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containerWithMostWater.cpp
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class Solution {
public:
int maxArea(vector<int> &height) {
int maxArea = 0;
// two pointers scan from two sides to middle
int left = 0;
int right = height.size()-1;
int area;
while ( left < right ){
// calculate the area
area = (right - left) * ( height[left] < height[right] ? height[left] : height[right]);
// tracking the maxium area
maxArea = area > maxArea ? area : maxArea;
// because the area is decided by the shorter edge
// so we increase the area is to increase the shorter edge
//
// height[left] < height[right] ? left++ : right-- ;
//
// However, the above code could cause the unnecessary `area` cacluation
// We can do some improvement as below:
if (height[left] < height[right]) {
do {
left++;
} while (left < right && height[left-1] >= height[left]);
} else {
do {
right--;
} while (right > left && height[right+1] >= height[right]);
}
}
return maxArea;
}
};