOAT && val2.ElementType == FLOAT){
if (val2.Element.floatValue == 0)
returnVal.ElementType = UNDEFINED;
else
{
returnVal.ElementType = FLOAT;
returnVal.Element.floatValue = val1.Element.floatValue / val2.Element.floatValue;
}
}
return returnVal;
}
uVALUE modValues(uVALUE val1, uVALUE val2)
{
uVALUE returnVal;
if(!validNumberType(val1) || !validNumberType(val2))
returnVal.ElementType = EMPTY;
else if(val1.ElementType == INTEGER && val2.ElementType == INTEGER){
if (val2.Element.intValue == 0)
returnVal.ElementType = UNDEFINED;
else{
returnVal.ElementType = INTEGER;
//C languages mod/remainder function
returnVal.Element.intValue = val1.Element.intValue % val2.Element.intValue;
//Pascal Language mod definition: I mod J = I - (I div J) * J;
// FPC Bug: fpc 2.4.0 mod function doesn't behave correctly(as above) when I is a constant negative number. Produces incorrect results.
//returnVal.Element.intValue = val1.Element.intValue - (val1.Element.intValue / val2.Element.intValue) * val2.Element.intValue;
}
}
else if(val1.ElementType == FLOAT || val2.ElementType == FLOAT)
returnVal.ElementType = EMPTY;
return returnVal;
}
/*************************************************************************
* uVALUES - LOGICAL OPERATORS(and, or, not).
* General form is val1 op val2, returns result.
* Returns an INTEGER value of either 0 or 1
*************************************************************************/
uVALUE andValues(uVALUE val1, uVALUE val2)
{
uVALUE returnVal;
returnVal.ElementType = INTEGER;
if(!validNumberType(val1) || !validNumberType(val2))
returnVal.ElementType = EMPTY;
else if(val1.ElementType == INTEGER && val2.ElementType == INTEGER)
returnVal.Element.intValue = val1.Element.intValue && val2.Element.intValue;
else if(val1.ElementType == INTEGER && val2.ElementType == FLOAT)
returnVal.Element.intValue = val1.Element.intValue && val2.Element.floatValue;
else if(val1.ElementType == FLOAT && val2.ElementType == INTEGER)
returnVal.Element.intValue = val1.Element.floatValue && val2.Element.intValue;
else if(val1.ElementType == FLOAT && val2.ElementType == FLOAT)
returnVal.Element.intValue = val1.Element.floatValue && val2.Element.floatValue;
return returnVal;
}
uVALUE orValues(uVALUE val1, uVALUE val2)
{
uVALUE returnVal;
returnVal.ElementType = INTEGER;
if(!validNumberType(val1) || !validNumberType(val2))
returnVal.ElementType = EMPTY;
else if(val1.ElementType == INTEGER && val2.ElementType == INTEGER)
returnVal.Element.intValue = val1.Element.intValue || val2.Element.intValue;
else if(val1.ElementType == INTEGER && val2.ElementType == FLOAT)
returnVal.Element.intValue = val1.Element.intValue || val2.Element.floatValue;
else if(val1.ElementType == FLOAT && val2.ElementType == INTEGER)
returnVal.Element.intValue = val1.Element.floatValue || val2.Element.intValue;
else if(val1.ElementType == FLOAT && val2.ElementType == FLOAT)
returnVal.Element.intValue = val1.Element.floatValue || val2.Element.floatValue;
return returnVal;
}
uVALUE notValue(uVALUE val)
{
uVALUE returnVal;
returnVal.ElementType = INTEGER;
if(!validNumberType(val))
returnVal.ElementType = EMPTY;
else if(val.ElementType == INTEGER)
returnVal.Element.intValue = !(val.Element.intValue);
else if(val.ElementType == FLOAT)
returnVal.Element.floatValue = !(val.Element.floatValue);
return returnVal;
}
/*************************************************************************
* uVALUES - RELATIONAL OPERATORS(==, >=, >, <=, <, !=).
* General form is val1 op val2, returns result.
