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Multithreading is currently a bit hectic, and might not scale well.
I just kind of threw in mutex locks and atomics left and right and prayed it would work and it needs a little more structure.
An idea might be to tie concurrent access to resources to the game turn order
instead of mutex locking data structures and modifying atomic counters...
See issue #4
But turn order isn't implemented yet!
The text was updated successfully, but these errors were encountered:
Multithreading is currently a bit hectic, and might not scale well.
I just kind of threw in mutex locks and atomics left and right and prayed it would work and it needs a little more structure.
An idea might be to tie concurrent access to resources to the game turn order
instead of mutex locking data structures and modifying atomic counters...
See issue #4
But turn order isn't implemented yet!
The text was updated successfully, but these errors were encountered: