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src/game/client/in_camera.cpp

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@@ -700,6 +700,9 @@ void CInput::CAM_ToFirstPerson(void)
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g_ThirdPersonManager.SetDesiredCameraOffset( vec3_origin );
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m_fCameraInThirdPerson = false;
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#ifdef BDSBASE
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m_CameraIsOrthographic = false;
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#endif
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cam_command.SetValue( 0 );
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// Let the local player know

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