* Returns an INTEGER value of either 0 or 1
*************************************************************************/
uVALUE eqValues(uVALUE val1, uVALUE val2, TYPE expectedType)
{
uVALUE returnVal;
returnVal.ElementType = INTEGER;
if(!validNumberType(val1) || !validNumberType(val2) || val1.ElementType != expectedType || val2.ElementType != expectedType)
returnVal.ElementType = EMPTY;
else if(val1.ElementType == INTEGER && val2.ElementType == INTEGER)
returnVal.Element.intValue = val1.Element.intValue == val2.Element.intValue;
else if(val1.ElementType == INTEGER && val2.ElementType == FLOAT)
returnVal.Element.intValue = val1.Element.intValue == val2.Element.floatValue;
else if(val1.ElementType == FLOAT && val2.ElementType == INTEGER)
returnVal.Element.intValue = val1.Element.floatValue == val2.Element.intValue;
else if(val1.ElementType == FLOAT && val2.ElementType == FLOAT)
returnVal.Element.intValue = val1.Element.floatValue == val2.Element.floatValue;
return returnVal;
}
uVALUE geValues(uVALUE val1, uVALUE val2, TYPE expectedType)
{
uVALUE returnVal;
returnVal.ElementType = INTEGER;
if(!validNumberType(val1) || !validNumberType(val2) || val1.ElementType != expectedType || val2.ElementType != expectedType)
returnVal.ElementType = EMPTY;
else if(val1.ElementType == INTEGER && val2.ElementType == INTEGER)
returnVal.Element.intValue = val1.Element.intValue >= val2.Element.intValue;
else if(val1.ElementType == INTEGER && val2.ElementType == FLOAT)
returnVal.Element.intValue = val1.Element.intValue >= val2.Element.floatValue;
else if(val1.ElementType == FLOAT && val2.ElementType == INTEGER)
returnVal.Element.intValue = val1.Element.floatValue >= val2.Element.intValue;
else if(val1.ElementType == FLOAT && val2.ElementType == FLOAT)
returnVal.Element.intValue = val1.Element.floatValue >= val2.Element.floatValue;
return returnVal;
}
uVALUE gtValues(uVALUE val1, uVALUE val2, TYPE expectedType)
{
uVALUE returnVal;
returnVal.ElementType = INTEGER;
if(!validNumberType(val1) || !validNumberType(val2) || val1.ElementType != expectedType || val2.ElementType != expectedType)
returnVal.ElementType = EMPTY;
else if(val1.ElementType == INTEGER && val2.ElementType == INTEGER)
returnVal.Element.intValue = val1.Element.intValue > val2.Element.intValue;
else if(val1.ElementType == INTEGER && val2.ElementType == FLOAT)
returnVal.Element.intValue = val1.Element.intValue > val2.Element.floatValue;
else if(val1.ElementType == FLOAT && val2.ElementType == INTEGER)
returnVal.Element.intValue = val1.Element.floatValue > val2.Element.intValue;
else if(val1.ElementType == FLOAT && val2.ElementType == FLOAT)
returnVal.Element.intValue = val1.Element.floatValue > val2.Element.floatValue;
return returnVal;
}
uVALUE leValues(uVALUE val1, uVALUE val2, TYPE expectedType)
{
uVALUE returnVal;
returnVal.ElementType = INTEGER;
if(!validNumberType(val1) || !validNumberType(val2) || val1.ElementType != expectedType || val2.ElementType != expectedType)
returnVal.ElementType = EMPTY;
else if(val1.ElementType == INTEGER && val2.ElementType == INTEGER)
returnVal.Element.intValue = val1.Element.intValue <= val2.Element.intValue;
else if(val1.ElementType == INTEGER && val2.ElementType == FLOAT)
returnVal.Element.intValue = val1.Element.intValue <= val2.Element.floatValue;
else if(val1.ElementType == FLOAT && val2.ElementType == INTEGER)
returnVal.Element.intValue = val1.Element.floatValue <= val2.Element.intValue;
else if(val1.ElementType == FLOAT && val2.ElementType == FLOAT)
returnVal.Element.intValue = val1.Element.floatValue <= val2.Element.floatValue;
return returnVal;
}
uVALUE ltValues(uVALUE val1, uVALUE val2, TYPE expectedType)
{
uVALUE returnVal;
returnVal.ElementType = INTEGER;
if(!validNumberType(val1) || !validNumberType(val2) || val1.ElementType != expectedType || val2.ElementType != expectedType)
returnVal.ElementType = EMPTY;
else if(val1.ElementType == INTEGER && val2.ElementType == INTEGER)
returnVal.Element.intValue = val1.Element.intValue < val2.Element.intValue;
else if(val1.ElementType == INTEGER && val2.ElementType == FLOAT)
