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src/game/server/tf/tf_projectile_arrow.cpp

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@@ -1227,6 +1227,9 @@ void CTFProjectile_HealingBolt::ImpactTeamPlayer( CTFPlayer *pOther )
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// Scale this if needed
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CALL_ATTRIB_HOOK_FLOAT_ON_OTHER( pOther, flHealth, mult_healing_from_medics );
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#ifdef BDSBASE
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CALL_ATTRIB_HOOK_FLOAT_ON_OTHER(pOther, flHealth, mult_health_fromhealers);
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#endif
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CTFWeaponBase *pActiveWeapon = pOther->GetActiveTFWeapon();
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if ( pActiveWeapon )

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