You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This seems to be the only attempt to re-merge LiquidFun into the latest box2d, but it seems to build a final wasm, rather than generating source files for inclusion in a project. Would you know if there is a way to get updated sources for integration in a C++ project?
The text was updated successfully, but these errors were encountered:
Ah, thank you for the link. Somehow I missed it.
Is this something I could update with fixes from the main branch? Some things have been tweaked in the past few months.
I might have missed some automatic script you might have used.
By the way, I assume this won’t really be supported in the long run. Version 3 was just announced and it’s going to have a major overall.
I wonder: is there a way to incorporate the essential elements of liquidfun (or some alternative liquid simulation) into the base branch without modifying the original source quite as significantly?
For example: instead of modifying function signatures, use a global context.
This seems to be the only attempt to re-merge LiquidFun into the latest box2d, but it seems to build a final wasm, rather than generating source files for inclusion in a project. Would you know if there is a way to get updated sources for integration in a C++ project?
The text was updated successfully, but these errors were encountered: