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.tgs.yml
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.tgs.yml
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# This file is used by TGS (https://github.com/tgstation/tgstation-server) clients to quickly initialize a server instance for the codebase
# The format isn't documented anywhere but hopefully we never have to change it. If there are questions, contact the TGS maintainer Cyberboss/@Dominion#0444
version: 1
# The BYOND version to use (kept in sync with dependencies.sh by the "TGS Test Suite" CI job)
# Must be interpreted as a string, keep quoted
byond: "515.1630"
# Folders to create in "<instance_path>/Configuration/GameStaticFiles/"
static_files:
# Config directory should be static
- name: config
# This implies the folder should be pre-populated with contents from the repo
populate: true
# Data directory must be static
- name: data
# String dictionary. The value is the location of the file in the repo to upload to TGS. The key is the name of the file to upload to "<instance_path>/Configuration/EventScripts/"
# This one is for Linux hosted servers
linux_scripts:
PreCompile.sh: tools/tgs_scripts/PreCompile.sh
WatchdogLaunch.sh: tools/tgs_scripts/WatchdogLaunch.sh
InstallDeps.sh: tools/tgs_scripts/InstallDeps.sh
# Same as above for Windows hosted servers
windows_scripts:
PreCompile.bat: tools/tgs_scripts/PreCompile.bat
# The security level the game should be run at
security: Trusted