returnVal.Element.intValue = val1.Element.intValue < val2.Element.floatValue;
else if(val1.ElementType == FLOAT && val2.ElementType == INTEGER)
returnVal.Element.intValue = val1.Element.floatValue < val2.Element.intValue;
else if(val1.ElementType == FLOAT && val2.ElementType == FLOAT)
returnVal.Element.intValue = val1.Element.floatValue < val2.Element.floatValue;
return returnVal;
}
uVALUE neValues(uVALUE val1, uVALUE val2, TYPE expectedType)
{
uVALUE returnVal;
returnVal.ElementType = INTEGER;
if(!validNumberType(val1) || !validNumberType(val2) || val1.ElementType != expectedType || val2.ElementType != expectedType)
returnVal.ElementType = EMPTY;
else if(val1.ElementType == INTEGER && val2.ElementType == INTEGER)
returnVal.Element.intValue = val1.Element.intValue != val2.Element.intValue;
else if(val1.ElementType == INTEGER && val2.ElementType == FLOAT)
returnVal.Element.intValue = val1.Element.intValue != val2.Element.floatValue;
else if(val1.ElementType == FLOAT && val2.ElementType == INTEGER)
returnVal.Element.intValue = val1.Element.floatValue != val2.Element.intValue;
else if(val1.ElementType == FLOAT && val2.ElementType == FLOAT)
returnVal.Element.intValue = val1.Element.floatValue != val2.Element.floatValue;
return returnVal;
}
/*************************************************************************
* printValue
* Output the element of uVALUE with no newline.
* If out file is stderr, prints formatted without newline.
*************************************************************************/
void printValue(FILE* out, uVALUE val)
{
if(val.ElementType == INTEGER && out == stderr)
fprintf(out, "%6d", val.Element.intValue);
else if(val.ElementType == INTEGER && out == stdout)
fprintf(out, "%d", val.Element.intValue);
else if(val.ElementType == FLOAT && out == stderr)
fprintf(out, "%6f", val.Element.floatValue);
else if(val.ElementType == FLOAT && out == stdout)
fprintf(out, "%f", val.Element.floatValue);
else if(val.ElementType == STRING && out == stderr)
fprintf(out, "%s", val.Element.stringValue);
else if(val.ElementType == STRING && out == stdout)
fprintf(out, "%s", val.Element.stringValue);
else if(val.ElementType == EMPTY && out == stderr)
fprintf(out, " EMPTY");
else if(val.ElementType == EMPTY && out == stdout)
fprintf(out, "EMPTY");
else if(val.ElementType == UNDEFINED && out == stderr)
fprintf(out, " Undef");
else if(val.ElementType == UNDEFINED && out == stdout)
fprintf(out, "Undef");
}
/*************************************************************************
* printValueLine
* Output the element of uVALUE with newline.
* If out file is stderr, prints formatted without newline.
*************************************************************************/
void printValueLine(FILE* out, uVALUE val)
{
if(val.ElementType == INTEGER && out == stderr)
fprintf(out, "%6d", val.Element.intValue);
else if(val.ElementType == INTEGER && out == stdout)
fprintf(out, "%d\n", val.Element.intValue);
else if(val.ElementType == FLOAT && out == stderr)
fprintf(out, "%6f", val.Element.floatValue);
else if(val.ElementType == FLOAT && out == stdout)
fprintf(out, "%f\n", val.Element.floatValue);
else if(val.ElementType == STRING && out == stderr)
fprintf(out, "%s", val.Element.stringValue);
else if(val.ElementType == STRING && out == stdout)
fprintf(out, "%s\n", val.Element.stringValue);
else if(val.ElementType == EMPTY && out == stderr)
fprintf(out, " EMPTY");
else if(val.ElementType == EMPTY && out == stdout)
fprintf(out, "EMPTY\n");
else if(val.ElementType == UNDEFINED && out == stderr)
fprintf(out, " Undef");
else if(val.ElementType == UNDEFINED && out == stdout)
fprintf(out, "Undef\n");
}
/*************************************************************************
* validNumberType - test if value is valid microMachine number type
* Return 1 if valid, 0 if type invalid(not INTEGER or FLOAT)
* Note: EMPTY and UNDEFINED can't be operated on so they are invalid here.
*************************************************************************/
static int validNumberType(uVALUE val)
{
if(val.ElementType == INTEGER || val.ElementType == FLOAT)
return 1;
return 0;
}